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CBP Events and Decisions Compatibility

Discussion in 'Mods Repository' started by Enginseer, Feb 13, 2016.

  1. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Overview
    This compatibility version of Sukritact's Events and Decisions adds in features that the regular E&D couldn't implement due to DLL restrictions and much more. It adds in two major components: moral alignments and settlement events. Settlement events occurs as random events upon settling a new city. Moral alignment occurs as the morality of every civilization.

    This mod requires the latest of Gazebo's Community Patch, Community Balance Patch, and City-State Diplomacy.

    This thread is also for the discussion of Sukritact's Events and Decisions on the balance of Events and Decisions. Anyone concerned or interested may be addressed here.

     
    Last edited: May 28, 2017
  2. Funak

    Funak Chieftain

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    The happiness in E&D isn't balanced at all, that's another concern.
     
  3. VampireSeraphin

    VampireSeraphin Chieftain

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    With generally only 2 unique events I would not lower the effects, I'd increase the costs instead.

    You want those choices to be meaningful, not some forgettable bonus.

    Higher costs would also reward you if you managed to swing a particularly strong hammers/science/religion game.

    In terms of other changes. I'd like to see an option to set the frequency of events in the game setup. You might also consider tying magistrate production to the civil servant specialist similarly to the great diplomat.
     
  4. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Problem is that high costs rewards snowballing civilizations and the AIs are particularly good at snowballing in higher difficulties and with their added AI thinking, who knows their potential... But mostly I'm only lowering the effects of the events(those that you can get for free randomly), because I never really liked how a few random science events can snowball you into the Industrial Era by 0 A.D.

    However, decisions are definitely impactful and powerful.
     
  5. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    I'm hopefully introducing a version out today. Download now on the main page. Remember to check for any updates!

    Link (v 1)

    Any balance concerns or suggestion is appreciated.
     
  6. Llednar Twem

    Llednar Twem Chieftain

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    Nice! I was sad to see that E&D was no longer considered compatible with the CBP, since it added another layer of uniqueness to each civ. Balancing it for the CBP will probably be a pretty major task though, since if memory served it really wasn't...at all. As for specifics...it's been a long time, so I'll have to try it out first and get back to you. I remember Carthage having a tremendously powerful UD, but it just fit the civ's play-style so well I kind of feel like it should be made the standard others are held to rather than being nerfed.
     
  7. Funak

    Funak Chieftain

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    By the way did you fix the issues that caused massive problems and crashes? I mean I think that was the main reason E&D was abandoned in the first place.
     
  8. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    :confused: It did? I played 4 games with the mod already, so I'm sure that the problems and crashes must have been resolved with the Sukitract's latest version.
     
  9. JFD

    JFD Kathigitarkh

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    Yeah, when Sukritact switched from SaveUtils to TSL, stability improved dramatically.
     
  10. hokath

    hokath Chieftain

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    There have been improvements to the code since the CBP version that I gave techpriest, so there is the unenviable task of updating that to be done
    edit: lol half a conversation took place in the time i wrote this :D
     
  11. hokath

    hokath Chieftain

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    Edit: I'll download and recall what didn't work out
     
  12. Senteliks

    Senteliks Chieftain

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    Well, as time goes by, E&D becomes more and more in demand if you are going to use JDF's mods, sure you can use them, even without it but you are missing about 50% content, so it's nice to see someone, pull a sleeves and took balancing this mod in their hands.
     
  13. Funak

    Funak Chieftain

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    I think JFD said he was moving away from E&D and was going to create something seperate for his mods.
     
  14. darko82

    darko82 Chieftain

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    And I think this great mod should be fully compatible and merged into CP/CBP. As an option/add on, of course.
     
  15. Senteliks

    Senteliks Chieftain

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    Trouble is, something more requires, DLL modding (C++ programming), which isn't feasible, if you don't have experience with programming languages like C/Java/C# - although Java and C# won't make you experts and they are not quite in league with C ++.

    They would give you decent background to work with it, because you get decent OOP (Inheritance, Polymorphism,Abstraction,Encapsulation, Methods/Functions overloading......) practice principles, familiar syntax with them and so on but you don't get to work with pointers, get dirty with memory management to say the least (there is so much more to it), although C# is exception, since it has "unsafe code" which allows you work with pointers, that said it's rarely done in C# , as a Java and C# developer I can tell you that much.

    For instance, I didn't know that you can't make Resolution without modding DLL, until JDF wrote me tonight. Well, you can but they don't work as they should, so that would be one of example where JDF is hitting obstacle, so therefor he is forced to use E&D.
     
  16. JFD

    JFD Kathigitarkh

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    I just made it possible to use my mods without E&D. Still a lot of content missing if you're not using E&D.

    I would have to oppose that. Sukritact's not dead.
     
  17. Gazebo

    Gazebo Lord of the Community Patch

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    No thanks. I don't do lua-heavy mods (no offense, JFD, but I hate working in lua!).

    G
     
  18. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Although, I agree I do love one thing about LUA is that it is save-game compatible.
     
  19. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Because compared to LUA and XML, you notice one of these errors in every un-trained unique units and it is un save-game compatible.

    Version 1 re-updated.
     
  20. hokath

    hokath Chieftain

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    Feels good to have that little seal icon in the top right again.
    -> Arabia Found the House of Wisdom needs the %science taken away in place of flat yields
    -> Inca Found the Choiquoiququqio System requiring a worker to disband in the capital is really weird, maybe change this requirement?
    -> The Judiciary Court is (and always has been) really awkward. Perhaps roll its effect into the Scrivener's Office? Makes a lot of sense to my way of thinking.

    More to follow
     

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