CBP players, what do you think about Civ VI so far?

You never choose between two things and really have it be a meaningful, long-lasting (permanent) change
I feel the contrary :
Cities have a much lower production when comparing to civ5, which means you don't get to build as many things. Moreover, the cities' number of districts depends on their pop.
Mechanically, you can't build as many things in each cities, so you don't end up building even tier 1 and 2 buildings (i.e. market and bank) once you've unlocked the tier 3 building for your specialized cities (which you nearly have to do because of the happiness system in CBP.
 
I shouldn´t judge to hard, i have just played for 3-4 hours yesterday but REALLY? this game feels like going backwards.
its like a Civilization Light or beta. Many people complained of the one unit per tile in Civ5 but i liked it, but with this game it´s different.
i can´t feel the soul in the game, everything is like a mess that someone said earlier. And i just sit and wait for production and someone declare war against me because i´m weak? ok? and then i killed her on my continent with my weak army? how smart is AI?

i give it a chance today otherwise im back in Civ5 and VP until they do something drastic with the game!
 
My notes:

1) Graphics: I don't mind the graphics in general, but the contrast is too soft. Pillaged tiles is my biggest pet peeve, I have to squint to tell a tile has been pillaged.
2) UI: It takes too many clicks to do anything, especially in the city screen.
3) Civics: I like the new system a lot. I think the civic choices could use another balance pass but otherwise the core system is solid.
4) Districts, like them so far....but it feels like there is not nearly enough tooltip about them.
5) Terraforming: After having VP, terraforming feels so lame. I do like the new builders...but just getting +1 to something everytime is just bland and generic.
6) Notifications: I like the new system for the most part. Only thing that's been tricky to me is when you get the same message multiple times, and they lump it up into one icon. Problem is when you right click to dismiss, it doesn't immediately bring up the next one, which is annoying to me.
7) City States: OVerall I like the new system...though I find figuring out what my CS quests are too damn hard.
8) Buildings: Yawn. My god the bonuses are so generic and boring. And I agree with everyone that said science/culture are too high and production too low.
 
The settler AI is atrocious!! My massive empire had very little room left on the landmass on which it rules but somehow Brazil decided to sneak a settler in and settle on only 1 usable tile next to an inland see, every other tile around it was claimed by me.
Just what were they trying to get? And on top of that it was on top of a, yet to be dug, antiquity site. I went to war over lesser matters, needless to say war it was.
 
At least it's not as big fail as No Man's Sky. :D (Thou I preordered it and still feel salty about it)

Apples and oranges my friend. Hahaha!
NMS had nothing as epic as the Civ series to reference and was done by a much smaller studio.
But I am starting to avoid pre-ordered, kick starters and buying on release. After the horrors of Diablo3 and also finding out that I could've saved so much money and time just waiting a year or 2 to play a properly patched and balanced game, I am now always gonna wait.

It's not like I have nothing to play (Pile of shame! So much backlog and here I am playing a 6yrs old game). My play time is so precious now due to family that it's hard to justify being a paying beta tester.
 
I'd say it's much better than Civ5 vanilla, a bit below Civ5 complete, and a good deal below VP. There are some individual things that Civ 6 does better than VP, like the civic system, but VP is a much more polished package.

It's been said before, but I think there is a good foundation that patches/expansions/mods can build upon to make this the best Civ yet.
 
Initial impressions are that it's a solid game buried under a lot of issues. UI, AI, unit auto-cycle being a complete piece of garbage, bugs, etc. The thing that bothers me most is the difficulty, I'm just gonna copy a post I made in another thread:

Played first game on King, won with absolutely no difficulty and the other AIs 2+ eras behind me. Started second game on Emperor with the intention of going for a religious victory as Gandhi and I got pincered between an Ancient Era rush (from Arabia, weirdly) and some hyper-aggressive barbarians and decided to reroll after having to devote way too much early production to units. Started another game and in addition to getting attacked by a typical Civ 5 Deity-style carpet of doom from Rome (which I probably could've dealt with), I ended up unable to found a religion. It's hard to tell exactly what bonuses the AIs get, but in addition to other stuff I'm fairly certain that they start with a free settler on Emperor. What the hell? That's basically doubling the amount of stuff that you start with and makes it look like they're taking the Civ5 philosophy of comically massive bonuses to AI players to make up for the AI being terrible and just escalating that even further.

