Gilgamesch
Ancient Alien
Here is my last work for the policies.
Like ever any thought or critism is welcome.
Spoiler :
<Language_DE_DE>
<!--
<Row Tag="TXT_KEY_POLICY_WARRIOR_CODE_HELP">
<Text>[COLOR_POSITIVE_TEXT]Honor Code[ENDCOLOR].[NEWLINE][NEWLINE].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_MILITARY_TRADITION_HELP">
<Text>[COLOR_POSITIVE_TEXT]Military Tradition[ENDCOLOR].[NEWLINE].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_DISCIPLINE_HELP">
<Text>[COLOR_POSITIVE_TEXT]Recruiters[ENDCOLOR].[NEWLINE] A free Warrior appairs near the [ICON_CAPTOL] Capitol.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_DISCIPLINE">
<Text>[COLOR_POSITIVE_TEXT]Recruiters[ENDCOLOR].</Text>
</Row>-->
<Row Tag="TXT_KEY_POLICY_CCTP1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Heros Path[ENDCOLOR].[NEWLINE][NEWLINE]+25%[ICON_STRENGTH] when fighting damaged units</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP1">
<Text>[COLOR_POSITIVE_TEXT]Heros Path[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Military Gods[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_GOLD] Gold from Farms and +1 [ICON_PEACE] Faith from Camps.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP2">
<Text>[COLOR_POSITIVE_TEXT]Military Gods[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Crown loyality[ENDCOLOR][NEWLINE][NEWLINE]+3[ICON_HAPPINESS_1] Global Happiness[NEWLINE] and +15% higher chance to find enemy spies.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP3">
<Text>[COLOR_POSITIVE_TEXT]Crown loyality[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP4_HELP">
<Text>[COLOR_POSITIVE_TEXT]Milirary Parade[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_HAPPINESS-1] Happiness for each military Unit you control.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP4">
<Text>[COLOR_POSITIVE_TEXT]Milirary Parade[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP5_HELP">
<Text>[COLOR_POSITIVE_TEXT]Leaders Oath[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_HAPPINESS_1] Happiness for each Monuments and provides a free [ICON_GREAT_PEOPLE] Great Person at your choice.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP5">
<Text>[COLOR_POSITIVE_TEXT]Leaders Oath[ENDCOLOR].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP6_HELP">
<Text>[COLOR_POSITIVE_TEXT]Peasants Path[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_Food] Food per City and +1[ICON_HAPPINESS_1] Happiness for each Granary .</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP6">
<Text>[COLOR_POSITIVE_TEXT]Peasants Path[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP7_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Strategies[ENDCOLOR][NEWLINE][NEWLINE]Buying item in Cities with [ICON_GOLD] Gold is reduced by 10%.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP7">
<Text>[COLOR_POSITIVE_TEXT]New Strategies[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP8_HELP">
<Text>[COLOR_POSITIVE_TEXT]Organized Settlement[ENDCOLOR][NEWLINE][NEWLINE]New Cities starts with two extra [ICON_CITIZEN] Citizen .</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP8">
<Text>[COLOR_POSITIVE_TEXT]Organized Settlement[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP9">
<Text>[COLOR_POSITIVE_TEXT]Working Class[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP9_HELP">
<Text>[COLOR_POSITIVE_TEXT]Working Class[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_PRODUCTION] Production for each mine and + 1[ICON_FOOD]Food per City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP10_HELP">
<Text>[COLOR_POSITIVE_TEXT]Golden Realm[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_HAPPINESS_1] Happines for each City and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP10">
<Text>[COLOR_POSITIVE_TEXT]Golden Realm[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP11_HELP">
<Text>[COLOR_POSITIVE_TEXT]Productive Society[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_PRODUCTION] Production and +1 [ICON_GOLD] Gold for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP11">
<Text>[COLOR_POSITIVE_TEXT]Golden Realm[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP12_HELP">
<Text>[COLOR_POSITIVE_TEXT]Old Ways[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_PRODUCTION] Production for each Mine and +1 [ICON_FOOD] Food for each Farm.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP12">
