pineappledan
Deity
So the CBP 4UC is, as of this writing, completely planned for UCs, unless something drastic is changed, 36/43 civs are code-complete, and 6 of the remaining 7 civs are in some form of in-progressdepend on the bolded statement
With that in mind, I think it's an okay time to give my 2-cents on where there are conflicts between these 2 modmods, and what might be done to fix them. Please be aware that this is one person's opinion and I do not speak on behalf of the entire team working on 4UC
Spoiler :
American - It's fine!
Arabian - It's fine!
Assyrian - It's fine!
Austrian - It's fine!
Aztec
Spoiler :
Form the Imperial Jaguars and Eagles
Conflict with 4UC: New Eagle Unique Unit (Swordsman replacement)
Possible Changes
Conflict with 4UC: New Eagle Unique Unit (Swordsman replacement)
Possible Changes
- Same event, with change
- Both Eagles and Jaguars have the 25HP on kill promotion, so have the event look for that promotion on 6 units
- Reward: 30 XP for all Units with the "25hp heal on kill" promotion
Babylonian - It's fine!
Brazilian - It's fine!
Byzantine - It's Fine!
Carthaginian - It's fine! The Carthaginian Great admiral will have the ability to disembark to become a unique Great General, the Shophet
Celtic - it's fine!
Chinese
Spoiler :
Establish the Imperial Exams
Conflict with 4UC: New Exam Hall Unique Building (Chancery replacement)
Possible Changes:
Conflict with 4UC: New Exam Hall Unique Building (Chancery replacement)
Possible Changes:
- Same event, +1
/
from chanceries instead of universities, paper maker unchanged
- same event, +1
/
from all civil servant specialists in all cities and +1
from paper makers
Danish - it's fine!
Dutch - It's fine!
Egyptian - It's fine!
English
Spoiler :
Adoption of the Welsh Bow
Conflict with 4UC: also using Longbow
Possible alternatives
Conflict with 4UC: also using Longbow
Possible alternatives
- Same event, 3 Longbowmen and archery units have additional XP. Remove "can now build Longbowmen in city"
- Re-Implement Counter-Armada (Free great Admiral, more XP for naval units)
- New Event, Establish the New Model Army
- Player must be England
- Player must have Research Rifling
- Player must have a majority religion
- Player must have at least 75% religious unity
- Rewards: Receive 2 Redcoats (Fusilier replacement)
- Rewards: Can build Redcoats
- Rewards: Garrisoned units increase religious pressure from city by 50%
Ethiopian - it's fine!
French - it's fine!
German - It's Fine
Greek
Spoiler :
Rally the Philhellenes
No real conflict, but it's noteworthy that we have created a Klepht unique unit for the Greeks, which also play off this same theme.
No real conflict, but it's noteworthy that we have created a Klepht unique unit for the Greeks, which also play off this same theme.
Hunnic - It's fine! The national wonder we are making for them also plays off a similar theme w.r.t. tribute from major civs.
Incan
Spoiler :
Establish the Chasqui System
Conflict with 4UC: New Chasqui Unique Unit (scout replacement)
Possible Changes
Conflict with 4UC: New Chasqui Unique Unit (scout replacement)
Possible Changes
- Same event, with change
- Can only be Enacted After the Beginning of the Classical Era
- Additional reward: Receive 2 Chasquis
Indian - it's fine!
Indonesian - It's fine!
Iroquois - It's Fine!
Japanese
Spoiler :
Patronise the Theatres
No real conflict, but it's noteworthy that we have created a Kabuki Theater unique building for the Japanese, which will be boosted by this decision.
No real conflict, but it's noteworthy that we have created a Kabuki Theater unique building for the Japanese, which will be boosted by this decision.
Korean
Spoiler :
Fund the Development of Gunpowder
Conflict with 4UC: also using Turtle Ship
Possible alternatives
Conflict with 4UC: also using Turtle Ship
Possible alternatives
- Same event, Revert back to original reward (+15% for Gunpowder and siege units. 2 Hwach'a). Remove "can now build Turtle Ships"
- New Event, Found the Hwarangs
- Player must be Korea
- Must have researched Chivalry
- Must have 3 mounted units and 1 missionary
- May only be enacted Once
- Reward: +1 Science and Culture from Seowons and Armories in all cities
- Reward: +20% production for mounted units
Mayan
Spoiler :
Construct Pok-Ta-Pok Ballcourts
Conflict with 4UC: New Ballcourt Unique Building (we went for the name 'Pitz Court' instead of Pok-ta-Pok) (Arena replacement)
Possible Changes
Conflict with 4UC: New Ballcourt Unique Building (we went for the name 'Pitz Court' instead of Pok-ta-Pok) (Arena replacement)
Possible Changes
- Same event, Boosts Arenas/Ballcourts with +4 culture instead of Kuna
- New Event: Initiate Star War
- Must be Maya
- Must have Researched Mathematics
- Must have at least 10 Military Land Units
- May only be enacted once per game (or once per era, not sure)
- Rewards: All Units receive "Star War" promotion for 20 turns (+30% on attack, -20% CS on defense)
- Cities captured within 20 turns of a Star War Yield 100 Culture and 100 Science on capture, scaling with era.
