CBP v61.1/ CP v9.1 - Release (8/15)

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Gazebo

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Hey all,

Sorry for the barrage of updates as of late. Lots of tiny bugs, tweaks, etc, as well as a few features I'm trying to push out before I leave.

Changes

  1. Piety tree introduced (see spoiler below)
  2. Adjustments for balance to happiness buildings and city happiness
  3. Moved CSD bonus to new religious NWs (away from Grand Temple) if using CSD
  4. One-city challenge now makes national wonders require 1/3 the amount of pop listed in the building's help text (this makes it possible to get NWs in a OCC)
  5. Fixed a bug with missionaries appearing when they shouldn't
  6. Some smaller balance adjustments to modified policies and beliefs
  7. Additional typo fixes and bug crushing in the dll

Spoiler :
-- Piety

Opener: Piety increases the Faith of empires. Adopting Piety gives you +2 Faith in your Capital. Shrines and Temples produce +1 Culture. Purchases made with Faith cost 4% less, with each additional policy unlocked in Piety reducing this by an additional 4%. Unlocks building the Great Mosque of Djenne. Adopting all Policies in the Piety tree causes Holy Sites to produce +3 Gold and +3 Culture, and all Specialists to produce +1 Faith.

Organized Religion: Temples and Shrines produce +1 Faith. Build Temples and Shrines 50% faster, and the Grand Temple boosts city Culture by 20%.

Trade Fairs: +15% Gold from Temples and Markets in a city if your majority Religion is present. Trade Routes generate +1 Gold, and your majority religion spreads 50% more quickly over Trade Routes.'

Divine Right: Cities that follow your majority Religion generate +10% Production and +25% Faith. Border growth is doubled during Golden Ages.

Monasticism: Can purchase Monasteries with Faith (+2 Faith, +10% Food, +10% Science, 1 Scientist slot).

Tolerance: Cities with a majority Religion also get the Pantheon belief bonus of the second most popular Religion. Reduces Unhappiness from Religious Strife by 50% in all Cities and an additional 50% in the Capital.'

Once I'm sure it is (relatively) bug-free, I'll post it on the dropbox. Should be up around 6pm ET.

Cheers,
G
 
Never mind the barrage of updates. They are great. Even if I just now get around to test them out ;-) The monastery looks way too good though, I'll report back after trying :)
 
Never mind the barrage of updates. They are great. Even if I just now get around to test them out ;-) The monastery looks way too good though, I'll report back after trying :)

Yeah, may need to nerf the monastery, we'll see. My feeling was, however, that since you have to get an entire branch for it and focus on faith, getting a good building at the end seems somewhat fair.

I'm most happy with the, well, happiness system. Seems we've finally hit a nice median (literally). Hopefully the changes as they stand will give you all idea fuel while I'm away.

G
 
Could someone post the actual tree? Looking at that wall of text hurts my eyes ^^

Also is it ancient-era or classical?

Posting it in the Piety discussion-thread would also work, would probably even be on-topic :D
 
Could someone post the actual tree? Looking at that wall of text hurts my eyes ^^

Also is it ancient-era or classical?

Posting it in the Piety discussion-thread would also work, would probably even be on-topic :D

Ancient Era. Left it there for now, and, with the changes I made, I think it might actually work as an Ancient tree. Maybe. Not perfect, mind you, but might work.

I was in the process of editing out the XML fluff when you posted this – should be legible now.

G
 
Ancient Era. Left it there for now, and, with the changes I made, I think it might actually work as an Ancient tree. Maybe. Not perfect, mind you, but might work.

I was in the process of editing out the XML fluff when you posted this – should be legible now.

G

Going to post my response in the Piety-discussion thread where it belongs
 
Hey all,

Sorry for the barrage of updates as of late. Lots of tiny bugs, tweaks, etc, as well as a few features I'm trying to push out before I leave.


G

When are you back?
 
Love the Piety tree. I thought it would be nerfed after removing reformation beliefs but I like what I see
 
  1. One-city challenge now makes national wonders require 1/3 the amount of pop listed in the building's help text (this makes it possible to get NWs in a OCC)

I love you <3

Does the railroad prod bonus works too?
 
I'll start by saying I couldn't figure out exactly which thread to post this in, so forgive me if this is the wrong one.

I've been playing a lot of games with the CP lately (mostly without the Balance Patch or other mods) and I have to ask if the AI has been tuned to be more aggressive/deceptive. I had a game the other day where multiple AIs DoW'd me by turn 30 despite not having any negative diplo other than land coveting.

I also notice I get backstabbed more than usual, regardless of the civ. It's particularly prevalent when ideologies come into play--the very turn a civ selects an ideology they denounce me, regardless of whether we had a DoF or not. In games without the CP, AIs almost always wait until our DoF expires to denounce me unless we have multiple negative diplo modifiers. I find the auto-denounce to be pretty consistent, to the point where I expect to be backstabbed when a civ selects an ideology.