<Text>[COLOR_POSITIVE_TEXT]Old Ways[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP13_HELP">
<Text>[COLOR_POSITIVE_TEXT]Religios Law[ENDCOLOR][NEWLINE][NEWLINE]+2 Faith[ICON_PEACE] Faith for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP13">
<Text>[COLOR_POSITIVE_TEXT]Religios Law[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP14_HELP">
<Text>[COLOR_POSITIVE_TEXT]Imperial Cult[ENDCOLOR][NEWLINE][NEWLINE]+3 [ICON_HAPPINESS_1] Global Happiness and +1 [ICON_PEACE] Faith for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP14">
<Text>[COLOR_POSITIVE_TEXT]Imperial Cult[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP15_HELP">
<Text>[COLOR_POSITIVE_TEXT]Religious Work[ENDCOLOR][NEWLINE]+1 [ICON_PEACE] Faith for each [ICON_CITIZEN]Specialist and +2 [ICON_PEACE] Faith for each Great Work.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP15">
<Text>[COLOR_POSITIVE_TEXT]Religious Work[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP16_HELP">
<Text>[COLOR_POSITIVE_TEXT]Religious Idologies[ENDCOLOR][NEWLINE][NEWLINE]When you founded a Religion you get a new Reformation Belief.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP16">
<Text>[COLOR_POSITIVE_TEXT]Religious Idologies[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP17_HELP">
<Text>[COLOR_POSITIVE_TEXT]Local Trader[ENDCOLOR][NEWLINE][NEWLINE]+2[ICON_GOLD] for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP17">
<Text>[COLOR_POSITIVE_TEXT]Happy Trader[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP18_HELP">
<Text>[COLOR_POSITIVE_TEXT]Specialist Trader[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_GOLD] Gold for each Trading Post and +1 Gold for every [ICON_GREAT_PEOPLE] Specialist.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP18">
<Text>[COLOR_POSITIVE_TEXT]Specialist Trader[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP19_HELP">
<Text>[COLOR_POSITIVE_TEXT]Foreign Deals[ENDCOLOR][NEWLINE][NEWLINE]+3 [ICON_GOLD] Gold for each City and shows all [ICON_CAPITAL] Capitals on the map.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP19">
<Text>[COLOR_POSITIVE_TEXT]Foreign Deals[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP20_HELP">
<Text>[COLOR_POSITIVE_TEXT]Eco Research[ENDCOLOR][NEWLINE][NEWLINE][ICON_SPECIALIST]Specialist consume -50% [ICON_FOOD] Food and +1 [ICON_HAPPINESS_1] Happiness for each 10 [ICON_CITIZEN] Citizen.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP20">
<Text>[COLOR_POSITIVE_TEXT]Eco Research[ENDCOLOR].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP21_HELP">
<Text>[COLOR_POSITIVE_TEXT]Puplic Research[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_RESEARCH] Science for each City and +3 [ICON_RESEARCH] Science for the [ICON_CAPITaL] Capital .</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP21">
<Text>[COLOR_POSITIVE_TEXT]Puplic Research[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP22_HELP">
<Text>[COLOR_POSITIVE_TEXT]Cultural Research[ENDCOLOR][NEWLINE][NEWLINE]+2 [ICON_CULTURE] Culture from each Academy and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP22">
<Text>[COLOR_POSITIVE_TEXT]Puplic Research[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP23_HELP">
<Text>[COLOR_POSITIVE_TEXT]Golden Dream[ENDCOLOR][NEWLINE][NEWLINE]50% [ICON_HAPPINESS_1] Happiness is added to your [ICON_RESEARCH] Science.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP23">
<Text>[COLOR_POSITIVE_TEXT]Golden Dream[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP24_HELP">
<Text>[COLOR_POSITIVE_TEXT]Art Community[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness and + [ICON_CULTURE] Culture for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP24">
<Text>[COLOR_POSITIVE_TEXT]Art Community[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP25_HELP">
<Text>[COLOR_POSITIVE_TEXT]Art Monument[ENDCOLOR][NEWLINE][NEWLINE]Provides a free [ICON_CULTURE] Culture building in each of your own Cities.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP25">
<Text>[COLOR_POSITIVE_TEXT]Art Monument[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP26_HELP">
<Text>[COLOR_POSITIVE_TEXT]Art Tourism[ENDCOLOR][NEWLINE][NEWLINE]+2 [ICON_CULTURE]Culture for every World Wonder and +1 [ICON_CULTURE] Culture for each Trading Post.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP26">
<Text>[COLOR_POSITIVE_TEXT]Art Tourism[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP27_HELP">
