beewyka819
Warlord
I'm getting a bug where my game crashes on turn 335ish, I posted the logs on the testing page yesterday so go to that thread to see them
[252562.890] Invalid Reference on Units.Class - "UNITCLASS_MIGRANTWORKER" does not exist in UnitClasses
[252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds
[252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds
[252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds
Yeah I knew that some mods weren't needed, like the no pottery, it was just to late to remove them mid-game, Quick Turns basically toggles quick combat/movement during AI turns to speed things up. Does CCTP already fix Lake Victoria? And the two warmonger debuff mods do do different things, one increases the amount of warmonger points needed to be considered a warmonger, the other decreases the amount of warmonger points you get through war actions. All the others, good to know! EDIT: Oh nvm, I get it, you mean Lake Victoria fix and the other debuff mod will also load as useless. K*You should remove all of this improvements mods, we use every improvement in CCTP that was released for vanilla CiV.
*Barbarians-Unlimited EXP is not needed we have similar XP settings.
*Buildings Upgrade System i wouldnt suggest this one because we use other cost formula in CCTP.
*Diplomacy-Warmonger Debuff if you load this mod before CCTP, its just useless.
*Lake Victoria Fix the same like Diplomacy-Warmonger Debuff.
*Less Warmonger Hate the same like Diplomacy-Warmonger Debuff.
*Quick Turns dont know this.
*RED Modpack/Hotfix/Xtreme could be incompatible.
*Religion- No AI Free Pottery not needed.
*Separate Great People Counters not needed.
This unit is not from the CCTP mod!
Code:[252562.890] Invalid Reference on Units.Class - "UNITCLASS_MIGRANTWORKER" does not exist in UnitClasses
This also is not from CCTP, its probably from the Trading Post grow into Cities mod.
Code:[252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds [252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds [252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds
So you see there are a lot of reasons why there can be a imcompatibility and or crashes.
Also RED seems to be compatible, it's just that units it doesn't support appear at their default size, while the others are smaller and look different. I haven't seen any problems with it in the past.*You should remove all of this improvements mods, we use every improvement in CCTP that was released for vanilla CiV.
*Barbarians-Unlimited EXP is not needed we have similar XP settings.
*Buildings Upgrade System i wouldnt suggest this one because we use other cost formula in CCTP.
*Diplomacy-Warmonger Debuff if you load this mod before CCTP, its just useless.
*Lake Victoria Fix the same like Diplomacy-Warmonger Debuff.
*Less Warmonger Hate the same like Diplomacy-Warmonger Debuff.
*Quick Turns dont know this.
*RED Modpack/Hotfix/Xtreme could be incompatible.
*Religion- No AI Free Pottery not needed.
*Separate Great People Counters not needed.
This unit is not from the CCTP mod!
Code:[252562.890] Invalid Reference on Units.Class - "UNITCLASS_MIGRANTWORKER" does not exist in UnitClasses
This also is not from CCTP, its probably from the Trading Post grow into Cities mod.
Code:[252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds [252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds [252562.671] Invalid Reference on BuildFeatures.BuildType - "BUILD_TRADING_POST" does not exist in Builds
So you see there are a lot of reasons why there can be a imcompatibility and or crashes.
Last version we released so far
Hotfix for the latest civ patch
Anyway we will release the next version next week before xmas.
Iam very busy with tweaking the final parts together.
Ok I will wait for that release then until I test again.
Is the latest patch mandatory or is the mod still working without it?
Where is my game?
Well, Gilgamesch, didn't indicated precisely the year of mentioned Xmass ;]