- New Event: Adopt the Short Count
- Must be Maya
- Must have Researched Astrology
- Empire must be happy
- May only be Enacted Once
- Must have a Great Scientist
- Rewards: Great Scientist is consumed (gives normal amount for Scientist Bulbing)
- +10 Science and +10 Faith in each city as an instant yield, scaling with Era
- Pick 1 Free Great Person
Mongolian
Spoiler :
Incorporate Subdued Peoples
Conflict with 4UC: New Yassa Court Unique Building (Courthouse replacement). Can be built in every city.
Possible Changes
Conflict with 4UC: New Yassa Court Unique Building (Courthouse replacement). Can be built in every city.
Possible Changes
- Same event, It's probably fine.
- New Event: Host a Kurultai
- Must be Mongolia
- Must have a Yassa Court in all cities
- Must have 1 Khan
- May only be Enacted Once per Era
- Rewards: All Military units are given "Kurultai" promotion for (3/5/8/10) turns, depending on game speed (gives -50%CS).
- Rewards: 75 Gold as instant boost for every conquered city, every city owned by Vassals, and every Allied City State, Scaling with Era
- Rewards: a Khan appears near the Capital
Moroccan - It's fine!
Ottoman - It's fine, but the Sipahi feels really shoehorned in.
Persian
Spoiler :
No conflict, but giving Persia Byzantium's unique unit is no good. Why not give them literally anything else?
- New Event: Pass the Edict of Restoration
- Must be Persia
- Must control a Foreign Capital
- May only be enacted once
- Reward: 1 Settler and 1 Worker appear at the foreign capital. The city founded by this settler starts with a free Wall and a free Temple in the city
- +5
Happiness on Empire
- New Event: Create the Cyrus Cylinder
- Must be Persia
- Must control a Foreign Capital
- Must have completed 1 policy tree
- +1
GAP in all Cities
- -50%
Religious unrest on Empire
Polish - It's fine!
Polynesian - It's fine!
Portuguese - It's fine!
Roman
Spoiler :
Ballista Fulminalis
Conflict with 4UC: also using Ballista
Possible alternatives
Conflict with 4UC: also using Ballista
Possible alternatives
- Same event, +25%
for seige units. 3 Ballistae. Remove "can now build Ballistae in city"
- Re-Implement Panem et Circenses (Gold for WLTKD trigger)
- New Event, Abolish the Latini
- Player must be Rome
- May only be enacted once
- May only be enacted from the beginning of the Classical Era
- Player must have 1 conquered city
- Rewards: +1 Happiness in Occupied cities, +2 Culture in Non-Occupied cities
Russian
Spoiler :
Found the Streltsy
It's fine, but it could be better.
There's an actual Streltsy unit by JFD and Janboruta. Why not use it?
It's fine, but it could be better.
There's an actual Streltsy unit by JFD and Janboruta. Why not use it?
- Replace 6 musketmen with 3 Streltsy, and the ability to build Streltsy
Shoshone - It's Fine!
Siamese - It's fine!
Songhai - It's fine!
Spanish - It's fine!
Swedish
Spoiler :
Create Indelningsverket
Conflict with 4UC: also using Hakkapeliitta
Possible alternatives
Conflict with 4UC: also using Hakkapeliitta
Possible alternatives
- Same event, but change effect:
- Great General appears in the Capital
- On Declaration of War, receive 1 melee/gunpowder unit in your first 3 cities. All units have +1 move for 5 turns.
Venetian
Spoiler :
Found the Arsenale
Conflict with 4UC: also using Great Galleas
Possible alternatives
Conflict with 4UC: also using Great Galleas
Possible alternatives
- Same event, +33% for naval units. 3 Great Galleasses. Remove "can now build Great Galleasses in city"
- New Event, Fund a Crusade
- Player must be Venice
- Must have a declaration of friendship with another civ
- Player must have 1000 Gold
- May only be enacted once
- May only be enacted from the beginning of the Medieval Era
- May not be enacted after the beginning of the Rennaissance Era
- Rewards: 2 Great Galleasses, 2 pikemen, and 2 knights
- 5% production towards military units for every declaration of Friendship (max of 30%)
Zulu - It's fine!
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