I haven't been able to find a comprehensive list of what all the CP changes (I understand it's obviously very much in flux), so I was just wondering if this is intended behavior or I'm just crazy.
 
I'll start by saying I couldn't figure out exactly which thread to post this in, so forgive me if this is the wrong one.

I've been playing a lot of games with the CP lately (mostly without the Balance Patch or other mods) and I have to ask if the AI has been tuned to be more aggressive/deceptive. I had a game the other day where multiple AIs DoW'd me by turn 30 despite not having any negative diplo other than land coveting.

I also notice I get backstabbed more than usual, regardless of the civ. It's particularly prevalent when ideologies come into play--the very turn a civ selects an ideology they denounce me, regardless of whether we had a DoF or not. In games without the CP, AIs almost always wait until our DoF expires to denounce me unless we have multiple negative diplo modifiers. I find the auto-denounce to be pretty consistent, to the point where I expect to be backstabbed when a civ selects an ideology.

I haven't been able to find a comprehensive list of what all the CP changes (I understand it's obviously very much in flux), so I was just wondering if this is intended behavior or I'm just crazy.

In all my games but one the AIs were completely against me. I know that there is a change involving AIs being more aggressive toward the player (this explains the DoW). For the backstabbing & ideology problem, I played a lot with the "transparent diplomacy" option, and a different ideology creates an automatic -135 points. A declaration of friendship is 35, giving back a city 20 (same for a unit), etc. I guess you can see why as soon as civs chose ideology the game is going "cold war style".

Actually a bit too much imho, as I have yet to see one game with 2 lasting ideologies : all the AIs just follow the leader (usually being another AI in my game, in deity it's pretty hard to beat an AI in term of science). This leader usually chose the ideology first,and also has more tourism, thus AIs don't think twice.

In my last game (that I won ! youhou !) I actually was the leader in term of score (but not tourism, at least not at this point), but still the AIs followed another AI, leaving me alone in Freedom. I had to chose Order (they ALWAYS chose order, it seems) to avoid a -30 happiness penalty (impossible to handle).
 
In all my games but one the AIs were completely against me. I know that there is a change involving AIs being more aggressive toward the player (this explains the DoW). For the backstabbing & ideology problem, I played a lot with the "transparent diplomacy" option, and a different ideology creates an automatic -135 points. A declaration of friendship is 35, giving back a city 20 (same for a unit), etc. I guess you can see why as soon as civs chose ideology the game is going "cold war style".

Actually a bit too much imho, as I have yet to see one game with 2 lasting ideologies : all the AIs just follow the leader (usually being another AI in my game, in deity it's pretty hard to beat an AI in term of science). This leader usually chose the ideology first,and also has more tourism, thus AIs don't think twice.

In my last game (that I won ! youhou !) I actually was the leader in term of score (but not tourism, at least not at this point), but still the AIs followed another AI, leaving me alone in Freedom. I had to chose Order (they ALWAYS chose order, it seems) to avoid a -30 bonus penalty (impossible to handle).

Differing ideology should not be causing that much anger – I'll look into it.
G
 
What precisely does "majority religion" mean? The state religion you founded? The religion which controls the majority of your cities?
 
What precisely does "majority religion" mean? The state religion you founded? The religion which controls the majority of your cities?

Traditionally, majority religion in Civ 5 is the religion that the majority of citizens in a city follow - the religion whose icon shows on the city banner. Some of the piety effects seem to only apply to cities where the majority religion is the one you founded (Trade Fairs and Divine Right).
 
Traditionally, majority religion in Civ 5 is the religion that the majority of citizens in a city follow - the religion whose icon shows on the city banner. Some of the piety effects seem to only apply to cities where the majority religion is the one you founded (Trade Fairs and Divine Right).

Not precisely - those policies grant their bonus if the majority religion in the city is also the majority religion in your empire. It doesn't have to be founded by you.
G
 
Not precisely - those policies grant their bonus if the majority religion in the city is also the majority religion in your empire. It doesn't have to be founded by you.
G

Thanks for the clarification.:)

Edit - just to be super clear, the "majority religion in your empire" regards number of citizens following said religion or number of cities? If it's the former, is it the majority of religious followers, or the majority population? (Ie, I have 20 pop in my empire and five follow Protestantism and three follow Sikhism - will Protestantism be the majority religion, or would I need 11 followers for it to be so?)
 
Thanks for the clarification.:)

Edit - just to be super clear, the "majority religion in your empire" regards number of citizens following said religion or number of cities? If it's the former, is it the majority of religious followers, or the majority population? (Ie, I have 20 pop in my empire and five follow Protestantism and three follow Sikhism - will Protestantism be the majority religion, or would I need 11 followers for it to be so?)

No worries. The function in the dll looks for the majority in each city - if over half of your cities have a majority of the same religion, that'll trigger it.

G
 
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