CDG Series Discussion Thread

With CVI announcement I proudly announce in advance my deity challenges to establish optimal play for fastest finishes times (so no roleplaying, fooling around, etc.) ;)

However I think participation should be high enough to have two different challenges (if only game will be good enough :please:)

Not impressed with the cartooniness though, and I fear for their proven track record of buggy bugs...

Exactly my thoughts...
 
Personally, I like the points system for several reasons... If this was just "choose a map, play, and post a story" I'd lose interest.
It also sounds like we have won you over to the idea that turn-of-victory does not need additional promotion! Did you say you are on Mac?

Anyone going to pony up the $60-$80+ for CIV VI on October 21st?
Gobbledygook, consentient, myself, and I am sure a few others need this CDG series to at least last until the Mac version ships!
 
Am I reading this correctly: Civ6 is coming out in September but the Mac version won't be out until later?

Yes, I'm on a mac. Yes, I'll also be buying a PC (I was thinking about doing it anyways but this clinches it).

Regarding turn times: I still like to see how my finishing time compares to others. A t220 victory with 10 points is more impressive to me than a t280 victory with 18 points, but both are jobs well done.

Edit: Are there any sneak previews?
 
With CVI announcement I proudly announce in advance my deity challenges to establish optimal play for fastest finishes times (so no roleplaying, fooling around, etc.) ;)

However I think participation should be high enough to have two different challenges (if only game will be good enough :please:)

I'm all for this, as I don't have enough time to play this game anyways...

Exactly my thoughts...

I'm more worried about the bugs than the graphics, I learned not to care about graphics when Wind Waker came out for the gamecube. Bugs however? Totally unacceptable. Everything gameplaywise though, and the changes they made, sounds as if they've been studying our forums for the last two years.

It also sounds like we have won you over to the idea that turn-of-victory does not need additional promotion! Did you say you are on Mac?


Gobbledygook, consentient, myself, and I am sure a few others need this CDG series to at least last until the Mac version ships!

Windows 10 can be installed on a mac and it only costs about $150ish max. Dual boot!

Am I reading this correctly: Civ6 is coming out in September but the Mac version won't be out until later?

Yes, I'm on a mac. Yes, I'll also be buying a PC (I was thinking about doing it anyways but this clinches it).

I've heard scary things about surface-books, but the surface pro can probably run this game just fine. But if you're gonna join the PC master race, you're gonna have to build your own out of parts and then mod a case to look like a shark cage.

Edit: Are there any sneak previews?

I haven't seen anything, they timed all the articles to release today it looks like. I've seen no videos yet.

Google “Steam Machine”. I might go that way myself. The Wii U was a bust.

I'm not sure about those steam machines though, you might as well just spend the extra $400 and get a good PC that will last five-ten years. Maybe update the graphics card every 3 years too. Steam machines are too cramped and Steam OS probably won't even play Civ 6.

The Wii U wasn't a total bust, it has Mario Maker, good Zelda HD remakes, Super Smash Bros, and... Ok it was a bust.
 
Everything gameplaywise though, and the changes they made, sounds as if they've been studying our forums for the last two years.

Well, that would be great, but I'm really not so sure about it.

They really should look in Acken mod though (really difficult deity level, war as important part to victory, etc..)
 
Well, that would be great, but I'm really not so sure about it.

They really should look in Acken mod though (really difficult deity level, war as important part to victory, etc..)

I still need to try that, I've read it and tried to make sense of what he balanced but I think I'm just going to have to try it out myself.

I think they went in the right direction by creating 12 different city districts, and by making technological advances dependent on what you've improved. I'm really looking forward to not having to wait until turn 25+ to find my marbles when I steal a worker on turn 10. And the hybrid 1UPT that they are discussing sounds like it could fix many problems, but I am afraid it will also create more if they don't do it right. I hope they take it away completely for non-military units, that was by far my greatest hatred of 1upt! There was no reason not to let me keep all of my GP in one city! [pissed]

I hope they came up with a new way for the CIV's to think on Immortal and Deity though, whatever makes them tick now is impossibly annoying. Better troop movement, policy choice, and city placement must be included for sure!
 
I really hope Acken claims one of these in the future, I can't wait to see how others fare when confronted with Deity (or DemiGod for that matter)!

I just cannot go back to playing the unmodded game. It feels so lackluster to me. Not just the difficulty, it's everything.

