Welcome to CCM2 and thank you very much for your interest in this non-commercial mod! CCM stands for Civ Conquest Mod, is only playable with Civ 3 Conquests (C3C) and was constructed around Civ Complete. It is a modification of the Civ 3 epic game, starting at 4.000 BC and ending in the Atomic Age of mankind. CCM2 is the successor of CCM1. Most of my modification ideas (like strengthening the AI) are realised in CCM, but the mod would never have been what it is, without the help, feedback, work and great ideas of many civers all around the globe. Thank you all very, very much! A special big thank you very much to rhodie and Takeo, who edited the civilopedia, to Vuldacon who did a lot of graphical work, especially the main-terrain, used in CCM2, also to Wotan49 who masterly shrinked and repaired some units and of course to the many unit-creators whose great work keeps Civ 3 alive. Another big thank you very much to the betatesters PaGe, Takeo, rhodie, Antony Boscia (Bosch), jlvfr, JerseyJoe, elephantium, ThERat (Singaboy), lkendter, SvenBvBFan, tjs282, Node60, Nathiri (Natmeris), Ray2, Delta_strife and later Jarovid and Tigris of Gaul, who together ironed out hundreds of errors and gave precious input to the further development of CCM2. Even the prebetatesters of CCM1 (BadKharma, Recon1591, rhodie, MarineCorps, moosezilla and ThERat) are not forgotten - and of course a special thank you very much to Civforum.de, the site that hosts this mod. CCM was also helped by Soren Johnson´s skilful analysis of Civ III gaming elements at the end of the handbook for Civ IV. In that sense: The end of Civ IV is the start of Civ III CCM. CCM 2 is an expansion of C3C. It adds the following features to CCM1: 1. CCM2 includes the exe 4 of Antal1987: Antal1987 achieved some fixes of C3C that Firaxis was not able to achieve : a) Fix of the Scientific Golden Age b) Fix of the civilopedia graphics: No more magenta beams in the civilopedia (PaGe thank you very much for suggesting this to Antal1987). c) Cities now can be founded next to each other, allowing to build channels in C3C maps. d) The exe allows the direct starting of C3C, both epic game and scenarios. This function now becomes much more important, as Windows doesn´t support the SecuROM copy-protection any longer. CCM2 additionally needs the original files of Civ III Complete, that are not included in that mod. CCM2 can also be played without that exe - but why should this be wanted, if such a wonderful work is available. The exe,-as all files included in CCM2, was tested with Kaspersky anti-virus software. 2. Smaller mapsizes now also provide a demanding gameplay, even on archipelango maps: The range of aircraft and ships was adapted to fit even to the smaller maps. 3. The introduction of "superworkers": These superworkers are a kind of a "worker-army" in C3C and reduce the micromanaging in the late game massively. Old workers now can be upgraded directly to partisans. 4. The Hyperlink-bug is eliminated. 5. A massive boost in unit lines, units and extensive civilopedia work: CCM2 now holds thousands of units with massively improved civilopedia informations. A very interesting aspect of installing the CCM2.rar as an expansion of the mainfiles is to create a big database for modding C3C - a feature that becomes more and more valuable, as the collapse of some precious resources of modding Civ 3 did show. There mustn´t exist many big scenario folders any longer, mostly including the same units in each of these scenario folders. Now it is enough to include the unit in the scenario biq and if you want one of the graphics or sounds of that unit be changed, you only have to include the changed sound and/or graphics and the INI-file in the unit folder of the new scenario (the same methode Firaxis still did use with upgrading sound and graphics files of their units). 6. Civspecific Great Wonders for nearly every civ: This option strenghtens AI civs, as now more AI civs can trigger their Golden Ages. 7. Ancient Great Wonders spawn additional settlers: This very good idea by the CCM2 betatesters Jersey Joe and PaGe strengthens the AI, as in higher difficulty levels, these wonders are mostly been built by the AI. 8. Improved City View in the epic game 9. The new Ingame Help: The civilopedia concepts were greatly enlarged and received a new structure, working additionally as a kind of manual, that can be used during the game (this is a first step in modding this additional feature in Civ 3 and I know, that the Ingame Help can be even more improved). The old system of an alphabetic list of catchwords doesn´t work well any longer with such a mass of very specific catchwords. Additionally CCM2 has the Civ 3 concepts introduced with CCM1: 1. ICS-tactic (Infinite City Sprawl) stopped. 2. Religious implementation is improved. 3. New Great Cultural Persons. 4. Advanced Automatic Unit production. 