<Text>[COLOR_POSITIVE_TEXT]Modern Art[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_CULTURE] Culture for every [ICON_GREAT_PEOPLE] Specialist and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP27">
<Text>[COLOR_POSITIVE_TEXT]Modern Art[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP28_HELP">
<Text>[COLOR_POSITIVE_TEXT]Hansa[ENDCOLOR][NEWLINE][NEWLINE]Provides a free [ICON_GREAT_PEOPLE] Merchant and allowes to annect City States.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP28">
<Text>[COLOR_POSITIVE_TEXT]Hansa[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP29_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Hope[ENDCOLOR][NEWLINE][NEWLINE]Provides a free policy and 1+[ICON_HAPPINESS_1] Happiness for each Tradingroute.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP29">
<Text>[COLOR_POSITIVE_TEXT]New Hope[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP30_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Colonies[ENDCOLOR][NEWLINE][NEWLINE]+100% Settler construction in your [ICON_CAPITAL] Capital.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP30">
<Text>[COLOR_POSITIVE_TEXT]New Colonies[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP31_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Era[ENDCOLOR][NEWLINE][NEWLINE]+5 [ICON_HAPPINESS_1] Happiness and +100[ICON_TOURISM] Tourism when a Great Admiral is born.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP31">
<Text>[COLOR_POSITIVE_TEXT]New Era[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP32_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Live[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_PRODUCTION] Production +1[ICON_FOOD] Food and +1 [ICON_GOLD] Gold for each Fisher Boat and +25 [ICON_GOLD] Gold for Tradinmissions.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP32">
<Text>[COLOR_POSITIVE_TEXT]New Live[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP33_HELP">
<Text>[COLOR_POSITIVE_TEXT]Touristic Travel[ENDCOLOR][NEWLINE][NEWLINE]+10 [ICON_GREAT_PEOPLE] Great Merchant appairing and +1 [ICON_HAPPINESS_1] Happiness for each Hotel.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP33">
<Text>[COLOR_POSITIVE_TEXT]Touristic Travel[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP34_HELP">
<Text>[COLOR_POSITIVE_TEXT]Trade Union[ENDCOLOR][NEWLINE][NEWLINE]+3 [ICON_GOLD] Gold and [ICON_PRODUCCTION] Production in the [ICON_CAPITAL] Capital and +10%[ICON_GOLD] Gold for [ICON_CONNECTED] Cityconnection.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP34">
<Text>[COLOR_POSITIVE_TEXT]Touristic Travel[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP35_HELP">
<Text>[COLOR_POSITIVE_TEXT]Secret Plans[ENDCOLOR][NEWLINE][NEWLINE]Steal Technologies +50% faster.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP35">
<Text>[COLOR_POSITIVE_TEXT]Secret Plans[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP36_HELP">
<Text>[COLOR_POSITIVE_TEXT]Charism Patron [ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness for each City and +1 [ICON_CULTURE] Culture for each stationed unit.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP36">
<Text>[COLOR_POSITIVE_TEXT]Charism Patron[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP37_HELP">
<Text>[COLOR_POSITIVE_TEXT]Golden Patron[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_GOLD] Gold for each Trading Post and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP37">
<Text>[COLOR_POSITIVE_TEXT]Golden Patron[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP38_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Deals[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_HAPPINESS] Happiness for each Tradingroute.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP38">
<Text>[COLOR_POSITIVE_TEXT]Golden Patron[ENDCOLOR]</Text>
</Row>
<!--ORDER-->
<Row Tag="TXT_KEY_POLICY_CCTPORDER1">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR][NEWLINE][NEWLINE] +15% [ICON_GOLD] Gold for each City [ICON_CONNECTED] connected</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER2">
<Text>[COLOR_POSITIVE_TEXT]Order Milicia[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Milicia[ENDCOLOR][NEWLINE][NEWLINE] +5 [ICON_HAPPINESS_1] Happiness for each garrisson.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER3">
<Text>[COLOR_POSITIVE_TEXT]Order Annection[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Annection[ENDCOLOR][NEWLINE][NEWLINE] Allowes to annect Cit Staes and +2 [ICON_PRODUCCTION]Production for each Trading Post.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER4">
