CBob04 Achtung Panzer!

And we are in turn 1 of our Golden age. That was sort of accidental, I never realized that finishing Newton's University would give us our GA. :( On the other hand, having the GA at the start of the IA is not a bad moment. With the 5 luxes we have now (2 imports) we can do 4 turn research (steam in 4). If we can research 5 IA techs in our GA including Scientific Method, we will have 7 IA techs in 20 turns, that will basically fix our tech lead for the rest of the game. I think we should research steam, electricty, RP, Industrialization and Sci Meth in our GA. And start a prebuild for ToE very soon.

...Techwise, I finished Steam Power and Industrialization in 4 turns each, with Electricity in 2.

Short Term Strategy
....
There was some clever planning on the thread about how to get Coal so we could build our railnet.
Also some discussion on what to learn after Eletricity.
Overseer learned Steam Power and Industrialization and got two turns into Electricity. I'll finish out the Big E and then start on Replacement Parts (faster workers, plus Infantry and Artillery) and then Scientific Method.

I need to start a prebuild for Theory of Evolution, which is available with Sci Methods. Do we want/need a prebuild for Hoover Dam (Electronics)? I'm assuming we would take Atomic Theory and Electronics are our free techs with ToE.

We have 9 turns left on our Golden Age. I will keep us at 4 turn research as long as I can, with only a dribble left over to learn on Sci Methods.

Now just to find time to play the game when Grandma isn't around! :run:
 
Turns played and I think we did well. I'll post the turn log, screenshots and notes tomorrow.
 
0 (Preflight) 0950 AD

Nothing to do but hit enter.
Universal Suffrage is the only Wonder we can build at the moment, 800 shields. Berlin is 21 turns away from building it; 5 turns away from a factory. Factory first, then a wonder.
Two Mongol Keshik and one Viking Beserk trespess.


1 0960 AD

An eKnight sends the Beserk to Valhalla (1 of 1).
Two eMaces and an eAC dispatch the Keshiks (4 of 4).
We pillage the Wines near Ta-Tu.
We pillage the last visible road between East and West Mongolia.
Send 4 workers towards Konigsberg, to sail to Babylon to connect some coal.

Drop science to 90%, +1 gpt, Electricity in 1.

Sell Magnetism to Arabia for WM, 81 gpt and 67 of 67 gold. This will help us research.
Sell Magnetism to Egypt form WM, 36 gpt and 59 of 59 gold.
Sell Magnetism to America for WM and 93 of 93 gold.

Still have to keep Science at 90%, but now +118 gpt.
[IBT]
We learn Electricity, start on Replaceable Parts.

Heidelburg vGalleon -> vGalleon in 3.
St. Regis courthouse -> market in 13.

2 0970 AD

At 100% we learn Replacable Parts in 4 turns, +18 gpt.
Swat a Mongol Longobw (5 of 5).
[IBT]
Mangle a Beserk with a Musket (5 of 5).

Grand River market -> university in 9.
Stuttgart bank -> factory in 24.

3 0980 AD

Beserk and Mongol Longbow are dispatched (7 of 7).
[IBT]
Vikings land a Beserk between Cologne and Leipzig.

Bremen library -> factory in 30.

Babylon is building Magellan's Voyage (Navigation).

4 0990 AD

Beserk is gutted by an eKnight (8 of 8).
Galleon is loaded with 4 workers and sails for the Babylonian islands.
[IBT]
Berlin factory -> Universal Suffrage in 15 turns (prebuild for Theory of Evolution).
Heidelburg vGalleon -> vFrigate in 3.

5 1000 AD

Drop science to 90%, RP in 1, +111 gpt.
[IBT]
America and Arabia make peace.

We learn Replaceable Parts, start on Scientific Method.

Bonn courthouse -> library in 8.

We lost our supply of Gems.
And Furs.
And Horses.

6 1010 AD

We have 4 Rubber connected to Berlin.

