CBP players, what do you think about Civ VI so far?

This. My wife is polish, and after living in France for a while (several years) she realizes how most people in Poland are close minded about a lot of this stuff. Spirits are strong in Poland, and History was not good to the Poles. That creates strong and wonderful people, but also some sad biases and ideas, some quite dangerous.

Back to the topic : my main problem with Civ VI is the tactical AI. I seriously can't even start to enjoy the new mechanics when the AI is not able to capture an undefended city with a large army (shuffling around it). That's depressing.

Great tribute.

The tactical AI is what made me not come back to my first (and only) game. I felt I was playing some vague sort of solitaire. I know that this is unfair to the game, but I had no desire to return to it. My only contact with Civ 6 now is checking in on the forums to see if a patch has improved things, although of course I know one patch isn't going to do it.

Hey, now I can relate a bit to all the people who never left Civ 4.
 
This. My wife is polish, and after living in France for a while (several years) she realizes how most people in Poland are close minded about a lot of this stuff. Spirits are strong in Poland, and History was not good to the Poles. That creates strong and wonderful people, but also some sad biases and ideas, some quite dangerous.

Back to the topic : my main problem with Civ VI is the tactical AI. I seriously can't even start to enjoy the new mechanics when the AI is not able to capture an undefended city with a large army (shuffling around it). That's depressing.

Indeed. Was Poles governing Poland without all media being owned by foreigners the extremely dangerous part? Or maybe the unreasonable part was imprisoning criminals?
Anyway, I'd much rather live in a safe, "closed-minded" society than have to walk as a group in "open-minded", "kind" society to avoid receiving a healthy dose of the so-called "cultural enrichment". That's all on the subject.

Back to the topic, yeah. The AI did seem awful, but at least one unit did attack the city in my case with the remainder shuffling and moving weirdly around on my west until I've shot them all to death with Archers as they danced some more, sometimes moving forward attacking the archer with one unit... Only for me to shoot everything else again and kill it. But yes, moving back and forth is what Civ 6 seemed to me after 2 hours with my research of other people's opinions on steamforums proving it was the same. Those are the moments the work of ilteroi, Gazebo (and who also did AI?) can be truly seen for what it did. I do see some weird shuffles in CP rarely, but... They're either done by barbarians (who can be stupid and nobody will mind) or near camps the AI wants to last hit, so I understand them being torn about either freeing the unit so it can do something more meaningful instead of hoping I hit it so they can finish it off. That's smart, though it might not seem so for the untrained eye.
 
First i thought the same, but it isnt that easy. The longer you have the same government, you get more benefits over time (1% less gold purchase cost for every 15 turns etc...). If you change your social policies, even you dont change your government, the timer for the next benefit level resets. And you cant change everytime you want. There is some restriction, not really sure, but I think you have to research the next social technology, before you can change it again.

Huh, I never realized that changing policies resets your current (1%?) growth towards a legacy bonus. That's something, I guess.

Another thing I really dislike about CivVI is the religious game. With no way to take over the role of founder of a religion if you decimate that civ from the game you now also don't have any religious way to stop other religions from converting your cities.
This makes the religious victory a real threat against you as I just found out.
I had already removed 2 civs from my game before I even encountered the others in the world, one of whom had founded a religion that I would have also like to use.
Anyway fast-forward a few eras and I'm just about to launch the last module and win the space race when I am defeated by 1 of the 3 remaining religions.
Yeah I could have gone on a rampage and won a domination victory, I was 2 or 3 eras ahead of everyone else, but I wanted to see the science victory screen. (Domination victories are just too easy in VI)

Anyone have any ideas on how to combat religious incursions when you don't have a religion of your own?

I guess you could try capturing a city of the non-dominant religion or something and then spreading. That's really gamey and dumb though. I really don't like religious victory precisely because it's so difficult to oppose if you don't get a religion, and on higher difficulties you won't, because the AI starts out with 2 Settlers on only Emperor. I've already kinda lost interest in Civ 6 but if I was still playing I'm sure I'd be turning it off.
 
I've modded the hell out of Civ 6 already, fixing tons of bugs, and merging other people's mods.

Now I'm starting to deal with balance. I'm going to go through and implement the decisions VP has made as best as possible.

I hope at some point, Gazebo will take over this, and release the version so I can mod without having to release anything. He's a far better community manager, and I have no desire to do it.
 
Already found an exploit in civ 6. If you want a luxury of an other civ, let this civ make an offer. Then delete one part of that offer and ask again (make fair offer-button) and you get the luxury now for 1 gold per turn.....
I never made a mod for civ (only a germany map for civ 5), but in this case, i really think i go to technology and production costs and adjust them.
 
Only 66k playing Civ 6, and 37 in Civ 5. Like, I remember a few months ago more people playing Civ 5.

I can't wait for a government which removes or at least does something to severely hinder ALL foreign-owned media in Poland. As it is, 90+% is owned by foreigners who lie, lie and lie, constantly belittling Poland and the Poles, wanting us to be some sort of mindless servants of the EU (no wonder considering the owners nationality).

Polish politics is beginning to sound like U.S. politics.
 
What really scares me in terms of general state of humanity is how people come to civfanatics and say 'oh this game is so hard', 'so I was playing on Prince and AI crashed me'. And I'm like... HOW?!!?!?! Unless this is the first game you play... like ever... I fail to see how you would lose to prince AI. Even while playing the worst tier of civs, let's say Norway. It's really saddening state of gaming scene (humanity may be to big of a word) that some not only accept this half-finished product, but also have problems with it. I miss the times when product like this would be bashed in media for being released as unfinished.
 