5. Waste and Corruption are considerably reduced. 6. Pollution has been virtually eliminated. 7. New Multiple Leaders. 8. Short Bloody Revolution. 9. New Government settings. 10. CCM Movement Rules 11. AI-Routine for Land Artillery improved 12. New Trading Possibilities for Random Maps 13. Improved Workers. 14. Better use of Diplomats and Spies 15. Enhanced Technical Trees. Requirements: - Civilization 3: Conquests version 1.22 (English) or Civilization 3 Complete - about 4,80 GB disk space Here is the link for the download of CCM2 The new conquests biq (for the conquests mainfolder) and a CCM2 biq (if played as a scenario) are attached at the bottom of the linked post. How to install CCM2: Find the Conquests Mainfolder inside Civ III Complete. Don´t mix up the conquests mainfolder with the Civ 3 Complete mainfolder. Inside the Conquests Mainfolder do the following: 1.Make backup copies of the folders Art, Text and sounds in your main conquests folder and rename them Art-orig, Text-orig, sounds-orig (or something like that) In the Installation Image these backup folders are marked in red. 2. Make a backup copy of the Conquests.biq in your main Conquests folder and rename it conquests-orig (or something like that) - marked in red. 3.Unzip the CCM2.rar file to the Civ III Complete Conquests mainfolder and set the zip to replace all files. The rar-file will add many new files to these folders and replace some of the old files, p.e. the ugly C3C cruiser (see the green arrows in the installation image). It will also add a new exe-file to the Conquests folder done by Antal1987 that can directly start the conquests games, both epic game and scenarios (more about that file later) and Sima Qian’s multiplayer tool , that also can be helpful in detecting and fixing 'house-boat'-bugs caused by other civs (both marked in lilac). 4. Now add the new conquests.biq to the Conquests folder, assure that you have no old files in your Virtual Store, and you are ready to start the game. As the expanded C3C folder includes all files of standard C3C, you should be able to play all complete C3C scenarios (like RARR or Worldwide) without any problems. Additionally you can switch easily between the expanded C3C files and the original C3C files by renaming the folders Art, Text and sounds to Art-CCM, Text-CCM and sounds-CCM (or something like that) and deleting the suffixes -"orig" in your backup folders inside the C3C Mainfolder with a text editor. With that procedure in the other direction you can easily reactivate your expanded C3C folders again. You can also install CCM2 completely as a scenario: 1. Create a folder in the scenarios folder and name it CCM2 2. Unzip the CCM2 rar-file into the new folder CCM2. 3. Paste the CCM2 biq inside the scenarios folder If you have installed CCM2 in your C3C mainfile, it is enough, to place the CCM2 scenario biq inside the C3C scenarios folder. Other files in the C3C scenarios folder are no longer needed. When installing CCM2 only as a scenario by extracting the CCM2-rar-file into a CCM2 scenario folder, you lose the city view, the palace graphics and I think CCM2 runs somewhat more smoothly in the mainfiles than as a scenario. You also loose the function of CCM2 as a database. If you use the Steam version of Civ III Complete, you must additionally delete the labels file in the text-folder and rename the file labels-Steam CivComplete Patch to labels, otherwise the Steam version will play havoc with your C3C text. Credits Mod design: Blue Lion/Civinator Units: aaglo, Aluminium, AnthonyBoscia, Ares de Borg, Balam-Agab, Balou, BeBro, Bjornlo, Delta_Strife, Gary Childress, gwendoline, imperator1961, Kinboat, odintheking, Orthanc, Plotinus, Ripptide, Sandris, ShiroKobbure, TopGun, utahjazz7, vingrjoe, Vuldacon, W.i.n.t.e.r., Wotan49, Wyrmshadow, Yang Liu Leaderheads: ccm01, CivArmy s. 1994, embryodead, jorde, Piernik, Plotinus, R8XFT, Rita Poon, ShiroKobbure, Vuldacon, Blue Lion/Civinator Terrain: Sn00py, Ares de Borg, Balthasar, Goldfool, Pounder, Racc00n, Rick FGS, Vuldacon, Blue Lion/Civinator; Cities: Aion, Sn00py, RedAlert Improvements, Wonders, Wonder Splashes and Flags: aaglo, ArbitraryGuy, Ares de Borg, Bjornlo, georgestow, Harlan, Heretic_Cata, Kyriakos, Lusikka755, mrtn, Plotinus, R8XFT, ronning, Rufus T. Firefly, Spincrus, SWalker, Ukas, varwnos, NeoT, Blue Lion / Civinator Tech Icons: BeBro, embryodead, Kal-el, Keroro, mrtn, ronning, Rufus T. Firefly, Storm Grunt, utahjazz7, Yoda Power, Blue Lion/Civinator Interfaces(modified): Telgar, AnthonyBoscia, konradregula Civ 2 graphics (mainly used for resource-cities and unit32): BeBro, kobayashi, fairline, Curt Sibling and lots of unknown other artists If you find a piece of your work in the mod and you are not on the list, please let me know and I'll do my best to fix it. Much more will follow soon -but I think now some civers are waiting eagerly to download this mod.