Caveman2Cosmos Let's Play - AstralPhaser/12padams

Yes More Lets Plays
Yes lol...

Ive uploaded it to the right channel now and its actually in 720p unlike before. So don't forget to re-like it if you accidentally liked the old one...
You leave out the "http://youtu.be/" part.
Sadly no full screen available if you do that so I will leave it as a link...
 
lol I never play without resource display on ever.... It's just for this lets play I was waiting to explain it first before it turned it on. In other words once I could actually start using resources but I guess I could turn it on now and say these are resources I'll show you how we can use them later.






So I didn't need to turn city limits off?

You play with the display off? Well, I don't know how you do that. Just... I hope you understand that for all your viewers, it is next to impossible for them to identify which resource is where. Looking at a small youtube video is much different than it being on your computer screen in entirety, as in playing. For me, it's very frustrating to not be able to see the resources as you're playing...and I'm sure I'm not the only one.

And yes, as Koshling said, the AI seems to have no problems with the city limits. So your choice in turning them off really seems to be a poor idea now...

I suppose I'm coming off as a bit of a complainer, but well....bah. My jaw did indeed drop when I saw you were playing with no city limits.
 
You play with the display off? Well, I don't know how you do that. Just... I hope you understand that for all your viewers, it is next to impossible for them to identify which resource is where. Looking at a small youtube video is much different than it being on your computer screen in entirety, as in playing. For me, it's very frustrating to not be able to see the resources as you're playing...and I'm sure I'm not the only one.

And yes, as Koshling said, the AI seems to have no problems with the city limits. So your choice in turning them off really seems to be a poor idea now...

I suppose I'm coming off as a bit of a complainer, but well....bah. My jaw did indeed drop when I saw you were playing with no city limits.

Lol woops I meant to say I never play with it off!!! Its amazing how one wrong word can stuff me up so badly lol :)
Also it wasn't my choice... A person here told me to and I just thought they knew better than me so I played with it off going by their advice... anyway next episode will be up in 2-3 hours :)

Looking at a small youtube video is much different than it being on your computer screen in entirety, as in playing.
Why not watch it in full screen at 720p? I uploaded it in high res so you could actually do that...
 
Lol woops I meant to say I never play with it off!!! Its amazing how one wrong word can stuff me up so badly lol :)
Also it wasn't my choice... A person here told me to and I just thought they knew better than me so I played with it off going by their advice... anyway next episode will be up in 2-3 hours :)

Shrug. It's a valid option. Not one I play with, but it's a perfectly valid personal choice. Same for REV. Variety in the let's plays is a good thing.
 
You play with the display off? Well, I don't know how you do that. Just... I hope you understand that for all your viewers, it is next to impossible for them to identify which resource is where. Looking at a small youtube video is much different than it being on your computer screen in entirety, as in playing. For me, it's very frustrating to not be able to see the resources as you're playing...and I'm sure I'm not the only one.

And yes, as Koshling said, the AI seems to have no problems with the city limits. So your choice in turning them off really seems to be a poor idea now...

I suppose I'm coming off as a bit of a complainer, but well....bah. My jaw did indeed drop when I saw you were playing with no city limits.

@wolfensoul9,
Would you please back off and let the man do his Let's Play? C'mon! Not everybody plays the same as you do, nor do they want too. Having a variety of Let's Plays Is better than seeing the same settings over and over.

And it's only his 2nd game of C2C to boot. Let padams12 discover the mod for himself. Please?

JosEPh :)
 
@wolfensoul9,
Would you please back off and let the man do his Let's Play? C'mon! Not everybody plays the same as you do, nor do they want too. Having a variety of Let's Plays Is better than seeing the same settings over and over.

And it's only his 2nd game of C2C to boot. Let padams12 discover the mod for himself. Please?

JosEPh :)

Yes, yes, you're quite right. I realized I was sort of pushing it a bit much. That was the last you'll hear of my complaining on the matter.

Like SO says, "Just have fun!"
 
Good news guys... Episode two is up! And guess what!!! 13 minutes of ai turn time cut out bringing it down from 1 hour to 47 minutes :)

Tell me what you think... A lot less tutorial like now that I've already explained heaps :)

Episode 2: http://youtu.be/6UgvSeHvw-I
Well... bad luck finally strikes us. Everything seems to be going OK until our stone thrower and wanderer encounter some wild animals. We also get excited about being able to create some powerful Neanderthal units yet stumble across exactly how to make them.
 
Yes, yes, you're quite right. I realized I was sort of pushing it a bit much. That was the last you'll hear of my complaining on the matter.

Like SO says, "Just have fun!"