What really scares me in terms of general state of humanity is how people come to civfanatics and say 'oh this game is so hard', 'so I was playing on Prince and AI crashed me'. And I'm like... HOW?!!?!?! Unless this is the first game you play... like ever... I fail to see how you would lose to prince AI. Even while playing the worst tier of civs, let's say Norway. It's really saddening state of gaming scene (humanity may be to big of a word) that some not only accept this half-finished product, but also have problems with it. I miss the times when product like this would be bashed in media for being released as unfinished.

Yep. I won on Immortal my first game of Civ 6. That's not bragging - that's bad game design. I didn't even do any of the cheesy exploits that are now popping up. I shouldn't be able to haphazardly wander towards a cultural victory and on the next-to-highest difficulty without even breaking a sweat.

G
 
Think it's worth going back? Or VP ftw?

I still think Civ 4 had my favorite builder parts, and I still think its expansion balanced with economics is the best in the franchise.

However, I have a hard time going back militarily, I actually really like 1 UPT myself, especially now that VP has softened it a bit by allowing workers to huddle up at times. I find warfare much more engaging in Civ 5. Also....I feel embarking was such a clever idea that going back to transports....ug. But...there are still days when I miss building the super cities I could do in Civ 4.
 
I shouldn't be able to haphazardly wander towards a cultural victory and on the next-to-highest difficulty without even breaking a sweat.G

That was my first impression didn't know what I was doing just looking at different features and bam I was way ahead in science and won. The game adds some nice things, I love the graphics for the wonders and districts are way cool. The game is loaded with a lot of eye candy but the play leaves me wanting for some real meat. One thing that frustrated me were other players missionaries getting in the way of my unit movement during a war, can't i just murder them and dispatch with the remains.

I do not think they QA'ed the tutorial properly. I have a good friend who is not knowledgeable about computers so I was going through the tutorial with him, remember this is a person who is new to computers (I know it's hard to believe but there are people still like that.) Well I've had to reboot the game twice because the tutorial got into a place where the UI would not let him continue and I had to cntr-alt-delete and sign out to end the game.
 
Yeah this fear started grabbing me around the time they were showing off that AI battle royal, the AI got to the information-era really quickly and then just nothing happened, the AI sat around doing nothing and I'm pretty sure the turnnumber actually doubled before one of them ended up wining.

After that I watched a streamer pretty much cruise to victory in a deity-game in his first game while making a ton of mistakes. That same streamer got completely destroyed by VP btw, but then again he never bothered learning the mechanics.
 
Sadly, due to "life", I missed out playing Civ 4, esp it's final optimal form.
Think it's worth going back? Or VP ftw?

I missed out for the same reason, after having played 2 and 3, but intuited right away that 1upt was for me, so I never looked back. So I can't comment on going back, except to say that I can't imagine it being better than VP, even without 1upt.
 
A lot of people talk up the Civ IV modding scene compared to the Civ V scene - while that was true for a long time, I actually think nowadays Civ V is ahead, and has probably been ahead since DLL modding began in earnest. Civ IV modding has been just re-purposing almost half-decade old mods into 'modpacks' for a while now.
 
Not to pat myself on the back, but I feel like the VP's belief choices blow Civ 6's out of the water.

My heart sunk the first time I read the pantheon choices. They didn't learn anything from CiV (and mods like VP) on the beliefs front.

I suspect they don't think very highly of their player base (got to keep it simple!).
 
Damn. Yesterday I rage quit the game after a double DOW from my neighbors. Not because of the DOW though, because this was interesting and seemed well planned (the whole spanish army, 15+ horsemen, was at my door), but because the execution was ridiculous.
Spain encircled my capital with its 15 horsemen. I had crossbowmen inside, and not even walls. He attacked once the city. One turn later I had walls built, and for 10 turns his horsemen shuffled around my capital, killed one by one.

I can't imagine how the dev thought this was "ok". The AI could not have dreamed a better scenario : a weak capital, 1 unit, no walls for 2 turns. I yet have to see the AI capturing one of my city.
 
One of many. I have enough interest in Poland to worry that it is currently slipping into a Dark Age, although the recent government reversal on abortion gave me hope that there are limits to its regression.

Really? How did you come into such conclusion?

I really like Civ VI new features, changes, and general feeling that it gives to me. It does engage me a lot more than Civ V did as far as I can remember. Unfortunately, it's broken as of now, and the AI is terrible.
 
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Damn. Yesterday I rage quit the game after a double DOW from my neighbors. Not because of the DOW though, because this was interesting and seemed well planned (the whole spanish army, 15+ horsemen, was at my door), but because the execution was ridiculous.
Spain encircled my capital with its 15 horsemen. I had crossbowmen inside, and not even walls. He attacked once the city. One turn later I had walls built, and for 10 turns his horsemen shuffled around my capital, killed one by one.

I can't imagine how the dev thought this was "ok". The AI could not have dreamed a better scenario : a weak capital, 1 unit, no walls for 2 turns. I yet have to see the AI capturing one of my city.

Odd, in my game on Immortal Gilgamesh had no problem rolling in with 5 Warcarts and a couple other units and attacking and capturing my Walls-less capital. Maybe he was trying to surround before starting a siege and overreacted and didn't want to attack with melee once Walls were built.
 
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