CCTP Rebuild

I have every single tech but Titanium isn't being revealed on the map, now I can't upgrade my infantry :(


You also need to pick up this policy, without them they are hidden.;)

POLICY_RATIONALISM
 
Also, how do I get electricity?

By building plants;)

Spoiler :
</Row>
<!-- Buildings provide Electricity-->
<Row>
<BuildingType>BUILDING_MEGA_DAM</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>16</Quantity>
</Row>
<!--1. MEGA_DAM-->

<Row>
<BuildingType>BUILDING_EDISON_LAB</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>4</Quantity>
</Row>
<!--2. EDISON_LAB-->


<Row>
<BuildingType>BUILDING_HYDRO_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>8</Quantity>
</Row>

<!--3. HYDRO_PLANT-->

<Row>
<BuildingType>BUILDING_GRID_ENERGY_STORAGE</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>10</Quantity>
</Row>

<!--4. GRID_ENERGY_STORAGE-->
<Row>
<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>14</Quantity>
</Row>
<!--5. NUCLEAR_PLANT-->

<Row>
<BuildingType>BUILDING_FUSION_POWER_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>23</Quantity>
</Row>
<!--6. FUSION_POWER_PLANT-->

<Row>
<BuildingType>BUILDING_M_THEORY</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>20</Quantity>
</Row>
<!--7. M_THEORY-->
<Row>
<BuildingType>BUILDING_SOLAR_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>4</Quantity>
</Row>

<!-- 8. Electricity-->
<Row>
<BuildingType>BUILDING_KOHLEKRAFTWERK</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>5</Quantity>
</Row>
<!-- Provides Electricity-->
<Row>
<BuildingType>BUILDING_GEOTHERM</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>8</Quantity>
<!-- was 12 -->
</Row>
<Row>
<BuildingType>BUILDING_SOLARTOWER</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>14</Quantity>
<!-- was 20 -->
</Row>
<Row>
<BuildingType>BUILDING_WINDTURBINEN</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>6</Quantity>
<!-- was 8 -->
</Row>
<Row>
<BuildingType>BUILDING_YANGTZE</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>10</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_OSWINDPARK</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>12</Quantity>
<!-- was 20 -->
</Row>
<Row>
<BuildingType>BUILDING_WIEDERAUFBEREITUNGSANLAGE</BuildingType>
<ResourceType>RESOURCE_URANIUM</ResourceType>
<Quantity>1</Quantity>
</Row>
<!-- -->
<Row>
<BuildingType>BUILDING_WASTE_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>8</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_GB1</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>15</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_LONDON_ARRAY</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>18</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_FUSION_POWER_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>35</Quantity>
</Row>
<!-- Provides CLOVES-->
 
By building plants;)

Spoiler :
</Row>
<!-- Buildings provide Electricity-->
<Row>
<BuildingType>BUILDING_MEGA_DAM</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>16</Quantity>
</Row>
<!--1. MEGA_DAM-->

<Row>
<BuildingType>BUILDING_EDISON_LAB</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>4</Quantity>
</Row>
<!--2. EDISON_LAB-->


<Row>
<BuildingType>BUILDING_HYDRO_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>8</Quantity>
</Row>

<!--3. HYDRO_PLANT-->

<Row>
<BuildingType>BUILDING_GRID_ENERGY_STORAGE</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>10</Quantity>
</Row>

<!--4. GRID_ENERGY_STORAGE-->
<Row>
<BuildingType>BUILDING_NUCLEAR_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>14</Quantity>
</Row>
<!--5. NUCLEAR_PLANT-->

<Row>
<BuildingType>BUILDING_FUSION_POWER_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>23</Quantity>
</Row>
<!--6. FUSION_POWER_PLANT-->

<Row>
<BuildingType>BUILDING_M_THEORY</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>20</Quantity>
</Row>
<!--7. M_THEORY-->
<Row>
<BuildingType>BUILDING_SOLAR_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>4</Quantity>
</Row>

<!-- 8. Electricity-->
<Row>
<BuildingType>BUILDING_KOHLEKRAFTWERK</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>5</Quantity>
</Row>
<!-- Provides Electricity-->
<Row>
<BuildingType>BUILDING_GEOTHERM</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>8</Quantity>
<!-- was 12 -->
</Row>
<Row>
<BuildingType>BUILDING_SOLARTOWER</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>14</Quantity>
<!-- was 20 -->
</Row>
<Row>
<BuildingType>BUILDING_WINDTURBINEN</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>6</Quantity>
<!-- was 8 -->
</Row>
<Row>
<BuildingType>BUILDING_YANGTZE</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>10</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_OSWINDPARK</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>12</Quantity>
<!-- was 20 -->
</Row>
<Row>
<BuildingType>BUILDING_WIEDERAUFBEREITUNGSANLAGE</BuildingType>
<ResourceType>RESOURCE_URANIUM</ResourceType>
<Quantity>1</Quantity>
</Row>
<!-- -->
<Row>
<BuildingType>BUILDING_WASTE_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>8</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_GB1</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>15</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_LONDON_ARRAY</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>18</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_FUSION_POWER_PLANT</BuildingType>
<ResourceType>RESOURCE_ELECTRICITY</ResourceType>
<Quantity>35</Quantity>
</Row>
<!-- Provides CLOVES-->
Was about to come back and say nvm, I figured it out, for some reason the hydro plant doesn't say it gives electricity. I think
 
Was about to come back and say nvm, I figured it out, for some reason the hydro plant doesn't say it gives electricity. I think

Yeah the text informations in CCTP are not always correct, this is something we have to work on.
 
