If the gap between frigate and destroyer is too long, then maybe we can fill it by adding a Pre-Dreadnaught ship in between.
In 19th-early 20th century naval warfare terms, sure.... but in the big sweep of history, not so much - either one should be annihilating an age of sail ship with cannons but be pulverized by a ww2 battleship with much more speed and longer range guns.Just to clarify: A my suggestion was for a Pre-Dreadnaught, not a Dreadnaught. Big difference
The most logical and easiest to comprehend is to have Longswords -- Arquebusiers --Musketmen and Crossbows -- Gatling Guns.
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If the purpose is to merge two lines of units, then the Pikemen & Longswords make a much better mix. They can both upgrade to Arquebusiers at Gunpowder then to Musketmen at Smokeless Powder.
| Ranged | Horse/Armor | Soldier | Vanguard Ancient Era |Archer|Chariot Archer||Spearman
Classical Era |Composite Bowman|Horseman|Swordsman|
Medieval Era |Crossbowman|Knight|Longswordsman|Pikeman
Renaissance Era ||Lancer||Arquebusier
Industrial Era |Gatling Gun|Dragoon||Musketman & Rifleman
Modern Era |Machine Gun|Landship||Infantry
Atomic Era |Bazooka|Tank||Airborne & Mechanized Infantry
IMHO this is what we're looking for.
Oh, yeah, that's weird too. I'd remove that. There is no need to be making gatling guns into elite units, I think they should return to the GEM design where they were defensive units.The Iron requirement for Gatling Guns is also a sore point.