<Text>[COLOR_POSITIVE_TEXT]New Order[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER4_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Order[ENDCOLOR][NEWLINE][NEWLINE] +1% [ICON_PRODUCTION] Production for each Specialist, +5[ICON_PRODUCTION] Production in the [ICON_CAPITAL] Capital and +5 [ICON_HAPPINESS_1]Hapiness</Text>
</Row>
<!--FREEDOM-->
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM1">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR][NEWLINE][NEWLINE] +1 [ICON_HAPPINESS_1] Happines for each 5 [ICON_CITIZEN] Citizen</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM2">
<Text>[COLOR_POSITIVE_TEXT]Free Socíety[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Free Socíety[ENDCOLOR][NEWLINE][NEWLINE] +10% [ICON_GREAT_PEOPLE] Great People in all City and +1 [ICON_HAPPINESS_1] Happines for extra luxary</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM3">
<Text>[COLOR_POSITIVE_TEXT]Human Socíety[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Human Socíety[ENDCOLOR][NEWLINE][NEWLINE] +25% [ICON_FOOD] Food in all City and Golden Ages are +50% longer.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM4">
<Text>[COLOR_POSITIVE_TEXT]Trading Corporations[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM4_HELP">
<Text>[COLOR_POSITIVE_TEXT]Human Socíety[ENDCOLOR][NEWLINE][NEWLINE] +25% [ICON_GOLD] from Trademissions and +1[ICON_FOOD] Food from Trading Post.</Text>
</Row>
<!--AUTOCRACY-->
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY1">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_UCCTPAUTOCRACY1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR][NEWLINE][NEWLINE] +10% [ICON_FOOD] Food in all Cities</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY2">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR][NEWLINE][NEWLINE] +15% [ICON_PRODUCTION] PRODUCTION in all Cities</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY3">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR][NEWLINE][NEWLINE] -50% [ICON_PRODUCTION] Goldcost for buying items in all Cities </Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY4">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY4_HELP">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR][NEWLINE][NEWLINE] +1 [ICON_HAPPINESS_1] Happiness for each Tradingroute and +5[ICON_CULTURE] Culture in the [ICON_CAPITAL] Capital</Text>
</Row>
<!--Vanilla update-->
<Update>
<Set Text="+100% [ICON_PRODUCTION] Construction Bonus for Settlers in your[ICON_CAPITAL] Capital" />
<Where Tag="TXT_KEY_POLICY_COLLECTIVE_RULE_HELP"/>
</Update>
<Update>
<Set Text="+2 [ICON_GOLD] Gold for all Landroutes and +1 Gold from every Pasture"/>
<Where Tag="TXT_KEY_POLICY_CARAVANS_HELP"/>
</Update>
<Update>
<Set Text="-50% [ICON_GOLD] Gold maintaince for road and railroads and +1 Gold from every Pasture"/>
<Where Tag="TXT_KEY_POLICY_TRADE_UNIONS_HELP"/>
</Update>
<Update>
<Set Text="+25% appairing of [ICON_GREAT_PEOPLE] Great Scientist and +1 [ICON_RESEARCH] Science for each Lumbermill"/>
<Where Tag="TXT_KEY_POLICY_HUMANISM_HELP"/>
</Update>
<Update>
<Set Text="+2 [ICON_PEACE] Faith for each Temple and Shrine"/>
<Where Tag="TXT_KEY_POLICY_ORGANIZED_RELIGION_HELP"/>
</Update>
<Update>
<Set Text="Provides +5 [ICON_PEACE] Faith in the [ICON_CAPITAL] Capital. Piety is the best to get a early Religion."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_PIETY_HELP"/>
</Update>
<Update>
<Set Text="A free Settler appairs neear the [ICON_CAPITAL] Capital and +1 [ICON_CULTURE] Culture for each City. Liberty is the best for quick expansion."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_LIBERTY_HELP"/>
</Update>
<Update>
<Set Text="A free Warrior appairs neear the [ICON_CAPITAL] Capital and gain [ICON_CULTURE] Culture each time you kill barbarians. Honor is the best for military dominance."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_HONOR_HELP"/>
</Update>
<Update>
<Set Text="+1 [ICON_CULTURE] Culture, +1 [ICON_FOOD] Food, +1 [ICON_SCIENCE] Science, +1 [ICON_GOLD] Gold and +1 [ICON_PRODUCTION] Production in the [ICON_CAPITAL] Capital. Tradition is the best for a small Civilisation."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_TRADITION_HELP"/>
</Update>
</Language_DE_DE>
<!--
<Row Tag="TXT_KEY_POLICY_WARRIOR_CODE_HELP">