We sell Medicine to Egypt for Furs, Horses, WM, Military Tradtion, Democracy, 10 gpt and 1 of 1 gold.
We sell Medicine to Arabia for 104 gpt and 22 of 22 gold.
America's Gems are quite pricey. We pass.
At 90% science we learn Sci Method in 4 turns, +34 gpt. At 100% we get cranky cities.

We drive off one Keshik and pulverize another (10 of 10).
Two eKnights and an eSword eliminate three Beserks (13 of 13).
[IBT]
A redlined Keshik picks on a wounded eMace and does not survive (14 of 14).
Another Beserk in unloaded between Cologne and Leipzig.

How about a Military Academy? Hmm.

Leipzig factory -> Palace in 13 (prebuild for Theory of Evolution).
Frankfurt factory -> vCavlry in 2.

7 1020 AD

An eKnight greets the Beserk and helps him to die (15 of 15).

Good News
T1020_KnightOne.jpg



*KnightOne* and Hengest.
Hengest goes to Berlin, where he transforms in the Army Hengest I.
Hengest I is left empty.
[IBT]
Arabs want to talk. We listen. WM for WM? No.

Hey, what about a Pentagon?

Salamanca market -> university in 10.
Heidelburg vFrigate -> vGalleon in 3.

8 1030 AD

We hack a Mongol rPike (16 of 16).
Start sending workers and slaves towards Berlin.
Our larger cities suddenly get cranky; up the luxury slider to 20%; Sci Method still in 2.
Could be War Weariness. Don't know what else it could be. We've had that Army pillaging in Mongolia and Scandanavia for a long time.
[IBT]
Hamburg factory -> artillery in 3.
Konigsberg factory -> vInf in 3.
Frankfurt vCav -> vCav in 2.
Allegheny bank -> factory in 18.
Cologne factory -> vFrigate in 2.
Akwesasne market -> factory in 30.

Arabs are building Magellan's Voyage (Navigation).

9 1040 AD

We destroy two Mongol Longbows (17 of 17).
Four workers unload on Babylon coal.
Drop science down to 10%, Sci Method in 1, +770 gold.
[IBT]
We lose a Musket and eMace to some Beserks (17 of 19).

Our Golden Age is over.

But we still learn Scientific Method and start on Atomic Theory.

With the GA over, alot of cities are cranky.
Hire a geek in Konigsberg, and visit all the cities.
In Munich change the geek to a taxman.
Hire two hardhats in Bremen.
Everyone else is okay.

10 1050 AD

Drop science to 0%, we have a geek in Konigsberg; +638 gpt.
Our Army upends a Beserk before it can be a pest to the Army (18 of 20).
We help a Beserk to leave and the kind Beserk does us a favor (19 of 21).

Good News
(took the screenshot but forgot to save it!)

*SwordsmanOne* and Horsa.
Horsa enters Stuttgart and becomes Horsa I.
Horsa I moves towards Cologne but does not quite make it.
We send our a vKnight to get rid of a wounded Beserk, the first Veteran unit to see any action in these turns (20 of 22).
Hire a clown in Centralia.
Begin to road the Coal of Babylon.

Leave some units for the next better player to move (or not).
 
We have two prebuilds in place; Leipzig and Berlin.
Leipzig is building a palace that costs 600, the same as Theory of Evolution. We 131 shields towards that, 15 turns to go.
Berlin is building Universal Suffrage, a prebuild for Hoover Dam; both cost 800. Berlin has 250 sheilds so far, 17 turns to go.

I did not spend any gold to investigate Elephantine for Egyptian progress on Magellan's Voyage. I wanted to keep our cash on hand to finance our research. Elephantine (8), Narjan (7) (Arabia) and Samarra (6) (Babylon) are also chasing this wonder. To investigate Elephantine is 150 gold, Narjan 106 and Samarra 88 gold. Magellan's Voyage cost 400 shields.

I sent four workers to Babylon to connect that coal. It will take them two more turns to finish that road. A red worker is nearby, so that will save us some turns.