Lol its fine... A lot of the stuff you're complaining about is stuff I actually like to do. The way your telling me to play is how I like to play anyway lol... I would never go without resources on because otherwise finding stuff is impossible... I just wanted to wait a while before I turned it on and I did so at the beginning of the second episode I just posted :)
 
Oh boy...okay, here's alot of advice.


Only move your wanderers one square at a time. That way, if you see an animal after the first move, you can hopefully retreat.

Whenever possible, end your units turn on a forest or hill, or better yet, forested hill, to use the defensive bonus to protect them. This is crucial.

I was honestly smacking my forehead at seeing you spend almost twenty turns thinking you could build neaderthals. Yes, you need neaderthal culture. You were able to figure this out, but you never went in to the civilopedia to look up what THAT needed. Whenever you find yourself asking yourself, "What do I need in order to build this?", go to the civilopedia. Make it a habit. To build neaderthal culture, you need access to stone. You have some stone to your west, but it is highly, highly unlikely that you will be able to get it in time to build the neaderthal culture, which is a world wonder. Remove any plans on getting any neaderthals for yourself.

The reason you are getting experience points now is because of your civic change to banditry, and is the main reason why it is a good idea to switch.

Early on, hunting animals for food and profit is the name of the game. Wanderers are just too weak to do this well, however. Make it a priority to get scouts. This is unlocked at the trapping tech (I think). Whatever it is unlocked at, get that tech ASAP.

Scouts are good at killing animals, however, they can only defend. Place them on a forest, for the good defense bonus, and tell them to fortify. This will ensure that only the most brutal animals in the game will have a fighting chance against them. Just let the animals come to the scout. Use them as tasty bait. A scout fortified in a forest laughs at such assaults.

Scouts may be decent, but trackers are where it's at. Once you get them, you can attack (not just defend against) almost any animal with impunity. However, to build them, you must first build the master hunter building. To build this, one of your scouts will have to get lucky, and subdue a great beast. There are many animals that upon being subdued, qualify for building the master hunter, and many that don't. Follow the above gameplan, and cross your fingers that one of the animals your scouts kill can build it.

Once you get trackers, it is a huge boon.

Scouts and trackers are ace against animals, but out in the wild, against the neanderthals, they can still lose easily. This is where the preceeding advice is imperative. End their turn in nice protective forests and hills, and move only one square at a time. Use the woodsman promotions for all your animal hunting/exploring units.

Forests are your friend. Stick to them WHENEVER POSSIBLE.

Neaderthals are a nuisance, you are right. Spiked clubmen are the first real good defense against them. After you get scouts, make it a priority to get the tech that unlocks spiked clubmen.

Completely erase any thoughts of attacking the egyptians. The tribal guardian that all civs start with are a tough, tough nut to crack. It simply is not worth the hammer investment.

Speaking of hammers, golden ages make all tiles yield one more hammer and commerce, so long as the tile produces a hammer or commerce naturally.

Golden ages also reduce the amount of food needed to be stored in order for a population point increase. This is the reason it now takes about 800 turns instead of 1000 turns to grow. Once the golden age is over, expect the number to go back up.

You were silly to use your gatherer so early to simply gather grains. Build another soon, and build the proper improvement on your tobacco. This will give the resource, and whatever happy/healthy benefits to your city.

Make sure you point out once you are done with oral tradition, and switching civics, that the reason you are able to without anarchy, is because of the golden age.

I can see you are fairly new to civ, so I hope these points help.
 
The one issue that most sticks with me about the first video is that you need to review the difference between commerce and gold.

:commerce: = commerce
:gold: = gold

When you finished researching the language tech, the reason your research went from 10 to 11 was not the +5% :science: bonus from switching civics. It never rounds those things up, only down. The reason was the point of happiness (from getting the tech, had noting to do with switching the civic - by the way, this is the source of the "Oh Yeah!" type happy on the city's list of happy/unhappy sources) causing the no longer angry population point to begin working a plot that gave 1 :commerce:. Your slider was set to 100% research so that the additional 1 :commerce: was converted to 1 :science:, pushing you from 10 to 11 per turn. The +5% :science: bonus then makes that 11.55 which rounds down to 11.

Which brings us to the civic switch. It really did nothing useful for you. It may have given you a +1 relations bonus for the civs which you already knew, but delaying the switch would have applied it to more civs - if that actually works it does not show the bonus anywhere. (Does anybody know if this actually works? I have never seen it cause an attitude level change and it never shows up on the list of modifiers so as far as I can tell it does nothing.) You are much better off if you wait until you get oral tradition and change both civics at the same time since it should cost the same 2 turns of anarchy as just doing the language change instead of going into anarchy twice (it may depend on game speed for whether or not it is the exact same number of turns, but doing the combination is normally less total anarchy turns than doing it individually), unless you build the cave dwelling wonder and go into a golden age before the oral tradition switch but that is bad timing of the wonder. You should probably get oral tradition (which is very important) before the tech (the name of which is not coming to me) that allows that national wonder, but even if you don't do the research in that order it is still too early to build that wonder. A golden age at that stage of development gives you almost nothing. (I mention this because from the above report it sounds like you build it in the 2nd episode. So the advice is too late, but now you know for next time - unless people disagree with me...)

