jlvfr
King
- Joined
- Jul 26, 2007
- Messages
- 972
Same here.I'll probably wait to install CCM3 until the thread is up.
And huzzaz for the release!
Same here.I'll probably wait to install CCM3 until the thread is up.
If you play now, you have to deal with that bug.Should I wait for the bug to be corrected or can I play now?
I'll wait for the bug to be fixed thenIf you play now, you have to deal with that bug.
Civ3 is from an era before SSDs.I'll wait for the bug to be fixed then
LETS GOOOOOOOOOOOOOO
Do you know if it makes a difference where to install the civilization, HDD or SSD?
sometimes it gets tiring waiting for movesCiv3 is from an era before SSDs.
No matter what CCM does to the game, I doubt it will make it require one.
The question about the AI tendency to build units with the standard Civ 3 settings in my eyes is more a question for Ozy.I want to keep the Guerilla unit, but with tweaks (ATAR, no resources, and less defense than comparable offensive unit). I have read that if a land unit that has HN is buildable, the AI will spam them to death.
Most of that "dead time" is the AI calculating trade routes. @Civinator's own brilliant "trick" of giving the Palace the Air Trade Flag (Civinator, have you dropped this ) It It might seem to stray from "reality," but I prefer that to reading significant chunks of War and Peace while waiting for the AI to make these calcs, especially late game.sometimes it gets tiring waiting for moves
The palace in CCM still holds the Air Trade Flag (but the main reason for giving this flag to the palace has changed). This allows civs an early trade of resources when having contact with each other, what in my eyes is great. In CCM it is not necessary to build a trade route by roads or by water for trading resources. The airports in CCM still have no air trade flag.@Civinator's own brilliant "trick" of giving the Palace the Air Trade Flag (Civinator, have you dropped this )
Please have a look to this post: https://forums.civfanatics.com/threads/rise-and-rule-revisited-epic-mod.549166/page-73#post-16614902is there going to be a new rarr will it work with ccm 3
Could I ask what that bug is?If you play now, you have to deal with that bug.
Here is again the link, that I made in post 1460: https://forums.civfanatics.com/thre...d-and-much-more.666881/page-104#post-16608987Could I ask what that bug is?
That's what I did, and it works just fine.When installing this, can I just make a duplicate main Civ3 folder and put CCM in there? I'd like to be able to switch between vanilla and modded Civ seamlessly without CCM messing with the files.
What's CAII?That's what I did, and it works just fine.
Any tips or strategies for Rise and Rule Revisited?
I am having a hard time with this mod, there are a lot of new additions and changes and having a guide that covers all the basis would be helpful, but I cant find anything like that.forums.civfanatics.com
The only drawback to this duplicated setup is that CAII can't monitor CCM/RARR games in progress and update itself automatically (presumably because the conquests.exe is now running from the "wrong" directory compared to the relevant registry entry). So when I want to see e.g. what new tech-deals are available, I have to load the latest autosave manually.