Now that our GA is over we can peel off some workers for our railnet. The current unit builds are all up for grabs; I had forgotten about making workers until the turnset was done.

We got 2 MGLs our of 17 Elite victories.

We can build a Military Academy and The Pentagon.

As you can see, a fairly calm set of turns, with only a few Mongol and Viking interruptions. :D
 
In 15 turns, we could possibly research 2 or even 3 techs, rather than hoard cash. We could get the Corporation and Steel and possibly Refining while we wait for the ToE to finish. Just a thought... Also, bring the pillaging army home and make peace, that should eliminate the WW. We can research and prepare for having Panzers to pulverize our pathetic foes. Panzer vs Pikes or Muskets... yummy!
 
The Army is busy pillaging some luxury that the Vikings have near(ish) to our border, NW of Stuttgart. Spices or Incense; I don't recall which.

Stopping the WW seems good; more funds we can funnel into research.

At the time I dropped research to 0% I had not really examined how long it would take to build the ToE in Leipzig. I didn't think it would be so far out; I expected it to be 5 to 6 turns (I don't why; I must have figured we were still in our GA! :crazyeye:)

So, yes 15 turns does seem a bit excessive for one geek research given our goals. We should still be able to get decent gpt from somebody for our techs and that may be all we need for a while. Uh, once the railnet is up, don't we get an extra commerce thingee for each tile that is railed? If so, that will help our learning speed to increase, also.
 
Can't believe I didn't post this earlier:


Roster:
CommandoBob - just played
TheOverseer714 - UP!
Tad Empire_0_o - on deck
Cerenkov - lurking
Sasquatch - lurking
ThinkTank - warming up
 
Uh, once the railnet is up, don't we get an extra commerce thingee for each tile that is railed? If so, that will help our learning speed to increase, also.

'Fraid not, CB; you get extra food, and extra shields, but no extra commerce.

Of course, the extra food allows more specialists, so there is an indirect increase in commerce.
 
@CB - if i remember right, this was the case in civ1.
 
I'm about halfway done in Rod01, so I can realistically predict I can start this Wednesday or so. Sorry it has been so long, I'm SG-swamped right now, though it is getting a little easier, we are between SGFNs and the Rat series is on hold. Still no time for XOTMs right now.
 
Play when you get the chance. No need to rush another SG for this one.
 
Man, there is a whole bunch of RL going on right now. It's a nasty disease. We gotta find a way to stop it.

Everyone talks about the big blue room with the white, fluffy things up near the top of the ceiling that move on their own, but the climate controls don't work so well and the lighting keeps changing!

Come back when you can, ThinkTank.


Roster:
CommandoBob - just played
TheOverseer714 - UP!
Tad Empire_0_o - on deck
Cerenkov - lurking
Sasquatch - lurking
ThinkTank - lurking
Honored Lurker / CommandoBob - warming up
 
Hi Bob. I'm sorta kinda trying to relearn the tricks of the trade. I'd like to try a set, but can't do it until after Tuesday next week (got a wake and a football game to go to). I could prolly do some prelim tomorrow (and ask lots of questions, sorry I'm a dumbass at times :blush: )

Anyway, can I have a slot in the roster?

P.S. Whomp has no hair and is old. :crazyeye:

Edit: TheOverseer714
apology for stepping on your toes. If Bob approves, I'd like to go after you.

Edit2:
take out mongols and vikings. switch the palace build to TOE. Need cannons. start a prebuild for Hoover Dam. need more workers. first take, assuming Bob lets me in.
 
No problem with me, welcome aboard! I will probably get my turnset done over the next couple of days, get some more progress made. We are rapidly headed towards our time of action, where we can let the panzers roll. I think we're in good shape, once we get operation coal breeze running and get the rails built. I think a short break from SGs will be good for me. Emphasize the short.
 
Hi Bob. I'm sorta kinda trying to relearn the tricks of the trade...Anyway, can I have a slot in the roster?

Not a problem for a former KISSer.


