Here is the beta version of the Celtic Mod. In it, the Celts are made a full Civ by trading places with the Carthaginians (although the Carthaginians are now more of a civ than the original Celts). This was based on the original RFC 3000 BC with all civs unlocked The British Isles have been slightly enlarged to accommodate competition between Celts and English.
I was testing the Celtic AI by starting a game with the Maya or Vikings just to see what it would do. They weren't making any attempt by the Vikings to colonize the British Isles. I altered the Settler Maps, but now (since I have to run in CrossOver) the game has taken to crashing again before the Vikings can finish their autoplays. I got the Maya to load once, and the Celts had colonized all of Gaul and Iberia, although no central Iberia (they take the Carthaginian city at Gibraltar and form their own in the north). Maybe somebody with a proper PC install can test Celtic AI with the Vikings and later civs, and let me know if I did anything wrong with the DLL.
I'm very interested in comments and suggestions, but please be kind, this was my first ever BTS mod and my first attempt at python and C++.
Tremendous thanks to many of you on the forum, but I have to single out Baldyr as deserving of special mention. Others including Cethegus and Rhye himself have also contributed in essential ways.
The File:
http://www.filefactory.com/file/a2012a2/n/RFC_with_Celts.zip
Things that still need to be done:
-Celtia needs to have an entry in the civiliopedia
-for some reason, after my last recompile of the dll to improve settler maps, everyone now appears as "X Peoples" in the main menu, but everything else seems to be working right.
-Make the Celts more willing to expand into the British Isles(?)
I was testing the Celtic AI by starting a game with the Maya or Vikings just to see what it would do. They weren't making any attempt by the Vikings to colonize the British Isles. I altered the Settler Maps, but now (since I have to run in CrossOver) the game has taken to crashing again before the Vikings can finish their autoplays. I got the Maya to load once, and the Celts had colonized all of Gaul and Iberia, although no central Iberia (they take the Carthaginian city at Gibraltar and form their own in the north). Maybe somebody with a proper PC install can test Celtic AI with the Vikings and later civs, and let me know if I did anything wrong with the DLL.
I'm very interested in comments and suggestions, but please be kind, this was my first ever BTS mod and my first attempt at python and C++.
Tremendous thanks to many of you on the forum, but I have to single out Baldyr as deserving of special mention. Others including Cethegus and Rhye himself have also contributed in essential ways.
The File:
http://www.filefactory.com/file/a2012a2/n/RFC_with_Celts.zip
Things that still need to be done:
-Celtia needs to have an entry in the civiliopedia
-for some reason, after my last recompile of the dll to improve settler maps, everyone now appears as "X Peoples" in the main menu, but everything else seems to be working right.
-Make the Celts more willing to expand into the British Isles(?)