don't tend SE cities to grow bigger than with a CE, where you aim at having that magic 20 population per city?Wodan said:The same way you manage it with a CE.
don't tend SE cities to grow bigger than with a CE, where you aim at having that magic 20 population per city?Wodan said:The same way you manage it with a CE.
acidsatyr said:Pure SE should never have any cottages. Ever. Even conquered cities that might have some cottages should be changed to farms. Exception in very few cases in a late game. All cities in SE except production cities should have some specialist assigned sooner or later.
If player has 25% cottage cities, that’s not pure SE but hybridE.
Awesome! I'll add you to the list.Shillen said:Sure I'm up for playing a game. My SE will only have cottages in the capital.
You can't, that I'm aware of. That's why we provided the Excel file and also asked for a text file (use Notepad to edit it).kniteowl said:I have an "Auto Log" txt File that Records events but it never record the number of hammers whipped and it also includes the AI events So How Do I include the Number of whipped hammers and Excludes AI Events on my "Auto Log"?
If you ever reach a size where a number of your cities are experiencing health problems, there are three options (under any economy). (1) Seek out something that will give added health, (2) utilize something you already have, or (3) do nothing.Enigma256 said:don't tend SE cities to grow bigger than with a CE, where you aim at having that magic 20 population per city?
InFlux5 said:Does anyone know of a good thread that discusses how to set up a SE? Do you need to run Caste System for the whole game?
UncleJJ said:I don't agree with your view of what a SE is at all. Your view is simplistic and extreme. The corresponding purist view of a CE would forbid any use of specialists at all. That simply leads to a situation where nearly all forms of economy are classified (by you) as Hybrid Economy (HEc) and what use is that? You end up a large group of diverse economies that all are classified as hybrid.
If we had that purist method of classifying economies, this very large group of HEc needs to be broken down into largely cottage versions CE-HEc, and the specialist heavy versions, SE-HEc so we could analyse them further. But when you look at the SE end of the hybrid spectrum (i.e. a SE with a few cottages) you'll find far greater similarities with the pure SE than with the CE-HEc. The same is true for the cottage intensive end of the hybrid spectrum.
Sorry, but your simple approach is easy to advocate but useless since it doesn't get us any further on in the debate. I think Wodan has the definition of what a SE is (and is not) about right for the purpose at hand. We can analyse and re-define the SE, if necessary, in the light of the data we gain from this exercise.
acidsatyr said:My view is extreme, because of what it is. Pure SE is called pure exactly because it relies on specialist only. Both commerce and research should come from specialist in this economy, never from cottage, absolutely never in the early game (pre civil service for example), and ONLY later in the game in special cases. In pure SE cottages are never built by player UNLESS later in the game you capture a city which has most tiles covered with mature cottages, and is detrimental for player to turn them back into farms. In all other cases, maximum growth of the city is favored and maximum number of scientists assigned.
acidsatyr said:A pure CE is an economy where you rely on research and commerce ONLY from cottages
kniteowl said:BTW about the Slavery Thing, It's 30H per pop right? and 60H if you include Forge or Organised Religion (for Buildings) because of the Slavery bug.
That really is an extreme version. Have you done any write-ups of games you have played this way? In particullar I wonder how you reaserch writing without cottages.acidsatyr said:My view is extreme, because of what it is. Pure SE is called pure exactly because it relies on specialist only. Both commerce and research should come from specialist in this economy, never from cottage, absolutely never in the early game (pre civil service for example), and ONLY later in the game in special cases. In pure SE cottages are never built by player UNLESS later in the game you capture a city which has most tiles covered with mature cottages, and is detrimental for player to turn them back into farms. In all other cases, maximum growth of the city is favored and maximum number of scientists assigned.
kniteowl said:Captured Wonders: If I Capture The Piramids in my SE game, Am I allowed to Switch to Representation? Or Do I have to Wait for Constitution?
If I capture a Wonder in my SE game & Not capture a Wonder In My CE game because the AI didnt Complete it or another AI completed it before that AI, then should the games be allowed to be compared? Or would the results be too skewed? Especially wonders that change the face of the game like The Great Library. besides I wouldn't want to raze a City with a high population and good location just becuase of a Wonder there that would change the comparable results.
BTW about the Slavery Thing, It's 30H per pop right? and 60H if you include Forge or Organised Religion (for Buildings) because of the Slavery bug.
Is it the overall number of hammers? or is it Total number of Hammers Whipped Minus Overflow that I record on the Log txt?
MrCynical said:Correct assuming you're running patch 1.61 vanilla. The slavery bug was fixed in Warlords.
Include the overflow, since is still hammers that were produced by the whip rather than convetionally. (Anyway it's simpler just to multiply the number of pop whipped by the appropriate number than to mess around with not counting overflows).
Agreed with what Dr.EJ says.Dr Elmer Jiggle said:Wodan started a good thread on that a few months ago. Make sure you the full thread, since if I remember correctly, some of the ideas in the initial post aren't exactly right and were corrected in some of the discussion.
HOW to run a specialist economy
Also search for threads started by futurehermit. There are several from this summer that were very in depth.
As for Caste System, no, you don't need to run Caste System for the whole game. In fact, although it might be useful at times, you don't really need to run it at all. It's often (mostly? always?) better to run Slavery.
Yep... when picking spots for new cities I beeline for rivers and lakes. Skip over otherwise tasty grassland areas (unless they have a couple of food resources)... if you keep closed borders you can settle them later.InFlux5 said:I noticed that fresh water becomes very important if you are going for a SE. At times I would forget that that was my goal and found a city without enough food/fresh water to support scientists and still grow.
Use Slavery to whip the Library. This should often be the very first thing you do in a new SE city, IMO.InFlux5 said:Also, it takes longer to get a library up and running than to plop down a couple cottages.
MrCynical answered this already. He's exactly right... Please wait. It would bias the test.kniteowl said:Captured Wonders: If I Capture The Piramids in my SE game, Am I allowed to Switch to Representation? Or Do I have to Wait for Constitution?
Good question. I'd say we leave this up to your judgement. Most of the time it should be okay to just go with the flow. But, if you have big concerns, it might be ok to go into WB and give the wonder to your CE game, or delete the wonder from your SE game and give it to that AI. I don't know how MrCynical or others would feel about using the WB for that. Regardless, it really depends and it's hard to give a "pat" answer that will work in all situations.kniteowl said:If I capture a Wonder in my SE game & Not capture a Wonder In My CE game because the AI didnt Complete it or another AI completed it before that AI, then should the games be allowed to be compared? Or would the results be too skewed? Especially wonders that change the face of the game like The Great Library. besides I wouldn't want to raze a City with a high population and good location just becuase of a Wonder there that would change the comparable results.
Not silly at all. In fact, I'm going to put my answer over there.VoiceOfUnreason said:Doesn't all this argument belong in the thread where the rules of the test were negotiated, rather than in the test results thread? No? Silly me.
Awesome... would you like me to add you to the list?VoiceOfUnreason said:I'm hoping to contribute an entry....
You might be right, 20% or so might be better.slowcar said:i think the setup is quite ok, 35% cottages are too high for a SE economy imo, valid point by acidsatyr.
Wodan said:Use Slavery to whip the Library. This should often be the very first thing you do in a new SE city, IMO.
Good alternatives, I agree.Dr Elmer Jiggle said:I think I'd whip a granary first. Granaries make whipping so much more efficient that I don't think I'd ever whip something without building a granary first except in emergency situations like whipping military or trying to finish a wonder.
Edit: I'd also consider whipping a forge first for similar reasons, but that's more debatable.