Ruin
Warlord
70 AD
Learn Feudalism against my will. It causes an explosive growth in Celtic bureaucracy. A pyramid of overlapping, hierarchical government agencies spring up, and consequently mandate that all swordsmen wear armor at all times. I point out that this armor offers no protection, but regulators claim that it will prevent them from traveling at unsafe velocities. Despite being King, for once I'm unable to get my way, but I manage to insert a "grandfather" clause to protect - or not protect - my existing... 41,000 Gallic Swordsmen.
Troops continue to advance towards Pamplona. Isabella panics and offers me 19 GPT for peace. I tell her to give me a few decades to think about it.
I promise Ronan that if the Mayans besiege Tulum, I'll send a relief force, but it could take a while to get there, so he should try to muster some of the locals.
(Meta: I have never understood why, when you get a city in a peace treaty, all of the inhabitants are your nationality. My best guess is to give players a fair shot, because if culture flips were turned on, these cities would flip back virtually instantaneously and therefore be worthless - or in the case of Tulum, more worthless. Also wonder if gifted cities have the same one turn grace period against flips. In my experience they do.)
On the Jaen front, the border patrol is doubled, and I mull a catapult-less assault on that city, but since my troops would probably accidentally destroy the town, I decide against it.
Learn Feudalism against my will. It causes an explosive growth in Celtic bureaucracy. A pyramid of overlapping, hierarchical government agencies spring up, and consequently mandate that all swordsmen wear armor at all times. I point out that this armor offers no protection, but regulators claim that it will prevent them from traveling at unsafe velocities. Despite being King, for once I'm unable to get my way, but I manage to insert a "grandfather" clause to protect - or not protect - my existing... 41,000 Gallic Swordsmen.
Troops continue to advance towards Pamplona. Isabella panics and offers me 19 GPT for peace. I tell her to give me a few decades to think about it.
I promise Ronan that if the Mayans besiege Tulum, I'll send a relief force, but it could take a while to get there, so he should try to muster some of the locals.
(Meta: I have never understood why, when you get a city in a peace treaty, all of the inhabitants are your nationality. My best guess is to give players a fair shot, because if culture flips were turned on, these cities would flip back virtually instantaneously and therefore be worthless - or in the case of Tulum, more worthless. Also wonder if gifted cities have the same one turn grace period against flips. In my experience they do.)
On the Jaen front, the border patrol is doubled, and I mull a catapult-less assault on that city, but since my troops would probably accidentally destroy the town, I decide against it.