CCTP We need you, we need support.

For some reasons your link and the other link provided above are not working for me.

My version works, but you need to right click on the link and choose Save As.
Otherwise your browser may interpret the file directly and fail.

link
 
Oh ok, it works, will check the file soon thank you ;=)
 
I could help out a bit with coding and text correction? I'm a reasonably capable programmer with experience in fair few languages, including lua and SQL (I actually implemented lua for a game engine once). I might also be able to help with some DLL-related things. The only issue is that I'm working on a compiler project for my thesis right now. But I'd definitely be able to help at least a little - I want to do it with your knowledge so I don't go about fixing things that someone already had. Plus it would help if I could ask some questions about the code.

To contribute at least a little - I had a LUA crash when rebels took over a holy city. I'm not sure why it happens exactly but I assume it has something to do with how the rebel faction is created/doesn't have capital. The code tries to move free buildings to the captured city if it is a capital, but crashes by referencing a null value at line 46 in Belief_FounderFreeBuildingClassCapital.lua when it tries to find the capital of the new owner (from what I understand) - that to me seems like the most likely thing to return a null value there. I put in a workaround (it works but I'd like to understand it better - edit: on a second look it's pretty self-explanatory) by adding null checks for that section of the code (and a similar one in Policy_PGB_FreeBuildingClassCapital_Table.lua on line 88). I've attached the modified files plus crash logs and saves.

Another thing I'm having trouble right now is the constant spawning of great people during golden ages. I didn't have time to properly look through the files but I believe it was reported before? If someone could point me in the right direction I would be glad to help with that as well. I've also fixed the Athena tech bug, but that's already been reported by someone else.

Some of the other things I've noticed were reported by IGE and/or caused by missing text in the database; I've fixed some for myself but again I'm not sure what's already been taken care of in the mod.

P.S.: I forgot my original username. Not that I had particularly many posts in the first place (~30 and all about civ4 and SMAC), but I'm not entirely new to the forums. I just haven't bothered to really try Civ5 until now.
 

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  • FreeBuildingClassCrash.7z
    7.6 MB · Views: 249
The Great People spam I mentioned above seems to be caused by BUILDING_COURTHOUSE, presumably because there is not "SPECIALIST_JUDGE" great person? It can be verified by loading the save above and moving the courthouse from Carthago and Anantavera[sp?] to some other city using I.G.E. The Intellectual GP will spawn there. I've also fixed a typo ([ICON_ODER] instead of [ICON_ORDER]) in the courthouse name text. The modified files are in the attached archive, along with some minor spelling correction for the conversion processes (i.e. "Growth" or "Creation") text.

Incidentally I've been thinking about starting a new git repository on github, at least so that everything is easier to integrate. I know there used to be one, but it seems to be abandoned. I won't do it immediately since I'd have to make another github account, but do you think it's a good idea?

edit: I'm wrong, the GP is set correctly. Maybe it's a bug with non-vanilla GPs? That's the only thing I can think of, but regardless it's still fine to set the GP rate to 0 and it deals with the problem.
 

Attachments

  • GreatIntellectualSpam.7z
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Hey, you are very welcome to help us.
The project is on hold at the moment due some rl trouble.

Also iam going to a longer trip to Marocco , iam flying this weekend and will return in 4 weeks.

Since i havnt coded much the last weeks, i hope that i will get some time to finish the remaining parts and fix the reported bugs.
 
Another thing I've come across is that health gets really bad as time goes on, which doesn't really seem to fit history. I believe somebody else already mentioned this as well. E.g. in the save above I would commonly have at least -16 health in each of my cities, and this is with avoiding unhealthy buildings and having an absurd amount of extra health from all the policies I got from the great person spam.

One major reason is that aqueduct cannot be built in cities without freshwater so large number of cities never get clean water even in the future era. Anoother thing is that because cities in CCTP generally tend to be larger than in vanilla civ the -2 per unhappiness makes it hard to manage health in large cities effectively. I've reduced this to -1, which still provides a good incentive to keep happiness up (not to mention rebellions etc.).

Without the changes it is effectively impossible (even when actively avoiding pollution) for a modern society not to be extremely unhealthy, which seems very odd. As with everything else I'm keeping the folder structure intact so it is easy to test and integrate.
 

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  • HealthBalancing.7z
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Hey, first time ever on the forums and just want to say right off the bat that this project is absolutely astounding and I love it! I want to thank everyone who's been working on it

I've been playing a large scale game as Venice and began to notice that are quite a lot of wonders and buildings that the AI refuses to build even on the highest difficulty. I looked into it and it looks like the stuff the AI doesn't build is missing flavors in BuildingFlavors file. I don't know enough about modding to tell if that's the problem but there seems to be a good number of buildings missing from the file.

I know there's a lot of stuff in the mod so I've started a list of stuff the isn't listed in the flavor file to try and help out.

Is this something worthwhile? And if so would someone be able maybe also explain how favor works in detail (or point me to somewhere that does) so I can try to start making additions?

edit: I just looked through and saw that the buildings that need flavor are all in the CCTP_NeoBuildings file so there's no need for a list but I'd still like to add in missing flavors
 
:band:[party]:run::old::rockon::dance:

Welcome to the forum.

Iam currently on a travel trough afrika, and i just have wifi very rar, so i take my chance to response here.

The Buildings under Neo_Buildings have all no flavors, i didnt get the time to overwork the flavors so i pulled it back on the list of things that need to be done.

Also iam sorry i cant write down a explanation of what each flavor do, i have just my ipad and phone with me, so iam limited with my possebilities.

There is also a need to overwork some of the great ai flavors, because they also are related with the ai and there way how they choice units/buildings.
 
Hi, I'd like to join the mod in any small way I can. I noticed that a great deal of the policies don't have names. will fix that.
 
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