CBP Events and Decisions Compatibility

depend on the bolded statement
So the CBP 4UC is, as of this writing, completely planned for UCs, unless something drastic is changed, 36/43 civs are code-complete, and 6 of the remaining 7 civs are in some form of in-progress

With that in mind, I think it's an okay time to give my 2-cents on where there are conflicts between these 2 modmods, and what might be done to fix them. Please be aware that this is one person's opinion and I do not speak on behalf of the entire team working on 4UC
Spoiler :

American - It's fine!
Arabian - It's fine!
Assyrian - It's fine!
Austrian - It's fine!
Aztec
Spoiler :
Form the Imperial Jaguars and Eagles
Conflict with 4UC: New Eagle Unique Unit (Swordsman replacement)
Possible Changes
  • Same event, with change
    • Both Eagles and Jaguars have the 25HP on kill promotion, so have the event look for that promotion on 6 units
    • Reward: 30 XP for all Units with the "25hp heal on kill" promotion

Babylonian - It's fine!
Brazilian - It's fine!
Byzantine - It's Fine!
Carthaginian - It's fine! The Carthaginian Great admiral will have the ability to disembark to become a unique Great General, the Shophet
Celtic - it's fine!
Chinese
Spoiler :
Establish the Imperial Exams
Conflict with 4UC: New Exam Hall Unique Building (Chancery replacement)
Possible Changes:
  • Same event, +1 :c5production:/:c5culture: from chanceries instead of universities, paper maker unchanged
  • same event, +1 :c5production:/:c5culture: from all civil servant specialists in all cities and +1:c5production: from paper makers

Danish - it's fine!
Dutch - It's fine!
Egyptian - It's fine!
English
Spoiler :
Adoption of the Welsh Bow
Conflict with 4UC: also using Longbow
Possible alternatives
  • Same event, 3 Longbowmen and archery units have additional XP. Remove "can now build Longbowmen in city"
  • Re-Implement Counter-Armada (Free great Admiral, more XP for naval units)
  • New Event, Establish the New Model Army
    • Player must be England
    • Player must have Research Rifling
    • Player must have a majority religion
    • Player must have at least 75% religious unity
    • Rewards: Receive 2 Redcoats (Fusilier replacement)
    • Rewards: Can build Redcoats
    • Rewards: Garrisoned units increase religious pressure from city by 50%

Ethiopian - it's fine!
French - it's fine!
German - It's Fine
Greek
Spoiler :
Rally the Philhellenes
No real conflict, but it's noteworthy that we have created a Klepht unique unit for the Greeks, which also play off this same theme.

Hunnic - It's fine! The national wonder we are making for them also plays off a similar theme w.r.t. tribute from major civs.
Incan
Spoiler :
Establish the Chasqui System
Conflict with 4UC: New Chasqui Unique Unit (scout replacement)
Possible Changes
  • Same event, with change
    • Can only be Enacted After the Beginning of the Classical Era
    • Additional reward: Receive 2 Chasquis

Indian - it's fine!
Indonesian - It's fine!
Iroquois - It's Fine!
Japanese
Spoiler :
Patronise the Theatres
No real conflict, but it's noteworthy that we have created a Kabuki Theater unique building for the Japanese, which will be boosted by this decision.

Korean
Spoiler :
Fund the Development of Gunpowder
Conflict with 4UC: also using Turtle Ship
Possible alternatives
  • Same event, Revert back to original reward (+15% for Gunpowder and siege units. 2 Hwach'a). Remove "can now build Turtle Ships"
  • New Event, Found the Hwarangs
    • Player must be Korea
    • Must have researched Chivalry
    • Must have 3 mounted units and 1 missionary
    • May only be enacted Once
    • Reward: +1 Science and Culture from Seowons and Armories in all cities
    • Reward: +20% production for mounted units

Mayan
Spoiler :
Construct Pok-Ta-Pok Ballcourts
Conflict with 4UC: New Ballcourt Unique Building (we went for the name 'Pitz Court' instead of Pok-ta-Pok) (Arena replacement)
Possible Changes
  • Same event, Boosts Arenas/Ballcourts with +4 culture instead of Kuna
  • New Event: Initiate Star War
    • Must be Maya
    • Must have Researched Mathematics
    • Must have at least 10 Military Land Units
    • May only be enacted once per game (or once per era, not sure)
    • Rewards: All Units receive "Star War" promotion for 20 turns (+30% on attack, -20% CS on defense)
    • Cities captured within 20 turns of a Star War Yield 100 Culture and 100 Science on capture, scaling with era.
  • New Event: Adopt the Short Count
    • Must be Maya
    • Must have Researched Astrology
    • Empire must be happy
    • May only be Enacted Once
    • Must have a Great Scientist
    • Rewards: Great Scientist is consumed (gives normal amount for Scientist Bulbing)
    • +10 Science and +10 Faith in each city as an instant yield, scaling with Era
    • Pick 1 Free Great Person