With CVI announcement I proudly announce in advance my deity challenges to establish optimal play for fastest finishes times (so no roleplaying, fooling around, etc.) ;)

I'm really excited! Did you play that Austria Space Victory game? I think it was CDG 6 or 7, I'm unsure. I have yet to finish that-
 
I really hope Acken claims one of these in the future, I can't wait to see how others fare when confronted with Deity (or DemiGod for that matter)!

Yes, it's great idea. However I don't play civ anymore and not sure if I swallow this bait ;)

I'm really excited! Did you play that Austria Space Victory game? I think it was CDG 6 or 7, I'm unsure. I have yet to finish that-

Yes, it was CDG#8. I've finished on 204T, fastest was Blatc - 199T (on replay).
 
With CVI announcement I proudly announce in advance my deity challenges to establish optimal play for fastest finishes times (so no roleplaying, fooling around, etc.) ;)

However I think participation should be high enough to have two different challenges

I'm all for this

consentient, myself, and I am sure a few others need this CDG series to at least last until the Mac version ships!

I really hope Acken claims one of these in the future, I can't wait to see how others fare when confronted with Deity (or DemiGod for that matter)...I just cannot go back to playing the unmodded game. It feels so lackluster to me. Not just the difficulty, it's everything.

Well...quite a lot to digest there, and quite a lot for me to share with you guys.

So, point #1: Re: More than one challenge series. Today, a number of separate trains of thought collided in the Grand Central of my mind. Since a) I have been playing modded games almost exclusively since I finished the last CDG; and b) the CDG maps that I didn't provide have been unmodded and there is no sign of this changing in the future; and c) Civ 6 looks pretty crap to me on first glimpse; and d) I've been playing on Windows (on my Mac, more on that later); and, most importantly, e) the mod I've mainly been using is the NQ mod (designed for MP but excellent on SP)...

...I've decided to start another challenge series, with the first map to be released in the next few days (calm yourself Grendel ;) )

I hope that no one will see this as a rival to the CDG, and I hope that many of you will take the time to play both. I myself will certainly play many CDG maps if I like them. But I want to start this new series with the NQ mod for the above reasons, and because it adds so many completely new dimensions to the game. I've communicated with the mod's maker and have his blessing and his support.

Among other benefits too innumerable to mention all of them, Patronage and Exploration have become really interesting, powerful and worth exploring. When combined with the NQ maps made by Hellblazer, the games are just totally awesome, IMO. So I second YCJ's sentiments about the unmodded game. Hard to find a comparably enjoyable game.

The games I've played on NQ mod SP are also quite a bit harder, and therefore more challenging in the original sense of the Deity challenge concept.

So, point #2: About a series based on ModAcken... I would also like to see this, and I think he will start one eventually, but he has been fairly busy in his personal life for a while, as I gather it.

And point #3: Mac players.

Wild_Woojsha said:
Windows 10 can be installed on a mac and it only costs about $150ish max. Dual boot!

This. I don't know why I didn't think to try it before, actually. Civ 5 runs more smoothly, overheats far less (no crashes so far), and gives access to far more extensive modding. So I'm gonna be playing on Windows all the time from now on.

One more thing though. There are ways of getting Windows onto a Mac that don't involve spending $150. I'm neither endorsing these methods or telling anyone how to do it, but a resourceful person might very well work them out for themselves once they know it's possible.

So, once again, please don't see this new series as a rival or a snub to the people who took over the CDG when I left it. It might have been 'my baby' once, but I gave that baby away, and my respect goes to the people who continued it brought it up.

My aim with the new series is singular: to provide truly challenging maps in the open style of the DCL, to be played with the NQ mod which breathes new life into a 6 year old game.
 
I will probably be playing some of those juicy Hellblazer NQ maps then. I play multiplayer every now and then so I keep up with the NQ mod and I have to say I absolutely love it. Especially the changes to warfare seem really well thought-through to me and the new social policies are just fantastic. Now everything is really good in its own way.

My only gripe is that even with the NQ mod, where the AI receives significant buffs, like all GP being on a separate counter for example, it's still not really a challenge, because the AI simply can't win.

I will gladly play for finishing times or achievements though, that sounds like a lot of fun.
 
With CVI announcement I proudly announce in advance my deity challenges to establish optimal play for fastest finishes times (so no roleplaying, fooling around, etc.) ;)

However I think participation should be high enough to have two different challenges (if only game will be good enough :please:)

About a series based on ModAcken... I would also like to see this, and I think he will start one eventually, but he has been fairly busy in his personal life for a while, as I gather it.

