Good idea, Gengis. I
knew there was a better name.
The only thing to really learn is the concept of the Power Level. This acts both as your character's level and armor for combat.
Example for battle:
Superevie is ambushed by a monster! Oh no!
Superevie's Power Level is 3, while the monster's is 5.
The chance that Superevie has of beating this abomination is her Power Level divided by the monster's Power Level.
In other words, her chance of winning is 3 divided by 5, or 3/5, or 60%. The reason she has a better chance than she should is because the player's Power Level is significantly stronger than an enemy's.
So now I roll what is equivalent to a five-sided die. I don't have one, so I'll roll for the same number of sides.

The different kinds of dice used will also represent the different factors that may occur in the midst of a battle.
Because she has a 60% chance of winning, the numbers to root for are the lower 60%, or 1-3 out of 5.
Yay! Superevie got a 2, so she hit the monster. I next roll for weapon damage, which will depend on the weapon's value itself. Let's just say that I got an 8, so the monster lost 8 hit points.
The situation is different for the monster. If the monster wants to hit Superevie (attack, not ask her out

), it has to roll her Power Level
or lower. Again, I'll roll more than one die if the Power Level is above the number of sides I have.
Superevie's Power Level is 3, so the number rolled has to 3 or lower in order for her to be hit.
The number rolled is 9, so the monster missed! This goes on until either side loses or runs away.
I did elaborate a bit more, but hopefully that clears things up.
