Don't know if you fixed it for future versions, but Partisan (Ruler) doesn't show a rename button in CCM 1.7 . Can't wait for version 2.0!
Moosezilla, the rename button only appears if you use the advanced buttons option in the gamesettings. The next official version will be CCM prebetatest 1.8 -so it becomes a kind of CCM II (but this will need some time).
The next version of ccm are ready to play ?
Waranarchie, as written above, this will need some time.
>>I found your desert-pack and now I have the right combination of several landterrain graphics. It looks beautiful<<
Copy that, I like the terrain set!!!
I agree, RickFGS´s combination of different terrain sets looks marvelous. In CCM it is completed by Ares mountains, hills and forests. In Civ 3 we have the luck to be gifted with some very outstanding terrain sets (for example Ares terrain and even the "old" Snoopy terrain). I personally frequently switch between all these outstanding sets of terrain and therefore in the next CCM mainfile all three terrain sets will be included and the player can switch between them easily.
As some civers asked about the state of the next version of CCM:
Here are screenshot about he buildings that can been built inside intact citywalls. With original Civ 3 and its expansions the city wall in the city-view was destroyed much too early. For example when the player built a cathedral, the citywall in the city-view was destroyed - but there were many cities in history with big churches, pagodas and temples and city walls that were intact and still in use.
Now the player can built much more buildings in the city before the citywall graphics change to ruins. Additionally the era-specific slots of the buildings in the city view are used much better, so they can provide graphics of the basic building and later of upgrades of the building.
Here is a
screenshot of a Christian city-view with buildings that don´t destroy the citywalls (the red arrow will be explaned later). There are three more building slots that can be used without destroying the citywalls that are not shown in the following screenshots cause at present they don´t have their proper graphics. As I used Debug-mod to place the buildings, the palace is still shown with the "cave"-graphics:
Here is the
Islamic city view:
Here you can see the
Hindu city-view:
Here is the
Buddhist city-view:
As you can see by looking at the stupa that appears twice in that screenshot, I´m still working in improving the quality of the graphics. The stupa in the right corner will be replaced by a lovely pagoda.
And here is the
Mesoamerican city-view (shown after the Mesomamerican Christianization took place):
Now I try to explain, what I mean with upgrades of buildings: The red arrow points to the cityfortress. It grants a higher protection than the citywalls that are needed as a perequisite for the fortress. Now with the proper tech the fortress can be upgraded with coastal batteries if it stands in a coastal town. With the right governments it can be upgraded with barracks and provide training options for veteran landunits. The barracks now can been built for every government, but they have different additional perequisites, costs and maintainance costs.