Celtic Noble Spearman

I have been attempting to do some xml modding of my own and have (for my personal use) created a number of new civs including Prydain, Gaelic, Anglo Saxon and Guanches. These civs use some of your graphics so basically i am asking your permission to put these on the website.

If that is not possible obviously thats fine. I have been using them for my own games for some time anyhow and have derived loads of enjoyment from them. So thanks.:D


Sure you can use any of my work you like. I only ask that you give me credit for what ever work you use.:goodjob:
 
Thanks, Rest assured that I will continue with these "oddball" units:lol:

Errrr... I'm a few months late on this, but I should mention that many of your units are included in RFRE. Keep up the good work :goodjob:

If you're looking for any direction, the units RFRE could use are 400-600AD units. Franks, Vandals, Eastern Roman...

The mod is only 25M if you want to take a look at it to see what could use help.
 
Well EBCIV is based from 272bce until 14ad. I don't plan to use and of the Franks, Vandals, or Eastern Romans so I doubt you will find any units created for those factions specifically, but if any fit, then by all means use them.
 
Good evening gentlemen,
I am sorry for resuscitating this thread but I am going nuts with the integration of this unit.
I can't find out how to write the ArtDef and what Unittemplate I should use.

It would be very nice if someone could give me a hint or the full code of the entries in the UnitInfox.xml and the ArtDefines_unit.xml.

Thank you a lot!

SepticStreets

PS: This Unit looks great! Good work!
 
Hi, obviously the paths need to be changed because this is for my personal civ but this should work. I just copied this from my files.

<UnitArtInfo>
<Type>ART_DEF_UNIT_PICTISH_WARRIOR</Type>
<Button>Modules/Custom Civilizations/Britons/Arjos/Arjos_button.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom Civilizations/Britons/Arjos/Arjos.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Modules/Custom Civilizations/Britons/Arjos/Arjos.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

if this does not work for any reason then let me know
 
Good evening gentlemen,
I am sorry for resuscitating this thread but I am going nuts with the integration of this unit.
I can't find out how to write the ArtDef and what Unittemplate I should use.

It would be very nice if someone could give me a hint or the full code of the entries in the UnitInfox.xml and the ArtDefines_unit.xml.

Thank you a lot!

SepticStreets

PS: This Unit looks great! Good work!

Bagdemagus has it right. This model uses the Spearman.kfm, nothing too out of the ordinary with this one :p
 
Tanks a lot, guys!
I used the Phlalanx-Stuff for the Model. Now it works perfectly.

Thanks again,

SepticStreets
 
Just looked at the art def example i sent you, sorry but you need to change the "Act as Ranged" from a 1 to a 0 else it will think its a bowman just noticed that!

Anyway cheers.
 
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