hey guys,
is the mod really mp stable? no oos???
Not especially unfortunately. AIAndy, the one who investigates and fixes OOS errors, is gone for the next month so the ones we have already won't be fixed for a while.

hey guys,
is the mod really mp stable? no oos???


On the other hand some people seem to be playing mp for days without reporting any problems.![]()
I haven't heard of any really bad oss problems lately and when AIAndy get them in his MP thread, he get it fixed usually the same day, and he hasn't had any questions in quite a while, as far as i know.
I fixed one major OOS before holidays which was the source of at least one of the OOS that BG reported and might well have been the source of both (as it was quite a major one).BG had some issues that AIAndy didn't figure out before he left, so I'll assume those issues are still present. That said, it is really a matter of luck whether or not you get OOSes playing C2C MP.
isNukesValid needs to refer to the activating player and it may not currently do so correctly. These sorts of issues in python are probably left over from the switch from global nuclear access to nuclear access by player. It DID work but since that shift, there could be some leftover debugging to do on the python end still.I'm trying to merge the plant nuclear device mission into super spies, but I can't get it to show up as an option. I've found that my problem is isNukesValid in CvPlayer.cpp. However, I thought that I have make all the prereqs occur to make it return true (manhattan project, see 2 other civs, etc.). Any thoughts? Does it work in C2C?
We have some problems with this right now but not only are we trying to work in fixes to known OOS error spots, we've also discussed some methods to resync while remaining in game that may end up being implemented.hey guys,
is the mod really mp stable? no oos???
I just started playing this mod, and it's got really great atmosphere. However, I find myself at a loss what to do after I get some "advanced" (strength 3) units and have pretty much taken care of barbarians and wild animals...Sedentariness is a looong way away, and if I can't make new cities I find myself just building nothing but buildings which give me a little research or gold one after another to get there a little bit earlier (but it still takes a long time)...which gets a bit boring after a while.
What else is there to do before founding cities (except rushing a neighbour to get another city)? Or is there some type of strategy guide on this mod around somewhere?
. As one of the modders I must point out that I find all that warfare stuff tedious. The first period of C2C is all about hunting wild animals and building your initial city. This takes a long time. Mostly because it did historically.I just finished my first game( took me about 3 month) and i just wanted to say a big THANK YOU to the developer of this mod. This is really awesome.
Been playing C2C for some versions now, allowing it to replace RoM, Realism Invictus and Thomas War as my default mod (no vanilla for me, thanks). Love it, and i have to suggest incorporating the new Puppet States mod. At later stages, it could prove very useful...