I think I know what are the main problems with this.
First, it is that some rules are a bit complicated. Even for me. Because trying to assign actions to any of the seven main stats, and then combining that with the abilities, was difficult to do.
Second, my hope was that you tried to speak through the thread about the actions you had to take, and then follow through with them. Instead, there was confusion, most people asked me (several times, at that) what they had to do, some even ignored that and went to do their own thing, requiring me to point this out, and, finally, a few took days to even say anything. I do not blame you guys entirely for this, perhaps if I had said when I wanted those orders to be written and sent this could be avoided.
Third, the system used to update does not fit well with RPGs. In RPGs, the Mod and the players have to be in almost constant contact, to ensure that the PCs can react instantly to any events. Instead, in here the actions have to be planned out in advance, and that makes it hard to ensure your correct reactions to the events.
Fourth... well, although the idea behind this was really, really good, the development was certainly not. I tried to capture the spirit of AH.com The Series and I failed. And if any of its writers are reading this, I apologize.
What I could have done to improve this:
- Instead of forcing all players to be on the same ship, each player gets his/her own ship, with their own crew and their own supplies. The player becomes the captain, but can fulfil whichever role they want (pilot, mechanic, medic, trader...), while the other members of the crew do other things.
- The backstory would be the same. Access to timelines would be limited to worlds that are known to the Hub, but either through accidents or through player exploration, new Earths can be found.
- The Hub would offer missions, with cash and other things as rewards, for the players. Especially big missions would provide for great modifications to the ship.
- Player orders would be less specific, more directed at leading his crew and general actions.
- Updates would be more general, as well.
- Your ship is still your base.
- No stats. Everything goes in your abilities. Makes for a more flexible thing (and less complicated for my mind).
- Races other than humans could be allowed, as long as they are human-looking (so no orcs). Maybe cyborgs.
- Magic would remain the same.
- There would be shops of many kinds. If you want to buy in a certain shop, ask around.
- Initial weapons would be basic ones (one of several kinds), although magical foci would have any form.
Of course, all of this would only be if I actually have the time to do it. I'd love to play it, though, if someone else decides to give it a try as a Mod.
A few of these ideas come from the sadly defunct
M&ANES II: Reign of the Ashlord. That was a great idea for a RPG NES, even if it lacked some things...