CFC: Fastest STANDARD SETTINGS Deity Science Victory

I am under the impression that the same style of play for Menelik would be much harder since (only) 15% faith into science and culture means you need to earn around 660 fpt on most of your cities to translate to 100 science and culture which is only possible in later stages of the game. If you spam stone hewn chruches, your cities might be production starved amongst other problems. DotA, Sacred Path and Desert Folklore are very competitive, unless you open with a builder I am not entirely sure if you can pull off WE.

But Menelik should be better with Jesuit Education. Reliquaries might be strong early game for Menelik if you have an early relic or Kandy or Yerevan to farm some relics, but you don't really want to invest in apostles to generate relics.

I agree with you. I was thinking of a gameplay around HS, campuses and TS with Jesuit Education and probably World Church. It is probably less good than Peter but a sub 200T looks doable.
 
this is all super interesting, personally I have very rarely bought/chopped in monuments but I will try that out now! I think culture is most important by far in the midgame, hence fast monuments should be really good. it's why Rome is so incredibly, after all.
 
Son of a biscuit. Turn 150 Rocketry into squeaking a sub-200 science victory. Turn 199 SV, 1938 Score (could have dumped Faith and gold into more score, oh well)

Pretty much perfect dirt. Supremely defensible, early natural Wonder for Astrology-boost, Lahore close by while I'm running a Faith economy. You really only have to build/capture one developed Encampment and Lahore Corps can runaway with the game.

But then Cryptography, schmiftography, my Spaceport in Nizhniy Novgorod blows up, their Industrial Zone TWICE. Ultimate Pingala gets kicked out of St. Petersburg incapacitating him for 5 turns, taking 5 turns to get back to work, all the Project-bonus Turns lost. I guess the counterspy there was taking a nap.

I frequently had to build or rush-buy Shrines to keep blizzards from turning my Holy Sites into just Holy Sites. Then you have to spend time repairing the Shrines when you would probably rather be doing something else. Work Ethic is a lot of work to maintain.

Voidsingers to have a place for the ridiculous amount of Great Works Russia creates and to turn Faith into not-Faith. Kongo got torn to shreds early by Hungary, Poland and Maori or I would have had an amazing place to swap those GW out for vast sums of Gold.

Arabia picked a fight with my dear Lahore, which they did not win, then tried to convert some of my cities. They were eaten in a one-two Protectorate-Holy War. Netherlands had nice Campuses and Holy Sites, and never should have Denounced me if they wanted to live. Rome and I were mates almost throughout, because they couldn't find a good route through my suzerained Military pair defending my Northern approach.

I had to do something! I was about to get booted off the list! ;) I suppose I could submit the turn 209 Menelik one i did a few weeks ago but sub-200 seems to be the name of the game these days. Probably try Bull Moose Teddy next.




Spoiler :
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Voidsingers to have a place for the ridiculous amount of Great Works Russia creates and to turn Faith into not-Faith.
Hey @Casualty of war ! Nice to see you with another game. Hate to be 'that guy', but since you're using Voidsingers, you aren't playing a standard settings game. You can post it in the other CFC thread (non-standard settings) though.

@All: anyone else recently played a game with any of the two modes on and posted it in the standard settings thread?
 
Argh! Thwarted!

Meh, not really. I can do better. Those early Governor slots feel like cheating anyway.

Back shortly with a Bull Moose-Granada submission. Or, honestly, vanilla Gran Colombia is just silly for any victory condition.
 
So SS and Apocalypse are okay for non-standard victories?
Yeah, the idea of the 'fastest' threads is to find the absolute fastest way to reach them, manipulating all you want (without cheating) in your favor. :)
 
I don't think I can use this one either. Diety, Continents, all else vanilla:


That is a funny start! I tried the last save you posted. Am at turn 100 now. The game has been good, but I do think continents is a lot harder than lakes. It is so much more cramped. I think it is potentially 175ish, but not faster than that.
 
Hi - new to this part of the Civ6 Forums. I just managed a T161 Science Victory (or maybe T160, I always forget if the game officially ends when you hit "Next Turn" or the turn that opens after the movie plays). I think it qualifies for the HoF.

Teddy (Bull Moose)
Deity Difficulty
Standard Speed
Standard Size
Continents
8 Civs / 12 City States
No reloads, had not played map before
I have all the New Frontiers and other DLC but no mods.

If it counts, I would be happy to write it up. I worked very hard on planning each turn so the game took forever, actually I was spurred to finish the darn thing since the new update is coming out soon and I didn't want to risk corrupting my save.
 
Sorry, silly of me not to just read the first page! I assume this game counts according to the rules, so I will upload here the start file and the final save. I'll try and write up the game with some screenshots I in the next few days but here is a the starting spot.

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Spoiler :


Start looks just OK with most Civs but with Teddy the first 3 pop can all work Breathtaking tiles with +2c/2s. Took Earth Goddess Pantheon and hit Political Philosophy on T32 thanks to insane start. Built Scout/Builder/Settler/Settler to open. Levied Kabul and Babylon, and with their Warriors plus my own Archer and Horseman rolled over Indonesia capturing 4 cities by T50 - lucked out here as they lost at least two Warriors to barbarians that I observed, probably more in the fog. Rolled through Poland by ~T80 with Swords and Knights and then Japan ~T95, controlling the whole continent by T100.