Once i created a mod for this, to avoid massiv unemployment, maybe i will upload it to the workshop.

So i attached the mod to my post, it should work with your save game, but iam not 100% sure:D
Oh and it could be that the mod is almost in german, was a privat mod.

But there is a problem with specialist at all, for example korea get massiv advantage when using a great number of citizen.
Also we have included the increase city range, that means a lot more citicen can work the land.

Didn´t work unf., but thanks for trying. :)
Btw., ich bin aus München, und Du?
 
Didn´t work unf., but thanks for trying. :)
Btw., ich bin aus München, und Du?

Oh Gott München :D, ich komme von der komplett anderen Seite, aus Kölle.
 
I removed the modifications indicated by you, but I still have crashes ; |

Did you started a new game, and cleaned your cache and moddata?

The errors in this spoiler are not from CCTP!
Spoiler :

[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_VISIGOTHS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_AKKADIAN_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_TIMURIDS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_KIEVAN_RUS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_BENIN_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_ANCIENT_LIBYA_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_HITTITE_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_MALI_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_HARAPPA_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_CHAMPA_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_SIOUX_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_NORTE_CHICO" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_KONGO_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_KILWA" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_NAZCA" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_PHOENICIA" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_SAMI" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_BUCCANEER" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_QULLANA" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_TIWANAKU" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_TUPI" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_MUISCA" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_INUIT" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_NORWAY" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_HAIDA_MOD_LS" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_UKRAINE_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_SIOUX_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_PHOENICIA_MOD_LS" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_ASHANTI_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_GALLIA_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_TAHITI_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_ZIMBABWE_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_OLMEC_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_LITHUANIA_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_BULGARIA_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_NUMIDIA_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_HITTITE_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_CHEROKEE_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_ROMANIA_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_SCYTHIA_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_SPARTA_LS_MOD" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_ABORIGINAL" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_LITHUANIA" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_UYGHUR" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_MITANNI" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_ICENI" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_CORNWALL" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_IRELAND" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_PICTS" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_WALES" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_SELEUCID" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_SABA" does not exist in Civilizations
[3809.404] Invalid Reference on Civilization_Religions.CivilizationType - "CIVILIZATION_NABATAEA" does not exist in Civilizations
[3810.886] Invalid Reference on Improvements.Civilopedia - "TXT_KEY_CIV5_IMPROVEMENTS_COLONIES_TEXT" does not exist in Language_en_US
[3810.948] Invalid Reference on Improvement_Yields.YieldType - "YIELD_HAPPINESS" does not exist in Yields


The lua log show no errors at all.

Hmm this errors are a little bit confusing, you own this dlc right?
If so in what language you are playing?

Spoiler :
[3589.130] In XMLSerializer while updating table Language_ZH_CN from file Assets\DLC\Expansion\DLC\DLC_01\Gameplay\XML\Text\zh_CN\CIV5GameTextInfos_Expansion_Mongol.xml.
[3589.146] no such table: Language_ZH_CN
[3589.146] In Query - insert into Language_ZH_CN('Tag', 'Text') values (?, ?);
[3589.146] In XMLSerializer while updating table Language_ZH_CN from file Assets\DLC\Expansion\DLC\DLC_01\Gameplay\XML\Text\zh_CN\CIV5GameTextInfos_Spies_Mongol.xml.
[3589.177] no such table: Language_ZH_CN
[3589.177] In Query - insert into Language_ZH_CN('Tag', 'Text') values (?, ?);
[3589.177] In XMLSerializer while updating table Language_ZH_CN from file Assets\DLC\Expansion\DLC\DLC_02\Gameplay\XML\Text\zh_CN\CIV5GameTextInfos_Spies_DLC_02.xml.
[3589.239] no such table: Language_ZH_CN
[3589.239] In Query - insert into Language_ZH_CN('Tag', 'Text') values (?, ?);
[3589.239] In XMLSerializer while updating table Language_ZH_CN from file Assets\DLC\Expansion\DLC\DLC_03\Gameplay\XML\Text\zh_CN\CIV5GameTextInfos_Spies_Polynesia.xml.
[3589.271] no such table: Language_ZH_CN
[3589.271] In Query - insert into Language_ZH_CN('Tag', 'Text') values (?, ?);
[3589.271] In XMLSerializer while updating table Language_ZH_CN from file Assets\DLC\Expansion\DLC\DLC_04\Gameplay\XML\Text\zh_CN\CIV5GameTextInfos_Spies_Denmark.xml.
[3589.286] no such table: Language_ZH_CN
[3589.286] In Query - insert into Language_ZH_CN('Tag', 'Text') values (?, ?);
[3589.286] In XMLSerializer while updating table Language_ZH_CN from file Assets\DLC\Expansion\DLC\DLC_05\Gameplay\XML\Text\zh_CN\CIV5GameTextInfos_Spies_Korea.xml.
[3589.302] no such table: Language_ZH_CN
[3589.302] In Query - insert into Language_ZH_CN('Tag', 'Text') values (?, ?);
[3589.302] In XMLSerializer while updating table Language_ZH_CN from file Assets\DLC\Expansion\DLC\DLC_Deluxe\Gameplay\XML\Text\zh_CN\CIV5GameTextInfos_Spies_Babylon.xml.
 