The real part that bugs me is the seemingly massive jump between King and Emperor, I don't want to have the game be a total joke but I also don't want to be playing the equivalent of Deity on my second game.

Barbs leave camps. Really.

I don't mind this, in most cases they seem to hang in their camp and only leave if it looks like you can't take the camp next turn.

I wonder how much XP my unit has. OH WAIT, I can't check. I've searched everywhere. Why not at least make it like in Civ 5?

I wonder how much Faith or whatever I need for a Great Prophet. OH WAIT, I hover my button over Faith, it doesn't show me anything. Why is the game going backwards yet again?

The XP bar is at the very bottom of the screen, it's hard to see. The fact that Prophets spawn by Great Person Points instead of Faith is kind of silly since you can only get one Great Prophet ever, so the points become useless and the Great Prophet section just sits there, pointlessly taking up space in the Great Person screen. Civ 5's method worked fine.
 
Have to disagree with that statement, there are plenty of mistakes you can make in this game, mostly revolving around poor choice of: city placement or district placement.
Settle your city in an odd place and lose the ability to build some districts or wonders.
Build a district on a good spot and realise later a newer district or wonder would have made better use of it.

Having said that there a a lot of quirks in this game that really make me mad. A city-state ally followed up on my siege of a city I wanted to keep, and when I just missed out on taking it, they decided to send in 1 unit and do it for me... and then raze it to the ground! That instant-raze is a killer.
Is anyone seeing odd diplo effects where a ceded city is still apparently viewed as belonging to the other civ? Gandhi hates me despite ceding ownership of his cities to me.

You can replace districts, and the location of cities feels more trivial because city-center-bonuses aren't as terrain dependent as district placements. Overall, I just feel like the game lacks many of the hard choices of prior civ games.
 
You can replace districts

Well you can, but honestly who is going to replace a district along with all buildings inside it with another?

The more I play this though, I like the concept but loathe the design and functionality. Seems like they skimped on details that needed it and thought: "oh what the heck, no one will notice."
Anyone else seeing stupid AI entering battle with land units in sea battles? I'm fighting Scythia with quadriremes and she's sending Saka horse archers into the water to fight me. I'm just racking up XP until I decide to move on shore.
 
Well you can, but honestly who is going to replace a district along with all buildings inside it with another?

The more I play this though, I like the concept but loathe the design and functionality. Seems like they skimped on details that needed it and thought: "oh what the heck, no one will notice."
Anyone else seeing stupid AI entering battle with land units in sea battles? I'm fighting Scythia with quadriremes and she's sending Saka horse archers into the water to fight me. I'm just racking up XP until I decide to move on shore.

I've had four neighbors denounce me and no wars. Two AI are fighting inside my territory, with nothing but catapults. I'm so tired of that animation. Also, fairly certain every tactical move is decided by some sort of grand RNG choice - there's no rhyme or reason I can see.

Anyone being overrun by the AI in Civ 6 is just letting themselves lose to it. :)

G
 
Gazebo please fix Civ6!!! :)

anyway i think the game can have potential but it is a long way there!!
i think it would be better and faster to take the good things and put it in CIV5!
 
Hmmm. Well It's a mixed bag so far. I've been playing a lot and I've been having a lot of fun. I don't have some of the same complaints other have had but I get their points.