<Text>[COLOR_POSITIVE_TEXT]Honor Code[ENDCOLOR].[NEWLINE][NEWLINE].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_MILITARY_TRADITION_HELP">
<Text>[COLOR_POSITIVE_TEXT]Military Tradition[ENDCOLOR].[NEWLINE].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_DISCIPLINE_HELP">
<Text>[COLOR_POSITIVE_TEXT]Recruiters[ENDCOLOR].[NEWLINE] A free Warrior appairs near the [ICON_CAPTOL] Capitol.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_DISCIPLINE">
<Text>[COLOR_POSITIVE_TEXT]Recruiters[ENDCOLOR].</Text>
</Row>-->
<Row Tag="TXT_KEY_POLICY_CCTP1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Heros Path[ENDCOLOR].[NEWLINE][NEWLINE]+25%[ICON_STRENGTH] when fighting damaged units</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP1">
<Text>[COLOR_POSITIVE_TEXT]Heros Path[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Military Gods[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_GOLD] Gold from Farms and +1 [ICON_PEACE] Faith from Camps.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP2">
<Text>[COLOR_POSITIVE_TEXT]Military Gods[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Crown loyality[ENDCOLOR][NEWLINE][NEWLINE]+3[ICON_HAPPINESS_1] Global Happiness[NEWLINE] and +15% higher chance to find enemy spies.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP3">
<Text>[COLOR_POSITIVE_TEXT]Crown loyality[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP4_HELP">
<Text>[COLOR_POSITIVE_TEXT]Milirary Parade[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_HAPPINESS-1] Happiness for each military Unit you control.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP4">
<Text>[COLOR_POSITIVE_TEXT]Milirary Parade[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP5_HELP">
<Text>[COLOR_POSITIVE_TEXT]Leaders Oath[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_HAPPINESS_1] Happiness for each Monuments and provides a free [ICON_GREAT_PEOPLE] Great Person at your choice.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP5">
<Text>[COLOR_POSITIVE_TEXT]Leaders Oath[ENDCOLOR].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP6_HELP">
<Text>[COLOR_POSITIVE_TEXT]Peasants Path[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_Food] Food per City and +1[ICON_HAPPINESS_1] Happiness for each Granary .</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP6">
<Text>[COLOR_POSITIVE_TEXT]Peasants Path[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP7_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Strategies[ENDCOLOR][NEWLINE][NEWLINE]Buying item in Cities with [ICON_GOLD] Gold is reduced by 10%.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP7">
<Text>[COLOR_POSITIVE_TEXT]New Strategies[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP8_HELP">
<Text>[COLOR_POSITIVE_TEXT]Organized Settlement[ENDCOLOR][NEWLINE][NEWLINE]New Cities starts with two extra [ICON_CITIZEN] Citizen .</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP8">
<Text>[COLOR_POSITIVE_TEXT]Organized Settlement[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP9">
<Text>[COLOR_POSITIVE_TEXT]Working Class[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP9_HELP">
<Text>[COLOR_POSITIVE_TEXT]Working Class[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_PRODUCTION] Production for each mine and + 1[ICON_FOOD]Food per City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP10_HELP">
<Text>[COLOR_POSITIVE_TEXT]Golden Realm[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_HAPPINESS_1] Happines for each City and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP10">
<Text>[COLOR_POSITIVE_TEXT]Golden Realm[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP11_HELP">
<Text>[COLOR_POSITIVE_TEXT]Productive Society[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_PRODUCTION] Production and +1 [ICON_GOLD] Gold for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP11">
<Text>[COLOR_POSITIVE_TEXT]Golden Realm[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP12_HELP">
<Text>[COLOR_POSITIVE_TEXT]Old Ways[ENDCOLOR][NEWLINE][NEWLINE]+1[ICON_PRODUCTION] Production for each Mine and +1 [ICON_FOOD] Food for each Farm.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP12">
<Text>[COLOR_POSITIVE_TEXT]Old Ways[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP13_HELP">
<Text>[COLOR_POSITIVE_TEXT]Religios Law[ENDCOLOR][NEWLINE][NEWLINE]+2 Faith[ICON_PEACE] Faith for each Great Person improvement.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP13">