So, once again, please don't see this new series as a rival or a snub to the people who took over the CDG when I left it. It might have been 'my baby' once, but I gave that baby away, and my respect goes to the people who continued it brought it up.

My aim with the new series is singular: to provide truly challenging maps in the open style of the DCL, to be played with the NQ mod which breathes new life into a 6 year old game.

Three new series possibly? That'll make CIV VI come a lot faster. I say we start them all as soon as possible, its not like they'll be going anywhere once their released. We can always wheel back around.

I had my own idea for a series, since that seems to be what we're doing today. I think we should have a CIV and Map IGE cookoff, where we strive to create the craziest maps with IGE and judge the best one to play out of the pack. We can call it the map of the month, and anything can be included as long as its set to standard speed and a few other standard settings, no map packs, etc. etc. etc. That ought to last until CIV VI is actually playable...
 
My only gripe is that even with the NQ mod, where the AI receives significant buffs, like all GP being on a separate counter for example, it's still not really a challenge, because the AI simply can't win...I will gladly play for finishing times or achievements though, that sounds like a lot of fun.

If you can get a Domination win on the first map I post, then I'll be mightily impressed. Personally, I think that the AI, especially the aggressive ones, can make even good players that build a number of units early on, have significant problems. But we'll see... ;)
 
"It might have been 'my baby' once, but I gave that baby away"

Reminds me of a certain Charlie Chaplin movie :hatsoff:

Sadly I blow really hard at domination, but I've been trying to step my game up so I'll do my best with that map!
 
Three new series possibly?

Maybe I wasn't clear enough, but I gonna start my challenges with civ VI release, in this new game, not now.

Due to current participation and game age (civ V) I don't think adding new challenges gonna work, but I don't play anyway...
 
I think he was referring to the CDG, to consentient's NQ Mod challenge and to a possible Acken Balance Mod challenge, not sure though.
 
Maybe I wasn't clear enough, but I gonna start my challenges with civ VI release, in this new game, not now.

Due to current participation and game age (civ V) I don't think adding new challenges gonna work, but I don't play anyway...

Ahhh I was wondering about the inconsistency there, what you said earlier makes more sense. Well, I'm probably going to wait for the first steam sale unless the winds change and I have $60.00 lying around, so it'll be Civ V for me for a while.

I think he was referring to the CDG, to consentient's NQ Mod challenge and to a possible Acken Balance Mod challenge, not sure though.

I was referring to those three, my silly IGE series, and a possible IronfighterXXX 100-turns-or-bust series that would draw people back from the dead if he actually did it for V. I feel teased... Civ VI better not suck! :shake:
 
If I will make a series based on my mod I need to say I will really... cant' really keep waiting for a perfect version especially with how limited my free time has suddenly become.

So let it be said here. V6 is coming this week end or the next and a challenge map thread will be made on that day. YCJung is motivated so maybe I'll see with him if he's interested to make it himself. I think you can safely generate maps from the v6 experimental. I doubt I'll touch save games logic before release. I'd start with immortal for the first game as an intro. Don't want to scare away newcomers not ready to face the angry AI and who became too fat eating cupcakes with civ5 AI. Also probably with one of the (so far) 4 changed civs : Byz, Assyria Carthage and Rome.
 
If I will make a series based on my mod I need to say I will really... cant' really keep waiting for a perfect version especially with how limited my free time has suddenly become.

So let it be said here. V6 is coming this week end or the next and a challenge map thread will be made on that day. YCJung is motivated so maybe I'll see with him if he's interested to make it himself. I think you can safely generate maps from the v6 experimental. I doubt I'll touch save games logic before release. I'd start with immortal for the first game as an intro. Don't want to scare away newcomers not ready to face the angry AI and who became too fat eating cupcakes with civ5 AI. Also probably with one of the (so far) 4 changed civs : Byz, Assyria Carthage and Rome.

Wow, you're on version 6 already? The last time I was tempted to try it 4 had just been released...

I will happily jump head-first into whatever maps are made, despite the fact that I am the king cupcake-connoisseur in this game. I vote for Assyria first personally, they don't get much love in the game. This announcement will bring much happiness to these parts. :woohoo::clap::dance::salute::bounce::eekdance::w00t::thanx:

EDIT: I think this announcement will bring more excitement to this forum than the CIV VI announcement actually...
 
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