Balance Issues
  • Buildings, Districts and Wonders take waaaay too long to build compared to tech. Even in my uber productive Capitol with the Ruhr Valley wonder that gives another +30% production, wonders were taking 25+ turns.
  • Tech is too fast. I shouldn't be already in the industrial era in 1000 AD in my first game. Also tech outstrips production far too much.
  • Scythia is broken. Horribly, ridiculously broken. The 2 units per light horse trained is stupid. Massive Industrial Era Aztec Army had something like 50-60% casualties because they were able to spit something like 8 horseman every 3 turns at me. Even with 6-1 casualties it was rough.
  • Roads are kind of useless. Even the late game roads don't do much for movement. Roads should at least double movement in later eras.
'Real Issues'
  • Machine guns have only 1 range. Really Firaxis? Did you learn absolutely nothing from the fact that gatling guns were universally reviled in Civ V?
  • Movement is just bad. The river crossing thing doesn't bother me but movement is just so slow. It's offset by the ability to send roads to your enemies... Oh wait roads suck.
  • AI Diplomacy is bonkers. Agendas are way too strong and it's almost impossible not to have 75% of the AI just sporking out and declaring war left, right and center.
  • UI needs a lot of work.
  • Can't queue production.
  • Slow turn times (Waaaaay worse in MP too) even on my high end rig.
  • Tooltips need to be worked on.
  • Fog of war is just ugly. I really like the new graphics and then there is just this crappy Instagram filter over the map when you can't see it.
  • I have no idea what the AI is telling me half the time
  • Diplomacy is still lacking.
  • Promotions are pretty disappointing. They are okayish compared to Civ V but much, much weaker than VP.
Good Things
  • The AI is somewhat more competent at war than base Civ 5. Not comparable to VP though.
  • Districts are fun. They are a pretty cool mechanic. I like the fact that you can really see a city progress as you get more districts and such.
  • Great People are much improved (other than the cultural). It actually feels good to get another great general rather than just wondering if you can plop a citadel somewhere.
  • Wonders are awesome. Both visually and potency wise they are much improved over Civ 6.
  • Trading is better
  • CS diplomacy is a lot better. The envoy system/suzerain system is much better than influence.
  • Builders are much more satisfying than workers.
  • Civics are really cool but I wish there was more of a sort of permanent progression to go along with it. Give the legacy bonuses a bit more oomf.
  • While the UI is buggy I can tell what almost anything on the map is at a first glance.
  • Religious Combat. Enough said.
  • No more Diplomacy Victory.
  • Nukes are even more devastating and satisfying.
  • Quick movement is not instant teleporting.
  • Housing/Amenities are pretty good mechanics, and are certainly better than vanilla Civ V global happiness. They aren't as good as the VP happiness system though.
  • None of the current civs are just blatantly useless like some of the Civ V civs.
  • Warfare/Siege mechanics are improved.
  • Support units are a nice new system.
  • You can chain an escort together.
  • Traders building roads.
  • Built in Multiplayer mod support.
  • No blatant upgrade line issues like Pikeman -> Lancers
Overall it's much much better than Civ V at release. The game actually feels like a fully functioning game. It needs a good bit of spit and polish to iron out some of the more obvious problems but I imagine a lot of those will be fixed in patches. I honestly feel like a lot of people are getting turned off of the game because on its surface it seems much more like Civ V than it really is.
 
I too am dearly hoping that the VP team will, perhaps many years from now, make an awesome mod for Civ 6:)
 
The slowness is attributed to barbarians. More people, more barbarians. Something with them, and their pathing balloons turn times.
 
Can't queue production.- It's funny, it's commented out. Someone didn't finish it in time.
 
Thought I'd try a couple of games as a n00b, ie. make silly mistakes like don't build enough units to look after myself.
Setup: Emperor on continents as whoever I rolled.

Test 1: Spain took a dislike to me, Japan, early and sent dozens of warriors and just swarmed my cities that lacked both walls and garrisons. Utter defeat. I was focused on Wonders.
Test 2: Rome also DoW me, China, early but my position was defensible and I had enough cash to insta-buy some archers to fight them back. 10 turns turn later Trajan came back with a much larger force of spearmen, catapults and archers. Again defeat. This time I was looking to go "wide", spent a lot time scouting looking for settlement locations and then building settler/builder duos.

What I make of this is: Firaxis have designed the game to be challenging to "new to Civ" players and forgotten about their existing user base. In any other game I'd have a standing force and in both times Spain and Rome only had 1 or 2 city/ies from which they launched an attack. Since they both were close by I would have been the aggressor and they would have fallen.
 
Left hand is more on the normal keys, because of the shortcuts ?
(the 1-2-... for lenses, F to fortify, ...)
Right hand needed on the mouse (especially since you can't use the numpad to move units anymore -_- ).
 
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