0 (Preflight) 0950 AD
Nothing to do but hit enter.
Universal Suffrage is the only Wonder we can build at the moment, 800 shields. Berlin is 21 turns away from building it; 5 turns away from a factory. Factory first, then a wonder.
Two Mongol Keshik and one Viking Beserk trespess.
1 0960 AD
An eKnight sends the Beserk to Valhalla (1 of 1).
Two eMaces and an eAC dispatch the Keshiks (4 of 4).
We pillage the Wines near Ta-Tu.
We pillage the last visible road between East and West Mongolia.
Send 4 workers towards Konigsberg, to sail to Babylon to connect some coal.
Drop science to 90%, +1 gpt, Electricity in 1.
Sell Magnetism to Arabia for WM, 81 gpt and 67 of 67 gold. This will help us research.
Sell Magnetism to Egypt form WM, 36 gpt and 59 of 59 gold.
Sell Magnetism to America for WM and 93 of 93 gold.
Still have to keep Science at 90%, but now +118 gpt.
[IBT]
We learn Electricity, start on Replaceable Parts.
Heidelburg vGalleon -> vGalleon in 3.
St. Regis courthouse -> market in 13.
2 0970 AD
At 100% we learn Replacable Parts in 4 turns, +18 gpt.
Swat a Mongol Longobw (5 of 5).
[IBT]
Mangle a Beserk with a Musket (5 of 5).
Grand River market -> university in 9.
Stuttgart bank -> factory in 24.
3 0980 AD
Beserk and Mongol Longbow are dispatched (7 of 7).
[IBT]
Vikings land a Beserk between Cologne and Leipzig.
Bremen library -> factory in 30.
Babylon is building Magellan's Voyage (Navigation).
4 0990 AD
Beserk is gutted by an eKnight (8 of 8).
Galleon is loaded with 4 workers and sails for the Babylonian islands.
[IBT]
Berlin factory -> Universal Suffrage in 15 turns (prebuild for Theory of Evolution).
Heidelburg vGalleon -> vFrigate in 3.
5 1000 AD
Drop science to 90%, RP in 1, +111 gpt.
[IBT]
America and Arabia make peace.
We learn Replaceable Parts, start on Scientific Method.
Bonn courthouse -> library in 8.
We lost our supply of Gems.
And Furs.
And Horses.
6 1010 AD
We have 4 Rubber connected to Berlin.
We sell Medicine to Egypt for Furs, Horses, WM, Military Tradtion, Democracy, 10 gpt and 1 of 1 gold.
We sell Medicine to Arabia for 104 gpt and 22 of 22 gold.
America's Gems are quite pricey. We pass.
At 90% science we learn Sci Method in 4 turns, +34 gpt. At 100% we get cranky cities.
We drive off one Keshik and pulverize another (10 of 10).
Two eKnights and an eSword eliminate three Beserks (13 of 13).
[IBT]
A redlined Keshik picks on a wounded eMace and does not survive (14 of 14).
Another Beserk in unloaded between Cologne and Leipzig.
How about a Military Academy? Hmm.
Leipzig factory -> Palace in 13 (prebuild for Theory of Evolution).
Frankfurt factory -> vCavlry in 2.
7 1020 AD
An eKnight greets the Beserk and helps him to die (15 of 15).
Good News
*KnightOne* and Hengest.
Hengest goes to Berlin, where he transforms in the Army Hengest I.
Hengest I is left empty.
[IBT]
Arabs want to talk. We listen. WM for WM? No.
Hey, what about a Pentagon?
Salamanca market -> university in 10.
Heidelburg vFrigate -> vGalleon in 3.
8 1030 AD
We hack a Mongol rPike (16 of 16).
Start sending workers and slaves towards Berlin.
Our larger cities suddenly get cranky; up the luxury slider to 20%; Sci Method still in 2.
Could be War Weariness. Don't know what else it could be. We've had that Army pillaging in Mongolia and Scandanavia for a long time.
[IBT]
Hamburg factory -> artillery in 3.
Konigsberg factory -> vInf in 3.
Frankfurt vCav -> vCav in 2.
Allegheny bank -> factory in 18.
Cologne factory -> vFrigate in 2.
Akwesasne market -> factory in 30.
Arabs are building Magellan's Voyage (Navigation).
9 1040 AD
We destroy two Mongol Longbows (17 of 17).
Four workers unload on Babylon coal.
Drop science down to 10%, Sci Method in 1, +770 gold.
[IBT]
We lose a Musket and eMace to some Beserks (17 of 19).
Our Golden Age is over.
But we still learn Scientific Method and start on Atomic Theory.
With the GA over, alot of cities are cranky.
Hire a geek in Konigsberg, and visit all the cities.
In Munich change the geek to a taxman.
Hire two hardhats in Bremen.
Everyone else is okay.
10 1050 AD
Drop science to 0%, we have a geek in Konigsberg; +638 gpt.
Our Army upends a Beserk before it can be a pest to the Army (18 of 20).
We help a Beserk to leave and the kind Beserk does us a favor (19 of 21).
Good News
(took the screenshot but forgot to save it!)
*SwordsmanOne* and Horsa.
Horsa enters Stuttgart and becomes Horsa I.
Horsa I moves towards Cologne but does not quite make it.
We send our a vKnight to get rid of a wounded Beserk, the first Veteran unit to see any action in these turns (20 of 22).
Hire a clown in Centralia.
Begin to road the Coal of Babylon.
Leave some units for the next better player to move (or not).