By the way:
The Sioux are a (pretty large, as these things go) group of tribes of Native Americans, also known as the Sioux Nation. It contains several groups which have been known as Dakota, Lakota, and others (names that are mostly not much like what they call themselves, as I recall). You can blame the spelling on the French derivation of the name, but it is pronounced pretty much like the name Sue.
The Ainu are also a tribal group but in this case they live mostly on one of the islands that are now in Japan (plus a smaller number over in Russia and probably a few elsewhere).
Civ is an educational game.
 
...unless you build the cave dwelling wonder and go into a golden age before the oral tradition switch but that is bad timing of the wonder. You should probably get oral tradition (which is very important) before the tech (the name of which is not coming to me) that allows that national wonder, but even if you don't do the research in that order it is still too early to build that wonder. A golden age at that stage of development gives you almost nothing. (I mention this because from the above report it sounds like you build it in the 2nd episode. So the advice is too late, but now you know for next time - unless people disagree with me...)

Cave Dwelling obsoletes really early (unless that was changed recently) - at Ritualism I think. As such you have to take its Golden Age in early-mid prehistoric or not take it at all. I generally use that Golden Age to switch to oral tradition and native language together (and not switch until I'm in the GA). If you time it right, so that it builds just before I obsoletes (and thus triggers your GA just before that) then the same GA will also cover Folklore, and with the right ordering can probably be made to cover Matriarchy/Patriarchy too.
 
Only move your wanderers one square at a time. That way, if you see an animal after the first move, you can hopefully retreat.
Right after I saw that wild animal destroy my wanderer I thought "boy, I should have only moved one square at a time". Thanks for the advice though it solidifies it in my head.


To build neaderthal culture, you need access to stone. You have some stone to your west, but it is highly, highly unlikely that you will be able to get it in time to build the neaderthal culture, which is a world wonder. Remove any plans on getting any neaderthals for yourself.
Yea I figured it out just after ending the video that I needed stone... I felt so stupid lol :(

ok I'll make that the goal of the next episode :)
Follow the above gameplan, and cross your fingers that one of the animals your scouts kill can build it.
Ok awesome... That gives me a nice fun challenge to work on possibly for episode 4 ;)

Great advice! I used to think they were my enemy since they prevent me from moving two tiles per turn.

After you get scouts, make it a priority to get the tech that unlocks spiked clubmen.
Awesome more planned goals... Thanks ;)

Completely erase any thoughts of attacking the egyptians. The tribal guardian that all civs start with are a tough, tough nut to crack.
Thoughts erased ;)

Speaking of hammers, golden ages make all tiles yield one more hammer and commerce, so long as the tile produces a hammer or commerce naturally.
Awesome I will point that out in ep3... Well actually the first 5 minutes of the next episode is going to be going through all the advice you gave me since it really is helpful and will help new players.

Golden ages also reduce the amount of food needed to be stored in order for a population point increase. This is the reason it now takes about 800 turns instead of 1000 turns to grow
Fantastic... I never really used to properly understand them.

You were silly to use your gatherer so early to simply gather grains. Build another soon, and build the proper improvement on your tobacco. This will give the resource, and whatever happy/healthy benefits to your city.
I won't destroy the gather grains building or whatever it was... Instead I'll build an improvement to get that tobacco on the other tobacco tile just bellow the gather seeds. That way there will be a little less waste.

Make sure you point out once you are done with oral tradition, and switching civics, that the reason you are able to without anarchy, is because of the golden age.
Oh yes... That I already knew but thanks for reminding me incase I just change civics and don't notice that I have no anarchy.

I can see you are fairly new to civ, so I hope these points help.
They will help me and every less experienced civ player watching this lets play. Thanks so much!

The one issue that most sticks with me about the first video is that you need to review the difference between commerce and gold.
Omg! You have solved it!!! The missing piece of the puzzle that has confused the heck out of me all this time!

Yes I totally had no idea about the difference between those two things and thought that they were exactly the same. I know perfectly what they are now thanks to your break explanation ;)

An example of something that confused me was changing between those two tiles I worked on in the game. They tile offering 3/4 food and 1 commerce (which I thought was simply gold) made whatever I was researching finish quicker. I thought huh? Is it to do with having more food? But now I get it... That one commerce was going towards a tech point which was going towards the technology I was researching.