Roster:
CommandoBob - just played
TheOverseer714 - UP!
Admiral Kutzov - on deck
Tad Empire_0_o - lurking due to school and football practise (mentioned in another thread)
Cerenkov - lurking
Sasquatch - lurking
ThinkTank - lurking
Honored Lurker / CommandoBob - warming up
 
I have finished my turn-set. Nothing really good or bad happened, though on the good side, I got another leader, who became an empty army and our TOE build completes in 4 turns, so we can finish Steel in 2 turns and have 2 turns of no science to make a bundle. Other pre-builds would be the US which will become Hoover Dam, and Palace in Cologne, which can be either Magellans or the Pentagon. Bad news, I gifted Babylon up, they got Nationalism, so I gave them Steam and they still have no harbor on Coal Island, so no railing can occur for us. Here is the turn-log:
Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over. We are beginning to suffer from WW, so I wonder if we should make peace with the Vikings. Turn science research up to 80%, the Corporation in 5 at +14 gpt.
Switch from Palace at Leipzig and MM to shave a turn off ToE, 14 turns now.
Cover exposed Sword with eMusket. Upgrade Knight One to Cavalry, plus 6 others.

Civilian units:
Workers 17
Slaves 27
Military units:
Archers 2
Swords 2
Longbows 1
Pikeman 1
Musketman 11
Knights 15
Cavalry 1
Trebuchets 9 (2 captured)
Cannons 3
Armies 4, 2 MDI, 2 empty
Medieval Infantry 20
Ancient Cavalry 8
Ships:
Galley 1
Galleons 3
Frigate 4

Press enter=>

IBT: A Keshik kills the Musket on a hill then a Berserk kills the Knight he was guarding.
Munich Factory=>Infantry.
Heidelberg Galleon=> Factory.

Turn 1, 1060 AD: Change Cologne to Palace as a Magellan’s pre-build, can get it in 13 turns. Should we fail, think of it as a Pentagon pre-build.
Try to get workers in 1 turn rail building turns.

IBT: No intrusions.
Frankfurt Cavalry=>Artillery.
The Coal road is finished.

Turn 2, 1070 AD: Begin the gifting up phase. Trade Physics for Babylonian WM and 6 gold. Gift them Magnetism and Theory of Gravity. They draw Nationalism as their freebie. Then gift them Steam Power, but they have no spare Coal, apparently no harbor on Coal island….Damn!

IBT: Hammy boots us, still no joy, guess we need a RoP and hook up their jungle Coal.
2 Keshiks and a Longbow intrude near Stuttgart.
Pollution appears near Hamburg.

Turn 3, 1080 BC: Redline both Keshiks.
eMDI>vLB, -1hp.
eKnight>vKeshik clean.
eKnight>vKeshik clean, and we get a Leader! Sent to Berlin and becomes army Rommel 1.
I go ahead and set up a RoP with Babylonians.

IBT: Vikings want to try their luck at Centralia.
Konigsberg Infantry=>Infantry.
Hannover Factory=>Artillery.

Turn 4, 1090 AD: Lower Science slider to 50%, Corporation in 1 turn at +229 gpt.

IBT: Vikings and Mongols both threaten jungle clearing activities.
The Corporation arrives, next is Steel in 7.
Frankfurt Artillery=>Stock Exchange.

Turn 5, 1100 AD: Cavalry easily dispatches Mongol Longbow.
Cover worker stack with 2 muskets.

IBT: Berserk easily kills eMusket, guess I better withdraw as 2 more Berserks show up. Bastards!
Keshik arrives near Stuttgart.
Munich Infantry=>Stock Exchange.
Centralia Bank=> Courthouse.

Turn 6, 1110 AD: Redline the Keshik, eKnight>vKeshik, -1hp.
Trade Wines and Ivory to Egypt for WM, 140 gold and 17 gpt.
Trade Wines to Babylon for 20 gold and 8 gpt.

IBT: Berserks turn toward Centralia. A Mongol MDI drops by.
Hamburg Artillery =>Stock Exchange.