Mongolian
Spoiler :
Incorporate Subdued Peoples
Conflict with 4UC: New Yassa Court Unique Building (Courthouse replacement). Can be built in every city.
Possible Changes
  • Same event, It's probably fine.
  • New Event: Host a Kurultai
    • Must be Mongolia
    • Must have a Yassa Court in all cities
    • Must have 1 Khan
    • May only be Enacted Once per Era
    • Rewards: All Military units are given "Kurultai" promotion for (3/5/8/10) turns, depending on game speed (gives -50%CS).
    • Rewards: 75 Gold as instant boost for every conquered city, every city owned by Vassals, and every Allied City State, Scaling with Era
    • Rewards: a Khan appears near the Capital

Moroccan - It's fine!
Ottoman - It's fine, but the Sipahi feels really shoehorned in.
Persian
Spoiler :
No conflict, but giving Persia Byzantium's unique unit is no good. Why not give them literally anything else?
  • New Event: Pass the Edict of Restoration
    • Must be Persia
    • Must control a Foreign Capital
    • May only be enacted once
    • Reward: 1 Settler and 1 Worker appear at the foreign capital. The city founded by this settler starts with a free Wall and a free Temple in the city
    • +5 :c5happy:Happiness on Empire
  • New Event: Create the Cyrus Cylinder
    • Must be Persia
    • Must control a Foreign Capital
    • Must have completed 1 policy tree
    • +1 :c5goldenage:GAP in all Cities
    • -50% :c5unhappy: Religious unrest on Empire

Polish - It's fine!
Polynesian - It's fine!
Portuguese - It's fine!
Roman
Spoiler :
Ballista Fulminalis
Conflict with 4UC: also using Ballista
Possible alternatives
  • Same event, +25%:c5production: for seige units. 3 Ballistae. Remove "can now build Ballistae in city"
  • Re-Implement Panem et Circenses (Gold for WLTKD trigger)
  • New Event, Abolish the Latini
    • Player must be Rome
    • May only be enacted once
    • May only be enacted from the beginning of the Classical Era
    • Player must have 1 conquered city
    • Rewards: +1 Happiness in Occupied cities, +2 Culture in Non-Occupied cities

Russian
Spoiler :
Found the Streltsy
It's fine, but it could be better.
There's an actual Streltsy unit by JFD and Janboruta. Why not use it?
  • Replace 6 musketmen with 3 Streltsy, and the ability to build Streltsy

Shoshone - It's Fine!
Siamese - It's fine!
Songhai - It's fine!
Spanish - It's fine!
Swedish
Spoiler :
Create Indelningsverket
Conflict with 4UC: also using Hakkapeliitta
Possible alternatives
  • Same event, but change effect:
    • Great General appears in the Capital
    • On Declaration of War, receive 1 melee/gunpowder unit in your first 3 cities. All units have +1 move for 5 turns.
I feel this reflects Indelningsverket much better than the current effect. this decision is all about fast mobilization.

Venetian
Spoiler :
Found the Arsenale
Conflict with 4UC: also using Great Galleas
Possible alternatives
  • Same event, +33% for naval units. 3 Great Galleasses. Remove "can now build Great Galleasses in city"
  • New Event, Fund a Crusade
    • Player must be Venice
    • Must have a declaration of friendship with another civ
    • Player must have 1000 Gold
    • May only be enacted once
    • May only be enacted from the beginning of the Medieval Era
    • May not be enacted after the beginning of the Rennaissance Era
    • Rewards: 2 Great Galleasses, 2 pikemen, and 2 knights
    • 5% production towards military units for every declaration of Friendship (max of 30%)
Even without 4UC, "Found the Arsenale" should be removed. This event is double-dipping; Venice can already build the Arsenale in VP, and it also gives bonuses to ship production.

Zulu - It's fine!
 
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For me, the E&D mod is more about the fun it brings than about balance, so adding new unique (but not as powerful as other UM) units is always appealing to me.
The decisions I selected when there are multiple proposals are the one I like the most.