I'll be sure to point this commerce thing in the next episode in the first minute then I will go through the list of advice from wolf. Thanks for your help guys... Your advice will help those watching my lets play who may potentially have been misguided otherwise. Trust me though... The first time I played c2c I was way worse. I thought that when you hover over unhealthy mess and see those buildings at the bottom that they were already built. I spent so much time trying to remove "wild Berry's" that were "infecting my city" lol... How silly I was back then ;)

Heh. Time for more pronunciation lessons ...
Thanks... I was getting ultra embarrassed lol :)
 
Cave Dwelling obsoletes really early (unless that was changed recently) - at Ritualism I think. As such you have to take its Golden Age in early-mid prehistoric or not take it at all. I generally use that Golden Age to switch to oral tradition and native language together (and not switch until I'm in the GA). If you time it right, so that it builds just before I obsoletes (and thus triggers your GA just before that) then the same GA will also cover Folklore, and with the right ordering can probably be made to cover Matriarchy/Patriarchy too.

Cave Dwellings were moved to obsolete at Tribalism now. So you have a good amount of time to build it before it goes obsolete. If you time it right you can change to Tribalism and Chiefdom civics in the Golden Age before it goes obsolete. And since its a national wonder you will not be beaten to building it.
 
Episode 3: http://youtu.be/zG1ktcsxljw
It's payback time! We make a wanderer to replace the one we lost and go on a mini rampage. Points wise we don't seem to be going too bad to compared to the civs we have found so far.


Looks like wanderers are more handy than I originally thought... The advice on using defense bonuses really was top quality and helped me excel!

Thanks Wolfensoul9 ;)
 
Episode 3: http://youtu.be/zG1ktcsxljw
It's payback time! We make a wanderer to replace the one we lost and go on a mini rampage. Points wise we don't seem to be going too bad to compared to the civs we have found so far.


Looks like wanderers are more handy than I originally thought... The advice on using defense bonuses really was top quality and helped me excel!

Thanks Wolfensoul9 ;)

No problem. I've also been watching your minecraft LP. You'd make a pretty good LP'er. Hope to come back next year and see you with thousands of views.
 
No problem. I've also been watching your minecraft LP. You'd make a pretty good LP'er. Hope to come back next year and see you with thousands of views.

I semi-gave up on that because I prefer this game... I may continue it in the future but I felt minecraft with the equivalent exchange mod was simply to repetitive. Go dig then turn what you mined up into something awesome. Again and again and again... I guess the game is true to its name because I just mine, craft, mine, craft all day long lol ;)

Btw did you see the death in episode 2 (minecraft lets play) from 7-8 minutes... That is what you call a classic lol ;)
 
I semi-gave up on that because I prefer this game... I may continue it in the future but I felt minecraft with the equivalent exchange mod was simply to repetitive. Go dig then turn what you mined up into something awesome. Again and again and again... I guess the game is true to its name because I just mine, craft, mine, craft all day long lol ;)

Btw did you see the death in episode 2 (minecraft lets play) from 7-8 minutes... That is what you call a classic lol ;)

I did. That wasn't nearly as amazing as...

"Ugh, I've spent all episode looking for diamond, died three times, and I just can't find any... I'm just going to stop this episode right here..." And then the next episode... "Okay, we're back, and I don't care how long it takes, I'm going to find me some diamond! It's going to take forever. Seriously, it's going to take ages until I find any di-.....what."

That was cosmic. Seriously, one of the the most amazing things I've ever seen.

Anyways, just a few notes on episode three...

I'm not familiar with chasers, as I stopped playing back in v23. Yes, they have an effective three strength against animals. Scouts have four. The only advantage they have over scouts is they can attack. I don't think it's worth it, personally.

You got fairly lucky with your wanderer killing both that direwolf and the cave lion. They both have three strength. Here's a quick rundown on defense bonuses.

Forests always give 50 base. Hills give 25. Forest on a hill gives 75, thusly. With your woodsman promotion, it adds another 25, for 100 defense. Woodsman also gives 10 percent more vs. animals. So, combined with the wanderer's innate 100 percent against animals, and the defense bonus, you had a 210% bonus, for an effective strength of about 3.1. So, surviving two attacks from 3 strength animals is fairly lucky.

You know animals can't enter borders, right? And you know units heal faster in your borders than out, right? I'm not sure if you knew, but heal speed goes as follows, from slowest to fastest...

Enemy territory, neutral, your own, in one of your cities.

Also, animals do not get defense bonuses. Keep this in mind.

You seem to be doing okay so far. Just keep in mind the neaderthals that will spawn somewhat soon. Clubman really aren't enough for safety, so I'd advise getting spiked clubmen somewhat soon. It's not a huge, huge priority, but definitely be working your way towards it.
 
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