<Text>[COLOR_POSITIVE_TEXT]Religios Law[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP14_HELP">
<Text>[COLOR_POSITIVE_TEXT]Imperial Cult[ENDCOLOR][NEWLINE][NEWLINE]+3 [ICON_HAPPINESS_1] Global Happiness and +1 [ICON_PEACE] Faith for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP14">
<Text>[COLOR_POSITIVE_TEXT]Imperial Cult[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP15_HELP">
<Text>[COLOR_POSITIVE_TEXT]Religious Work[ENDCOLOR][NEWLINE]+1 [ICON_PEACE] Faith for each [ICON_CITIZEN]Specialist and +2 [ICON_PEACE] Faith for each Great Work.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP15">
<Text>[COLOR_POSITIVE_TEXT]Religious Work[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP16_HELP">
<Text>[COLOR_POSITIVE_TEXT]Religious Idologies[ENDCOLOR][NEWLINE][NEWLINE]When you founded a Religion you get a new Reformation Belief.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP16">
<Text>[COLOR_POSITIVE_TEXT]Religious Idologies[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP17_HELP">
<Text>[COLOR_POSITIVE_TEXT]Local Trader[ENDCOLOR][NEWLINE][NEWLINE]+2[ICON_GOLD] for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP17">
<Text>[COLOR_POSITIVE_TEXT]Happy Trader[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP18_HELP">
<Text>[COLOR_POSITIVE_TEXT]Specialist Trader[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_GOLD] Gold for each Trading Post and +1 Gold for every [ICON_GREAT_PEOPLE] Specialist.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP18">
<Text>[COLOR_POSITIVE_TEXT]Specialist Trader[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP19_HELP">
<Text>[COLOR_POSITIVE_TEXT]Foreign Deals[ENDCOLOR][NEWLINE][NEWLINE]+3 [ICON_GOLD] Gold for each City and shows all [ICON_CAPITAL] Capitals on the map.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP19">
<Text>[COLOR_POSITIVE_TEXT]Foreign Deals[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP20_HELP">
<Text>[COLOR_POSITIVE_TEXT]Eco Research[ENDCOLOR][NEWLINE][NEWLINE][ICON_SPECIALIST]Specialist consume -50% [ICON_FOOD] Food and +1 [ICON_HAPPINESS_1] Happiness for each 10 [ICON_CITIZEN] Citizen.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP20">
<Text>[COLOR_POSITIVE_TEXT]Eco Research[ENDCOLOR].</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP21_HELP">
<Text>[COLOR_POSITIVE_TEXT]Puplic Research[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_RESEARCH] Science for each City and +3 [ICON_RESEARCH] Science for the [ICON_CAPITaL] Capital .</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP21">
<Text>[COLOR_POSITIVE_TEXT]Puplic Research[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP22_HELP">
<Text>[COLOR_POSITIVE_TEXT]Cultural Research[ENDCOLOR][NEWLINE][NEWLINE]+2 [ICON_CULTURE] Culture from each Academy and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP22">
<Text>[COLOR_POSITIVE_TEXT]Puplic Research[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP23_HELP">
<Text>[COLOR_POSITIVE_TEXT]Golden Dream[ENDCOLOR][NEWLINE][NEWLINE]50% [ICON_HAPPINESS_1] Happiness is added to your [ICON_RESEARCH] Science.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP23">
<Text>[COLOR_POSITIVE_TEXT]Golden Dream[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP24_HELP">
<Text>[COLOR_POSITIVE_TEXT]Art Community[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness and + [ICON_CULTURE] Culture for each City.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP24">
<Text>[COLOR_POSITIVE_TEXT]Art Community[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP25_HELP">
<Text>[COLOR_POSITIVE_TEXT]Art Monument[ENDCOLOR][NEWLINE][NEWLINE]Provides a free [ICON_CULTURE] Culture building in each of your own Cities.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP25">
<Text>[COLOR_POSITIVE_TEXT]Art Monument[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP26_HELP">
<Text>[COLOR_POSITIVE_TEXT]Art Tourism[ENDCOLOR][NEWLINE][NEWLINE]+2 [ICON_CULTURE]Culture for every World Wonder and +1 [ICON_CULTURE] Culture for each Trading Post.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP26">
<Text>[COLOR_POSITIVE_TEXT]Art Tourism[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP27_HELP">
<Text>[COLOR_POSITIVE_TEXT]Modern Art[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_CULTURE] Culture for every [ICON_GREAT_PEOPLE] Specialist and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP27">