I started a new game and I cleaned my cache and moddata. I have all DLC, and I play in polish language.

Then you get this crashes from other mods, i see no reason why CCTP would cause this, but your logs are full of errors.

All the additional civs cant placed on the map you played and this a big problem.


Edit

Spoiler :
[4070.112] ERR: FormatNumber: Unsupported, must be numeric argument
[4070.112] ERR: Failed to transform argument. Nast&#281;pny ustrój za {1_Num: number #} {1_Num: plural 1?tur&#281;; 2?tury; 3?tur;}
[4070.112] ERR: Failed to evaluate parameter 1. Nast&#281;pny ustrój za {1_Num: number #} {1_Num: plural 1?tur&#281;; 2?tury; 3?tur;}
[4091.937] ERR: Missing argument 1. (X-Axis Labels: {1_Num})
[4091.937] ERR: Failed to evaluate parameter 1. X-Axis Labels: {1_Num}
[4091.937] ERR: Missing argument 1. (Y-Axis Labels: {1_Num})
[4091.937] ERR: Failed to evaluate parameter 1. Y-Axis Labels: {1_Num}
[4092.171] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.171] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.171] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.171] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.545] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.545] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.545] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.545] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.577] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.577] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.577] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.577] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.670] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.670] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.670] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.670] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.717] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.717] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.717] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.717] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.764] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.764] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.764] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.764] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.826] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.826] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.826] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.826] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.889] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.889] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.889] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.889] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4092.998] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4092.998] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4092.998] ERR: Missing argument 1. (No bonus from {1_Cause})
[4092.998] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4093.060] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4093.060] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4093.060] ERR: Missing argument 1. (No bonus from {1_Cause})
[4093.060] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[4093.996] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[4094.059] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[4094.059] ERR: Missing argument 1. (No bonus from {1_Cause})
[4094.059] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}


This is also a compatibility problem or some of your mods a buggy, sorry i cant find a single reason, i just see a lot of bugs not created by CCTP.
 
Cannons definately need to be nerfed, they are very powerfull but cost only as much as a musket, both to produce and to keep. Civ 4 had a ressource called sulphur iirc, by having cannon cost manpower, steel and sulphur in upkeep it wouldn´t be so easy to spam them. Especially for people like me who lack the willpower to use houserules in games. :D
 
Cannons definately need to be nerfed, they are very powerfull but cost only as much as a musket, both to produce and to keep. Civ 4 had a ressource called sulphur iirc, by having cannon cost manpower, steel and sulphur in upkeep it wouldn´t be so easy to spam them. Especially for people like me who lack the willpower to use houserules in games. :D

Sure sulphur would make a good addition to this mod, but i dont know if somebody already managed to create a reskin for that.

My skills with artworks are limited, and i dont got the time for this.
Iam very busy with coding policies, technologies and adjusting the whole CCTP mod into the Neo version.

Iam thinking of creating a requested building for the cannons and tweaking the cost instead.
 
Order trade, one of the tenets of freedom, has reduced my happiness by about 40.

Btw., why are some of the tenets colored green?
 
I will check on trade and get back to you.

Which tenets are colored green? When I first re-added the advancement screen, commerce was green because the text for it was in two separate files, but I thought that was fixed. I'll have a look.

Thank for the info.

Edit: I see the green ones you're talking about, honestly, with working on mod, I never get to make it far enough in game for ideological tenets and hadn't noticed. Gilga is currently reworking policies, so I'll need to see if he's already addressed this before doing anything.
 
Order trade, one of the tenets of freedom, has reduced my happiness by about 40.

Btw., why are some of the tenets colored green?

Will look what reduce the happiness.

For the colour, thats no bug green is my favorite colour:D

But more seriously, i need to update the vanilla ones that all will look similar, but thats a very very minor problem.
 
BTW, I checked, and it looks like the green ones are the ones added by CCTP.

Right, the vanillas are still looking boring black:rolleyes:
 
Back
Top Bottom