Dammit, I just typed a response and the BB killed it. Well, I'll try to remember it all. I apologize if it's disjointed now.
acidsatyr said:
Second, in my personal experience, optimal path in the early stages of a game, (pre CoL or even pre Civil Service) shouldnt include building cottages. The reason behind this is that early game favors working resources, rather than building cottages. You dont have time or need to build cottages this early, whether or not youre going for CE or SE later on.
If you don't build cottages in your capitol early, then you miss out on Bureaucracy. Yes, it hurts your early SE a little bit. However, it greatly helps you after civil service. A little bit of foresight pays dividends.
acidsatyr said:
What I meant to say with that, when I was contrasting CE and SE, is that research and commerce in CE comes from cottages only, and never from specialists.
Didn't you just say that the later CE has specialists? Which, of course, will provide research and commerce.
acidsatyr said:
The amount of beakers you get from GP farm in CE is nothing when compared to what you get from cottages.
Whoa. My CE often has a super-science GP farm which routinely turns in more research than 5-6 of my commerce cities.
Do you not ever use a super-science city? I'm wondering if we're comparing apples to oranges here.
acidsatyr said:
It is not unrealistic utopian ideal, its the only way I actually play now,
I think that's part of our difference of opinions.
The whole point of this thread is to compare different play styles and to get people to think outside of the box. Whatever "box" each of us is in, maybe there are other play styles which will outperform our own play style. It depends on the game, and pros and cons of different play styles will be different.
Whenever anyone says "I always play like this" or "never do that" it raises my eyebrows. It's just so foreign to my thinking. For one thing, I would have gotten bored with the game months and months ago.

For another, I'm just too inquisitive and interested in experiencing variety. Not just here... heck, I order something new in a restaurant simply because I haven't had it there before.

How will I know if the swordfish isn't better than the "same old" steak I always get, if I don't give it a go?
Yes, sometimes half my plate gets thrown out. On the other hand, I'm often pleasantly surprised. And, I like to think I have a pretty enjoyable life. That's what I'm here for. Certainly not to sit on my butt drinking miller lite every night, eating the same pre-packaged meal and watching tv.
Sorry, got a little carried away there.
acidsatyr said:
I just finished playing this way on immortal with Shaka with success. I was too lazy to write down any info and am certainly too lazy to do this game again with cottages.
Wait a minute... it sounds like you're saying, "had some success / won a game, but have no data on other strategies = ergo other strategies are inferior."
That
can't be what you're saying... right?
acidsatyr said:
And I dont understand your question. Do you actually get in such a deficit that you have to have cottages even to research something trivial like writing?
It's a reasonable question. He's saying before Writing, you don't have Scientists. Thus, the only research is from oddball commerce (occasional river, coast, or resource tile). CE has the same commerce PLUS cottages, thus CE would outperform SE prior to Writing, by a great deal. At least, that's basically what he's asking. Like I said, a reasonable question.
Well, here's what
I do. First, eyeball for a gold mine or something. CE has difficulty working a no-food tile, but SE it's trivial. Especially before Writing. A single gold mine is HUGE commerce early game.
Second, I often get chariots, and that's it, before going for Writing. Sometimes a minor divergence to go for a religion or fishing. However, I often avoid the expensive military techs. Many players think you HAVE to get BW or IW if no copper, or Horse Riding. Look at the costs, though. Those are the 3 most expensive techs on the early menu!
Anyway, Writing is very cheap, and you can get it no problem. By then my cities are sizable and I can switch to Mines to produce Libraries while I'm working on BW. Any cities without a couple of mines can whip the Library as soon as BW is complete.
You could, of course, go for BW before Writing. Doesn't really matter... it'll come out about the same. The point is, though, when you're playing SE you don't necessarily want to spam all the early techs and then get Writing as an afterthought. That should be obvious, but without sitting and thinking about it, it may not be.
acidsatyr said:
I have 3 cities max before CoL. Anything beyond that is overkill, I think thats why people really on cottages that early, they spawn 8 cities early thinking space is power. Space isnt power that early in the game.
Not sure I agree. Having cottages in your capitol will give more money to pay for the added maintenance of 4+ cities, sure. Is that bad? Not when you get a huge payoff when you get Bureaucracy. Plus, you have a bigger empire and don't necessarily have to switch to warmonger mode to expand. You can be peaceful if you like. It's nice to have a choice instead of "do or die".
As long as it has farms or food, the 4th city will support 2 scientists pretty fast. So, it's hard for me to buy that 3 cities is the magic number.
On the other hand, I see where your style is equally viable. Not having villages/towns when you get Bureaucracy means you have to run merchants in the capitol, which dilutes your GPP. Or, you give up on Bureaucracy and run Vasslage. Which, frankly, you'll probably
have to have since you're forced to play warmonger now.
Seems to me that both styles are good ways to play, and I'm not going to condemn one or the other. Even if someone is too lazy to participate in the test, it'd be nice if we could use this thread to open our eyes and to experiment with the swordfish.
Wodan