Spoiler Comments on pineappledan's ideas :

New Event, Establish the New Model Army

I think giving the Redcoats would be good. However, they would need to be redone a bit : I don't think the attribute allowing them to negate industry malus in city when garrisoned should be kept, and their "can move through foreign lands without open borders" attribute seems a little too powerful for land units.

New Event: Initiate Star War

So a sudden outburst of Mayan bellicism once per game (combined with the unique promotions of the "Pitz court", this will hurt) ? I like this, although the bonus will need to be tweaked a bit after some tests I think).

New Event: Host a Kurultai

I think the malus should stay a little longer and should scale with game speed (so, 3/5/8/10).

New Event: Pass the Edict of Restoration

I like the concept, but think the bonus should be available for each time you conquer a capital for the first time (I don't know if it is possible to code this though).

Re-Implement Panem et Circenses (Gold for WLTKD trigger)

Replace 6 musketmen with 3 Streltsy, and the ability to build Streltsy

Same event, but change effect:
  • Great General appears in the Capital
  • On Declaration of War, receive 1 melee/gunpowder unit in your first 3 cities. All units have +1 move for 5 turns.

New Event, Fund a Crusade

For these four decisions, I'm okay with what you proposed.
 
I like the concept, but think the [edict of restoration] should be available for each time you conquer a capital for the first time (I don't know if it is possible to code this though
But there is only one Jewish people and 1 Jerusalem to go back to :crazyeye:
So a sudden outburst of Mayan bellicism once per game
Once a game or once per era... not sure. The Maya can build up an army and hold them for a long time in preparation for those Star Wars.
I think giving the Redcoats would be good. However, they would need to be redone a bit :
i think both the streltsy and the redcoat could stand to be tweaked.
 
Yes, I'll take all of these into suggestions.
 
E&D needs to stand alone and be playable without 4UC. That means we can’t have decisions that require elements added in 4UC.
 
@Enginseer While you're here, why do events with this mod continue to pop up even when I disabled them in the settings folder? I just want the Decisions yet I keep getting both.
 
I think moving some bonuses around would be fine when they make sense, like chanceries instead of examination halls for China.
 
E&D needs to stand alone and be playable without 4UC. That means we can’t have decisions that require elements added in 4UC
good point. I will remove the 2 fusta on “fund the crusades”, maybe replace with 2 pikemen

I think every other one of my proposals works fine without 4UC
 
@Enginseer While you're here, why do events with this mod continue to pop up even when I disabled them in the settings folder? I just want the Decisions yet I keep getting both.
Like what exactly.
 
Like what exactly.

Well I just wanted to disable the events so I did:

g_RandomEvents_Enabled = 0
g_ScheduledEvents_Enabled = 0
g_CoreEvents_Enabled = 0

and left:
g_CoreDecisions_Enabled = 1

But the events still pop up. I got the Meteor event 5 turns in a new game.

I have
g_TurnBetweenEvents = 20
untouched but I wouldn't think that would matter.
 
Well I just wanted to disable the events so I did:

g_RandomEvents_Enabled = 0
g_ScheduledEvents_Enabled = 0
g_CoreEvents_Enabled = 0

and left:
g_CoreDecisions_Enabled = 1

But the events still pop up. I got the Meteor event 5 turns in a new game.

I have
g_TurnBetweenEvents = 20
untouched but I wouldn't think that would matter.
It's mostly because the CBP E&D doesn't use those Events, but rather the Event System.
 
@Enginseer, would it be possible for the city settled by the free settler from the Persian event to have a free temple and a free wall in the city it founds? I’m not even sure if that’s possible, but it would be neat for flavor
 
I have a concern. I'm still having a problem where events such as "Barbarian Horde" gives me uniques of other civs when combining this and Community Events. My Mongolian horde suddenly has Companion and Mandekalu Cavalry. Is this intentional or a bug?
 
I have a concern. I'm still having a problem where events such as "Barbarian Horde" gives me uniques of other civs when combining this and Community Events. My Mongolian horde suddenly has Companion and Mandekalu Cavalry. Is this intentional or a bug?
Bug, I think some pages before this showed that you can do this with how unique units are prevented from being utilized by barbarians in vanilla. I'll fix as soon as 3uC and 4uC get their stuff together.
 
Bug, I think some pages before this showed that you can do this with how unique units are prevented from being utilized by barbarians in vanilla. I'll fix as soon as 3uC and 4uC get their stuff together.
Alright, looking forward to it!
 
I'll fix as soon as 3uC and 4uC get their stuff together.
Is the 3uc/4uc project holding you up? is there anything we could prioritize?
 
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