CFC.COM, the MES/NES: A Second Chance

:bump:

Please let this be alive.
 
Not sure about it. :( There are several problems with my RL, mostly that I don't have much free time from work, and right now that FT is mostly devoted to working on my masters and on my writing projects. Second problem is that some people seem to have dropped from this NES. Finally, I have realized that trying to play in this way is pretty much impossible, because, to keep the game forward, players and modders have to be there almost constantly.

I really, really do not want to do this, but I do not feel there is an actual future with this RPG. Something similar may work if the format is different, but it is clear that what I have been using does not work well within a forum.

If any of you guys feel up to trying to mod another NES using my ideas, you have my blessings, and perhaps my playing if I like it and have the time.

As a consolation prize, some of the things I had planned for the future.
  • The Revenant plague has its beginning in the city of London, the trading center of the world at the time. The Acebees dropped two poor schmucks with the dormant illness, and when it became expanded enough, they used a third schmuck (an "end of times" prophet) to activate it. You would have had to go to London and use the ship's scanners to find the original Revenants and take them away for their use in a vaccine. The medic, if he was good enough, would then be able to create a vaccine and start using it to protect the living people and "kill" the Revenants.
  • You would arrive to the Hub and be given a few days of R&R while your ship got upgraded. Anything you brought with you from Revenant Earth could be sold for some cash, and allow you to get more things.
  • During your R&R period, the Acebees decide to break the treaty and directly attack the Hub. You manage to escape, but your ATL controls get fried, and you are jumped to a random timeline. From then on, you would only be able to jump between TLs you have already visited, or your home TLs. Anything else would require you to jump blindly.
  • The second world you would arrive to would be Fanhunter, where you would be able to either help La Resistencia or Alejo.
  • In each world, you might find agents from the Acebees, who, since they are at war with the Hub, will not doubt in either attacking you directly or through other people. If you manage to capture one of them alive, you would pretty much become heroes, since you would become the first to do this. Of course, killing them and taking all of their things would also be welcome, since the Hub could then study these things to find ways to defeat the Acebees.
  • Other worlds in the sack would be: Harry Potter, 1984, one where Elvis is God, a visit to EQ's ABNW or TWTUD, perhaps Warcraft, probably Command & Conquer (both Red Alert and Tiberium)...

Again, I am really, really sorry. But, well, even if it lasted so little (even shorter than the previous one), I hope that I did it well enough.
 
I'm certainly not going to join another one of your NESes, man. I mean the two times its been the exact same thing!
 
It's like that with most of his NESes. Just looking at old NESes, they rarely last more than 7 pages.
 
Precisely. But of course the last two being exactly the same thing, the comparison is even more painful.
 
Milarqui has good ideas. Just can't follow through. Problem is that the ideas are too good to not join a lot of times.
 
90% of NESes last for 7 pages. Most NESes don't go for longer than like 7 updates, my first NES included. Its not that out there.

Seriously though, I'm a bit sad that this NES is over. I think it might have gone a little bit better if we had a bit of guidance - like, I spent ages working out what to do because I had no idea what I was meant to do now. Sandboxes are like, my greatest fear. :p

But yeah, I was looking forward to this. Good luck on your masters though :)
 
These things happen. It's sad, though. :(
 
I think I know what are the main problems with this.

First, it is that some rules are a bit complicated. Even for me. Because trying to assign actions to any of the seven main stats, and then combining that with the abilities, was difficult to do.

Second, my hope was that you tried to speak through the thread about the actions you had to take, and then follow through with them. Instead, there was confusion, most people asked me (several times, at that) what they had to do, some even ignored that and went to do their own thing, requiring me to point this out, and, finally, a few took days to even say anything. I do not blame you guys entirely for this, perhaps if I had said when I wanted those orders to be written and sent this could be avoided.

Third, the system used to update does not fit well with RPGs. In RPGs, the Mod and the players have to be in almost constant contact, to ensure that the PCs can react instantly to any events. Instead, in here the actions have to be planned out in advance, and that makes it hard to ensure your correct reactions to the events.

Fourth... well, although the idea behind this was really, really good, the development was certainly not. I tried to capture the spirit of AH.com The Series and I failed. And if any of its writers are reading this, I apologize.

What I could have done to improve this:
- Instead of forcing all players to be on the same ship, each player gets his/her own ship, with their own crew and their own supplies. The player becomes the captain, but can fulfil whichever role they want (pilot, mechanic, medic, trader...), while the other members of the crew do other things.
- The backstory would be the same. Access to timelines would be limited to worlds that are known to the Hub, but either through accidents or through player exploration, new Earths can be found.
- The Hub would offer missions, with cash and other things as rewards, for the players. Especially big missions would provide for great modifications to the ship.
- Player orders would be less specific, more directed at leading his crew and general actions.
- Updates would be more general, as well.
- Your ship is still your base.
- No stats. Everything goes in your abilities. Makes for a more flexible thing (and less complicated for my mind).
- Races other than humans could be allowed, as long as they are human-looking (so no orcs). Maybe cyborgs.
- Magic would remain the same.
- There would be shops of many kinds. If you want to buy in a certain shop, ask around.
- Initial weapons would be basic ones (one of several kinds), although magical foci would have any form.

Of course, all of this would only be if I actually have the time to do it. I'd love to play it, though, if someone else decides to give it a try as a Mod.

A few of these ideas come from the sadly defunct M&ANES II: Reign of the Ashlord. That was a great idea for a RPG NES, even if it lacked some things...
 
Back
Top Bottom