CFC ConQUEST ~ An Epic RPG

If there is still an opening I'd like to play.
 
Originally posted by CivCube

...Do you understand the rules well?

I don't really get it yet. :cry: can you make em a little clearer? Somone?
 
Personally I think you should change "saving throw" to "reflexes" or "dextarity" or something like that. Might help with clarifications.
 
Good idea, Gengis. I knew there was a better name. :crazyeye:

The only thing to really learn is the concept of the Power Level. This acts both as your character's level and armor for combat.

Example for battle:

Superevie is ambushed by a monster! Oh no!

Superevie's Power Level is 3, while the monster's is 5.

The chance that Superevie has of beating this abomination is her Power Level divided by the monster's Power Level.

In other words, her chance of winning is 3 divided by 5, or 3/5, or 60%. The reason she has a better chance than she should is because the player's Power Level is significantly stronger than an enemy's.

So now I roll what is equivalent to a five-sided die. I don't have one, so I'll roll for the same number of sides. :p The different kinds of dice used will also represent the different factors that may occur in the midst of a battle.

Because she has a 60% chance of winning, the numbers to root for are the lower 60%, or 1-3 out of 5.

Yay! Superevie got a 2, so she hit the monster. I next roll for weapon damage, which will depend on the weapon's value itself. Let's just say that I got an 8, so the monster lost 8 hit points.

The situation is different for the monster. If the monster wants to hit Superevie (attack, not ask her out :p ), it has to roll her Power Level or lower. Again, I'll roll more than one die if the Power Level is above the number of sides I have.

Superevie's Power Level is 3, so the number rolled has to 3 or lower in order for her to be hit.

The number rolled is 9, so the monster missed! This goes on until either side loses or runs away.

I did elaborate a bit more, but hopefully that clears things up. :)
 
Originally posted by CivCube


Nothing yet, but I'll start the game very soon. Do you understand the rules well?

I think so. Can we choose which world to start out in? :)
 
Originally posted by puglover


I think so. Can we choose which world to start out in? :)

Sure thing. There will be an area from which the group can choose where to go next.

I just put up the stats on the first page. The classes shall be available for your choosing shortly.
 
I don't have time to check back that often. Give my seat so someonelse (that is, if I still have a seat) ;)
 
OK, Aphex. Yeah, we are a tad maxed out. :p
 
intersiting stuff, though you'll have to forfive a beginner (never played this stuff before really, but if cubes' made it, must be good :)
 
Time to choose classes! These will be the occupations that each of you will have in the group. Only one class for each person.

Scout - Has better long-distance vision than others. Is usually the first to spot the enemy. +2 ability when it comes to vision-based tasks. - DIBS

Negotiator - The diplomat of the group. +2 ability when it comes to diplomacy with others. - DIBS

Tracker - The one to search the environment for any clues and such. Excellent for stealth. +3 on this kind of tasks. - DIBS

Soldier - When brute force is necessary, this is your person. +3 on strength-related tasks. - DIBS

Entertainer - Oh my, that was hilarious, dude! +4 on pleasing wary persons.

Naturalist - Has a gift with the flora and fauna of the world. +2 on dealing with the wild.

Source - The real brain of the group. Can have an encyclopediac knowledge of something sometimes. +3 on deciphering some unintelligible thing. - DIBS

Doctor - Can heal the sick and wounded. +3 on medical stuff.

Mafia - Reads between the lines. Can sometimes see the motive behind the man. +2 when it comes to finding secret things in society. - DIBS

Technician - A science wonk. Likely that he or she can invent something out of scarce supplies or can get doors open by picking locks. +3 on ingeniuity. - DIBS

Targeter - Knows his ways when it comes to sneaking up to someone. This guy can make for an excellent assassin or infiltrator. +4 on this sort of task. - DIBS
 
I wanna be a soldier!!
 
my two first choices are already taken?!? oh well :/ I'll be the
Negotiator
sounds like an important leadership type ability :D
 
also, i possible, I call dibbs on being leader! :D
 
Originally posted by Xen
also, i possible, I call dibbs on being leader! :D

I second that motion! :D
 
Sure I'll have Xen be leader, why not?

I'll be the Technician.
 
I would like to submit my bid for leader of the group. If no one will have me, I will acknowledge Xen as a leader.
 
All the remaining traits are pretty freaking weak. I nominate myself as an assasin. So how bout it Civcube? I'm sure there's some kick @#$ ability you can give to that.
 
I choose the stealth guy( if there is any )
 
Back
Top Bottom