<Text>[COLOR_POSITIVE_TEXT]Modern Art[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP28_HELP">
<Text>[COLOR_POSITIVE_TEXT]Hansa[ENDCOLOR][NEWLINE][NEWLINE]Provides a free [ICON_GREAT_PEOPLE] Merchant and allowes to annect City States.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP28">
<Text>[COLOR_POSITIVE_TEXT]Hansa[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP29_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Hope[ENDCOLOR][NEWLINE][NEWLINE]Provides a free policy and 1+[ICON_HAPPINESS_1] Happiness for each Tradingroute.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP29">
<Text>[COLOR_POSITIVE_TEXT]New Hope[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP30_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Colonies[ENDCOLOR][NEWLINE][NEWLINE]+100% Settler construction in your [ICON_CAPITAL] Capital.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP30">
<Text>[COLOR_POSITIVE_TEXT]New Colonies[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP31_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Era[ENDCOLOR][NEWLINE][NEWLINE]+5 [ICON_HAPPINESS_1] Happiness and +100[ICON_TOURISM] Tourism when a Great Admiral is born.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP31">
<Text>[COLOR_POSITIVE_TEXT]New Era[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP32_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Live[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_PRODUCTION] Production +1[ICON_FOOD] Food and +1 [ICON_GOLD] Gold for each Fisher Boat and +25 [ICON_GOLD] Gold for Tradinmissions.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP32">
<Text>[COLOR_POSITIVE_TEXT]New Live[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP33_HELP">
<Text>[COLOR_POSITIVE_TEXT]Touristic Travel[ENDCOLOR][NEWLINE][NEWLINE]+10 [ICON_GREAT_PEOPLE] Great Merchant appairing and +1 [ICON_HAPPINESS_1] Happiness for each Hotel.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP33">
<Text>[COLOR_POSITIVE_TEXT]Touristic Travel[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP34_HELP">
<Text>[COLOR_POSITIVE_TEXT]Trade Union[ENDCOLOR][NEWLINE][NEWLINE]+3 [ICON_GOLD] Gold and [ICON_PRODUCCTION] Production in the [ICON_CAPITAL] Capital and +10%[ICON_GOLD] Gold for [ICON_CONNECTED] Cityconnection.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP34">
<Text>[COLOR_POSITIVE_TEXT]Touristic Travel[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP35_HELP">
<Text>[COLOR_POSITIVE_TEXT]Secret Plans[ENDCOLOR][NEWLINE][NEWLINE]Steal Technologies +50% faster.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP35">
<Text>[COLOR_POSITIVE_TEXT]Secret Plans[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP36_HELP">
<Text>[COLOR_POSITIVE_TEXT]Charism Patron [ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_HAPPINESS_1] Happiness for each City and +1 [ICON_CULTURE] Culture for each stationed unit.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP36">
<Text>[COLOR_POSITIVE_TEXT]Charism Patron[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP37_HELP">
<Text>[COLOR_POSITIVE_TEXT]Golden Patron[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_GOLD] Gold for each Trading Post and starts a Golden Age.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP37">
<Text>[COLOR_POSITIVE_TEXT]Golden Patron[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP38_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Deals[ENDCOLOR][NEWLINE][NEWLINE]+1 [ICON_HAPPINESS] Happiness for each Tradingroute.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTP38">
<Text>[COLOR_POSITIVE_TEXT]Golden Patron[ENDCOLOR]</Text>
</Row>
<!--ORDER-->
<Row Tag="TXT_KEY_POLICY_CCTPORDER1">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR][NEWLINE][NEWLINE] +15% [ICON_GOLD] Gold for each City [ICON_CONNECTED] connected</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER2">
<Text>[COLOR_POSITIVE_TEXT]Order Milicia[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Milicia[ENDCOLOR][NEWLINE][NEWLINE] +5 [ICON_HAPPINESS_1] Happiness for each garrisson.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER3">
<Text>[COLOR_POSITIVE_TEXT]Order Annection[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Annection[ENDCOLOR][NEWLINE][NEWLINE] Allowes to annect Cit Staes and +2 [ICON_PRODUCCTION]Production for each Trading Post.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER4">