Turn 7, 1120 AD: Redline Mongol MDI, eKnight>vMDI, -1hp.
Bombard one Berserk with Artillery.
IBT: Vikings really believe in Berserk power, 2 move in to threaten worker stack guarded by Infantry.
Konigsberg Infantry=>Infantry.
St Regis Marketplace=>Library.
Bonn Library=> Marketplace.

Turn 8, 1130 AD: Redline Berserk, eKnight>Berserk clean.

IBT: Mongols move Longbows in toward Stuttgart, Centralia, Vikings a Berserk at Centralia and a Pike at Akwesasne.
Niagara Falls Aqueduct=>Library.
Hannover Artillery =>Artillery.

Turn 9, 1140 AD: Redline Mongol Longbows, eKnight>Longbow clean(x2)
vCav>rPike, -1hp.

IBT: Mongols move 2 Longbows in toward Stuttgart.
Pollution appears near Centralia.

Turn 10, 1150 AD: Redline Mongol Longbows, eMDI>vLB clean. eKnight>Longbow clean.
Move some Cavalry to block a culture gap, which will close in a few turns.

Cities:20
Berlin: Size 12, growth stalled, Factory in 5 turns.
Leipzig: Size 12, growth stalled, Factory in 7 turns.
Hamburg: Size 12, growth stalled, Factory in 9 turns.
Frankfurt: Size 10, growth stalled, Factory in 7 turns.
Konigsberg: Size 12, growth stalled, Factory in 9 turns.
Cologne: Size 12, growth stalled, Factory in 9 turns.
Heidelburg: Size 12, growth stalled, Galleon in 2 turns.
Munich: Size 12, growth stalled, Factory in 10 turns.
Nuremberg: Size 12, growth stalled, Factory in 21 turns.
Hannover: Size 8, growth in 16, Factory in 12 turns.
Bremen: Size 11, growth in 1, Library in 4 turns.
Stuttgart: Size 9, growth in 9, Bank in 2 turns.
Centralia: Size 9, growth in 1, Bank in 16 turns.
Niagara Falls: Size 6, growth stalled, Aqueduct in 15 turns.
Bonn: Size 6, growth stalled, Courthouse in 6 turns.
Akwesasne: Size 6, growth stalled, Marketplace in 9 turns.
Salamanca: Size 5, growth stalled, Marketplace in 8 turns.
Allegheny: Size 6, growth stalled, Bank in 9 turns.
Grand River: Size 7, growth in 2, Marketplace in 3 turns.
St. Regis: Size 6, growth Stalled, Courthouse in 2 turns.

Civilian units:
Workers 17
Slaves 27
Military units:
Archers 2
Swords 2
Longbows 1
Pikeman 1
Musketman 9
Knights 2
Cavalry 14
Infantry 3
Trebuchets 7
Cannons 3
Artillery 6 (2 captured)
Armies 5, 2 MDI, 3 empty
Medieval Infantry 20
Ancient Cavalry 8
Ships:
Galley 1
Galleons 4
Frigate 4

Contacts: 7
Iroquois-Eliminated
Mongols-War
Vikings-War
America-Peace
Arabia-Peace
Babylon-Peace
Egypt-Peace

Research
Steel, 2 turns at +19gpt

Sliders
0%/80%/20%

Wonder Builds
Leipzig-Theory of Evolution, 4 turns
Berlin-Universal Suffrage,7 turns(Hoover Dam pre-build)
Cologne-Palace, 12 turns(Magellans Voyage or Pentagon Pre-build)


Here are a few pictures of what is going on.
Spoiler :
The still un-railed core. :mad:
CBob04Core1150AD.jpg

Plan B and C to get some Coal.
CBob04CoalIsland1150AD.jpg

CBob04CoalHook-up1150AD.jpg




The save:
 
You are correct, O tusked one, but at this point very little has changed, our borders are static and the combat is pretty cut and dried. However, I will load the save and provide for some visuals.
 
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