I don't know how much scouts are worth but I doubt that I could actually get much production from them killing animals to compared with their cost. Still I'll position them around on hills anyway simply to remove fog of war so I know if enemies are approaching.I can't believe you've gone so far into the prehistoric era and have only gotten one animal. Just think, all the hundreds of turns you spent just pressing enter, if only you had positioned a few scouts around your city borders, animals would have tried to attack them, and you would've killed them. So many hammers and food, and potentially science lost....(from the myths).
The Egyptians are fairly strong. They are also your nearest neighbor. Not good. Get tribalism, and EXPAND. Take up that good terrain to the southeast along the coast BEFORE THEY DO. Snatching up that good terrain, and leaving them to the crappy ones is highly advisable, expecially considering the fact that you basically have no penalties for expansion, no REV, no unhappiness, nada. Expansion should be paramount.
Don't forget to build lots of gatherers to improve your tiles, and make your paths to your new cities.
I recorded episode 6 about 13 hours ago so all this advice won't be applied until episode 7... But guess what... I did what you said anyway in episode 6 before I read this. Tribalism in done. I've got a Tribe an I am ready to build my next city. Episode 6 ends with "where should I build a city?" So you guys can help me decide. I will upload that episode in 15 hours from now.
Ok... I'll aim for that tech after the tech I've been aiming for which gets me horsemen which I plan to use to attack the Egyptians. Basically I'll dedicate my main city to building attacking units just until Egypt is wiped out... An early new city will be really benifitial for me! Best of all it seems I am t he only one with horses right now so yea... I've been getting my gathers to link them to my city and stuff while the tech is researching so I can use them strait away.Finally....try your damned hardest to get to sedentary lifestyle first.
added to the city (once you research some tech, probably hunting, they all give +1 more). More food = faster population growth.
added to the city.
and +1
. Both of these buildings can only be built by subduing an animal of the correct type. Unlike the Myth "buildings", which require the capitol building to build, these two can be built in any city so you can also add them to the new cities you will get later. These are the Feather Worker which you can build via many varieties of bird, and the Shell Worker which require a tortoise of some sort (desert or Galapagos are, I think, the only two) .
ill do so in episode 7 but I now wish I had when I recorded episode 6... Oh we'll 

Wow, I would not have done that, because now they will dislike you for ages and ages. You will have diplomatic penalties against them until pigs can fly, basically! You did get some gold out of it, though.
means that trade routes can now operate through these tiles. It does not mean that you units can walk upon them. For instance, ships can cross the oceans long before you can establish trade routs across them. To know when you can cross the oceans, you have to look at each specific ship, to see whether it can only go on Shore tiles or not.