Certain clarifications.....

Andre

Chieftain
Joined
May 14, 2002
Messages
68
Must players really research all technologies in a particular age,except for the optional ones, before they can officially advance to the next technological age? Since techs require, depending on their nature, at least 6 to even up to 24 or 30 turns to be fully researched and only 1 tech can be researched at a time.......advancing to the next age will take horrifically ages...a shocking eternity.....
 
Originally posted by Andre
Must players really research all technologies in a particular age,except for the optional ones, before they can officially advance to the next technological age?

Yes, you have to possess them, but there are plenty of other ways to accuire techs than to research them on your own.
 
But then one can easily spend a few thousand years on just the researching of techs.....and the game'll then start to get most unbearably monotonous
 
I'm not really sure what you're saying. :confused: Are you saying that you want all the techs up-front and then take over the world?

Researching techs is part of the game, not the sole purpose. You have to mange your empire within the constraints.

To research techs faster, you can build libraries, universities and later research labs. You can increase the proportion of tax sent to research. You can trade for techs with the AI.

If you want a game with no (or limited) research, try some scenarios.
 
What Ainwood said. :)

Further, the AI civs trade techs between themselves very frequently, causing them to almost leap through the tech tree. The best thing you can do is often to set taxes to 90 % and then buy techs from the AI. Until you have a decent empire up and running, that is. (This usually happens sometime in the middle ages.) Selling excess luxuries for tech is also often a good idea, as is demanding tech for peace treaties and such. Those tactics are good if you are developing slowly while all AI´s are way ahead of you. If, on the other hand, you develop slowly and all AI´s are way behind you, I advice you to try a higher difficulty level.
 
What I'm asking is whether it's ABSOLUTELY NECESSARY for a particular civ to research ALL non-optional techs before it CAN advance
 
I believe so.
It really doesn't take that long the early turn go quickly. Before education if you have the great library (requires literature) you can specilize to the advance you want and get the other tech as the AI's learn them
 
doesn't take very long? bronze working already takes up some 24 turns, writing 28, iron working 32......goodness....that might well take me into the A.Ds
 
Have you increased your science spending?
Its in the domestic advisor screen

As you get more cities you make more money
as you make more money more is spent on research
As you spend more on research advances come more quickly.

Also years between turns shrink in 4000BC its 50 years/turn at the end of the game it's down to 1 year/turn
 
I've already boosted science spending to 90%.....but still...progress is still so numbingly sluggish
 
Yep, that is often the case early in the game. Hence the advice to accuire tech by trading with or extorting your neighbours. If you were to discover everything by your own it would surely take a very long time, in fact such a long time that you will be far behind all other civs and eventually loose the game. AI civs trade tech very frequently and you would be wise to adapt the same strategy, at least until you have an empire that is large and developed enough to do its own research. :)
 
And sometimes I won't even be halfway through the acquisition of techs in the early A.D.years....and the developmental progress of my cities is most mediocre indeed
 
Andre: That's why you start with a settler and a worker. The worker is to improve your civ's infrastructure, hence generating more income and research for you.

Plus if you start off near a river source, expand your civ along it, and soon you'll have plenty of huge income generating cities, techs are no longer a problem.

As going for the techs, there's a strategy. I usually go for Bronze Working, The Wheel and Iron Working. Bronze Working is a prerequisite for Iron Working, The Wheel and Iron Working for discovering the two most important resources in the Early & Middle Ages. After that, I go straight for The Republic, period.

It is only after changing your government to Republic that the science will start to flow, taking like average of 5 turns per tech. After that, just keep building libraries. Soon, you'll be in the Middle Ages and be ahead from the other civs in terms of tech. Hope this helps :)
 
Andre, you'll also find that technological development can sometimes seem unbearably slow in the early game. Stick with it, and if you mananage to build a respected civilization, you'll find that the later tech tree comes much more quickly than the depressing 38 turns to discover bronzeworking (or whatever it may be!)
 
the problem with science is that it is
TOO RELATED to the size of YOUR EMPIRE.
THAT IS IMPOSSIBLE!

you should NEVER be able to develop COMPUTERS
IF you don't EVEN have 1 University!!
think about it! why was china technologically backward?
when japan made of islands can be way up there?

you can't achieve this in civilization....
why? because the reprograming sux!
a library easily pumps more then 50% more.
and I want the ability is set them at a range than "50%" :mad:

think of country if they have no school and library,
how backward should their technology be? 3rd world country?
but here, pure superior size = advanced civilization!? :p
no wonder everyone who play regent up are EXPANIONIST! :cry:

[crazy mode]this have got to change,
I don't care what fraxis think!
THEY ARE WAY WRONG!
THEY TOOK AWAY THE FUN OF SCIENCE OBJECTIVE
THEY DESTROY WARFARE WITH SUPER"SPEAR"MEN
THEY MAKE CULTURE TOO SLOW TO GROW A COMFORTABLE BORDER.
THEY GOT BUGS INFESTATION PROBLEMS TOO,
ON THE "A" WITHOUT THE "I" :eek:
[/crazy mode]

they make the game..... just another game.....
it is sad.... I have seen what fraxis can do!
they could have make another legend!

I will still support them,
I and working on a realism modpack soon.
If possible, it will have a 4th science improvement (school)
with all the other tweak, i hope civilization3 can rule again.
 
yea....science and research isn't all....and the combat programming really, I have to say this, sux to the absolute core.....it leaves far too much to chance and probabilty-there's always that unneglectable chance that your spearman my fall to an archer, when for most of the time before it wins unceasingly against them...why can't there be fixed, specific values for attack and defense which make up military capability like in aoe? Sort of really sorts things out....

Chance, chance, CHANCE!
 
Approximately after roughly how many hundred years do ya guys then hit medieval?
 
I usaully hit the Middle Ages at about 500 A.D., but of course before that I would've found lots of goody huts with techs to give to you and after trading many techs with other civs.
 
Originally posted by Andre
Approximately after roughly how many hundred years do ya guys then hit medieval?

It is heavily dependent on the level you play on. On the higher levels, you have to beg, borrow and steal to keep up. You should be able to keep up better on the low levels. However, it is still easier to set your science low, your gold high, and buy techs early on. Only with the Republic should you try to gain the lead.
 
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