Sorry for the delay in the answers, but since November my free time for civ is getting less and less -and this will last some time.
IWhen playing CCM I can now build the unit, "Aztec Jaguar Warrior". This unit also isn't even in your game. [?].
CCM has the "normal" Jaguar Warrior available for the Aztecs from start, but they also can build the normal warrior, what is changed for the next biq.
Herr
Civinator, around the New Year celebration you said there'll be some "detailed" description about these miracles you make with the Civ3 - you noted also you need some time to implement and try. Was there any article (and I missed it) or it's in process?
There were some posts at the SOC site, but you didn´t miss anything important. But I don´t do any "miracles", I only use the editor, as everybody else can do it, too.
2 tempting questions I expect to be explained:
1) barbarian cities (not using the Skyer2 setting);
2) city view activation.
1) As said, this setting is only possible for fixed maps, it is simple and convincing and if I remember well, I explained it at CFC in a post long ago.
2) I also posted several times, that there is no "city view activation". It is the normal city view for the epic game of C3C that is modified.
Hm, I do know in C3C editor it's necessary to check all kinds of job to activate "terraform" AI strategy. But (I suspect, I'm not sure - I just thought it myself yesterday) using Steph's editor I suppose it's possible to assign special jobs (not all) and give a "terraform" strategy. I may be mistaken, it's just an assumption.
I never got Steph´s editor to work properly.
So I haven´t missed something. Is it still possible to have certain units with only a few worker actions. Like Road, Railroad, Forts, Outpost, Radars and stuff not changing Forrest to plans or likewise.
Yes, this is possible, but the AI won´t use such a unit without the "Terraform"-strategy.
The Rome scenarios from old had legions building roads and forts.
Yes this was a highly disputed setting of the conquests coming with C3C, if the AI uses the legionary for terraform duties, even without the "Terraform"-strategy and if I remeber well, the result was, that the AI doesn´t. With enabling the other "worker-jobs" to receive that strategy, the AI sometimes used them as workers and sometimes as combat units.
What precise actions must be picked to have the AI do it right ?
My guess
Irrigate
Clear forrest
clear jungle
plant forrest.
To receive the Terraform"-strategy all worker-jobs but "build barricade" must be enabled. You simply can do that test yourself by opening the worker unit with the editor and disabling any of the jobs that ar enabled for the worker and you will see, that the AI "Terraform"-strategy is been greyed out by every box you disable - with the exception of "build barricade".
surely one should be able to create "Combat Engineers" and plain workers as different units.
Yes , this would be nice and I tried it for SOE, but as said, the AI doesn´t use such a unit. Rocoteh had the same results with his railroad worker longer time ago.