<Text>[COLOR_POSITIVE_TEXT]New Order[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPORDER4_HELP">
<Text>[COLOR_POSITIVE_TEXT]New Order[ENDCOLOR][NEWLINE][NEWLINE] +1% [ICON_PRODUCTION] Production for each Specialist, +5[ICON_PRODUCTION] Production in the [ICON_CAPITAL] Capital and +5 [ICON_HAPPINESS_1]Hapiness</Text>
</Row>
<!--FREEDOM-->
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM1">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Order Trade[ENDCOLOR][NEWLINE][NEWLINE] +1 [ICON_HAPPINESS_1] Happines for each 5 [ICON_CITIZEN] Citizen</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM2">
<Text>[COLOR_POSITIVE_TEXT]Free Socíety[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Free Socíety[ENDCOLOR][NEWLINE][NEWLINE] +10% [ICON_GREAT_PEOPLE] Great People in all City and +1 [ICON_HAPPINESS_1] Happines for extra luxary</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM3">
<Text>[COLOR_POSITIVE_TEXT]Human Socíety[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Human Socíety[ENDCOLOR][NEWLINE][NEWLINE] +25% [ICON_FOOD] Food in all City and Golden Ages are +50% longer.</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM4">
<Text>[COLOR_POSITIVE_TEXT]Trading Corporations[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPFREEDOM4_HELP">
<Text>[COLOR_POSITIVE_TEXT]Human Socíety[ENDCOLOR][NEWLINE][NEWLINE] +25% [ICON_GOLD] from Trademissions and +1[ICON_FOOD] Food from Trading Post.</Text>
</Row>
<!--AUTOCRACY-->
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY1">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_UCCTPAUTOCRACY1_HELP">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR][NEWLINE][NEWLINE] +10% [ICON_FOOD] Food in all Cities</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY2">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY2_HELP">
<Text>[COLOR_POSITIVE_TEXT]Agri Plan[ENDCOLOR][NEWLINE][NEWLINE] +15% [ICON_PRODUCTION] PRODUCTION in all Cities</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY3">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY3_HELP">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR][NEWLINE][NEWLINE] -50% [ICON_PRODUCTION] Goldcost for buying items in all Cities </Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY4">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR]</Text>
</Row>
<Row Tag="TXT_KEY_POLICY_CCTPAUTOCRACY4_HELP">
<Text>[COLOR_POSITIVE_TEXT]Collectiv Constructer[ENDCOLOR][NEWLINE][NEWLINE] +1 [ICON_HAPPINESS_1] Happiness for each Tradingroute and +5[ICON_CULTURE] Culture in the [ICON_CAPITAL] Capital</Text>
</Row>
<!--Vanilla update-->
<Update>
<Set Text="+100% [ICON_PRODUCTION] Construction Bonus for Settlers in your[ICON_CAPITAL] Capital" />
<Where Tag="TXT_KEY_POLICY_COLLECTIVE_RULE_HELP"/>
</Update>
<Update>
<Set Text="+2 [ICON_GOLD] Gold for all Landroutes and +1 Gold from every Pasture"/>
<Where Tag="TXT_KEY_POLICY_CARAVANS_HELP"/>
</Update>
<Update>
<Set Text="-50% [ICON_GOLD] Gold maintaince for road and railroads and +1 Gold from every Pasture"/>
<Where Tag="TXT_KEY_POLICY_TRADE_UNIONS_HELP"/>
</Update>
<Update>
<Set Text="+25% appairing of [ICON_GREAT_PEOPLE] Great Scientist and +1 [ICON_RESEARCH] Science for each Lumbermill"/>
<Where Tag="TXT_KEY_POLICY_HUMANISM_HELP"/>
</Update>
<Update>
<Set Text="+2 [ICON_PEACE] Faith for each Temple and Shrine"/>
<Where Tag="TXT_KEY_POLICY_ORGANIZED_RELIGION_HELP"/>
</Update>
<Update>
<Set Text="Provides +5 [ICON_PEACE] Faith in the [ICON_CAPITAL] Capital. Piety is the best to get a early Religion."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_PIETY_HELP"/>
</Update>
<Update>
<Set Text="A free Settler appairs neear the [ICON_CAPITAL] Capital and +1 [ICON_CULTURE] Culture for each City. Liberty is the best for quick expansion."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_LIBERTY_HELP"/>
</Update>
<Update>
<Set Text="A free Warrior appairs neear the [ICON_CAPITAL] Capital and gain [ICON_CULTURE] Culture each time you kill barbarians. Honor is the best for military dominance."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_HONOR_HELP"/>
</Update>
<Update>
<Set Text="+1 [ICON_CULTURE] Culture, +1 [ICON_FOOD] Food, +1 [ICON_SCIENCE] Science, +1 [ICON_GOLD] Gold and +1 [ICON_PRODUCTION] Production in the [ICON_CAPITAL] Capital. Tradition is the best for a small Civilisation."/>
<Where Tag="TXT_KEY_POLICY_BRANCH_TRADITION_HELP"/>
</Update>
</Language_DE_DE>
Like ever any thought or critism is welcome.