Governor strategy was Amani first to levy Kabul and then promoting Liang four times to spam City Parks, each of which would push at least one (and often two or three) tiles to Breathtaking. After that Magnus (never promoted), Pingula (with 4 promotions), and eventually Reyna and Moksha each promoted four times to buy districts (using 3 extra titles from Casa).

Founded a religion with Jesuit Education and tried out Sacred Places. By the end of the game it was provisioning 24g/f/s/c per turn, not bad. Japan took Choral Music and I was happy to let it spread to almost all the Holy Site cities on the starting continent.

Hit Cartography on T90 and was super happy to find Geneva (and Cardiff) on an isolated island ~T100 so I could quickly get Suzerain of them. I levied 6 Swords from Geneva and sailed onwards, eventually finding Zulu. One of their cities was unwalled so I took it quickly and then upgraded Muskets and bought a Siege Tower to keep rolling over the rest of their (walled) cities. Knights and Muskets also landed on the other side of the second continent around T100 and rolled over China. Left Ottomans and Mali alone other than two short wars to pillage,

Great luck with city states: besides Geneva there were three other science ones: Babylon, Hatusa, and Mitla. Others were Preslav, Kabul, Singapore, Mexico City, Hong Kong, Cardiff, Yerevan, Kandy - kind of weird to have no culture or commercial in the game but Geneva and Hong Kong were great, and Kabul was helpful speeding the early game (healing from quick promotions really sped up advance). Left them all alone, though Singapore ended up getting conquered and I never invested to the effort to free them.

Late game I beelined Steel (T124) before Rocketry (T132) because I really wanted Eiffel Tower. It added +66s, +66c, and +110f by creating ~50 additional Breathtaking tiles. I wouldn't have had enough trees to chop Satellites and Lunar Landing in one city, but Hong Kong saved me and got them completed T137 and T138. Hit Globalization on T142, completed Mars Colony on T149. Exoplanet Expedition launched on T151. Unfortunately the end of the tech tree was not ideal and I had to complete all but one of the hidden techs (including tons of prereqs) before reaching Offworld Mission on T156. I was sloppy planning the Laser chops. Got 4 off the turn they unlocked, but had another 2 fall just short . Got one more Laser on T157 and four more on T158. With better planning I think I could have shaved one or maybe even two turns off the win.

Teddy was amazing and so much fun to play. Antiquities and Parks is like steroids for the early game, which makes most of the difference since Civ 6 is a snowball game. Overall I estimate Antiquities and Parks yielded ~10,000 base science and ~10,000 base culture (i.e. raw totals, would be more counting bonuses from Kilwa, Amundsen-Scott Research Station, etc.), though again having +4s/c at the start is what makes it really strong. Founding Fathers was also very helpful for flexibility.

I will write this up more clearly when I get a chance.
 

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Congrats! That is an amazing game! Love the strategy @Minou. I tried several maps with Teddy, but never got any game properly taking off even though the starts are amazing. Very cool that you manage to get Liang working. That requires a lot of forward planning! Looking forward to reading about it in detail.
 
Amen, Victoria! The amount of stupid ways I have ruined potential HOF games by not paying attention... letting Builders get captured because I pathed them instead of moving one tile at a time, forgetting to swap Techs/Civics to wait for boosts, clicking "next turn" before swapping policy cards. Last attempt I even ruined an almost perfect run because I forgot to launch the damn Mars Colony as I blissfully teched towards Exoplanet!

And of course, my #1 pet peeve, chopping a forest for a key Magnus build and then realizing with horror that tile was actually assigned to a different city! Still did two of those this game but I kept the other mistakes to a minimum.

For this one, I forbade myself from playing unless I could do so for at least half an hour without interruptions (I have a one year old and they actually mashed my keyboard and moved a Horsemen out of city range one game...)
 
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@Minou I would have been tempted, and failed to resist, making a Goddess of the Hunt/Temple of Artemis capital with that start. Nice work, and focus.
 
Goddess of the Hunt would have been nice, but Earth Goddess was worth tens of thousands of faith over the course of the game. I would have liked to get ToA but it went pretty early to an AI out in the fog.
 
Here is my write-up of the T161 Teddy Science game. It will probably take me a few days to complete.

TURNS 1-25

Spoiler :


Here’s the start. I admit I rolled a bunch of maps before settling for this one.

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This is a decent but not exceptional start for most Civs, but for Teddy it’s insane since the tile the Settler is standing on and both Deer and Sheep are breathtaking, the capital will produce 6.5s and 5.2c on Turn1!

After Settling in place, I sent the Warrior exploring west. He found and cleared a barb camp. He then hit the coast and headed north, contacting Preslav on T9 and Kabul on T11, earning a free envoy to both. Preslav is one of the least useful City States in the game, but Kabul is a lot of fun, and I certainly don’t mind an extra 2h in the capital for training early Builders/Settlers. The Warrior had great luck, as he popped a Relic (Silk Texts) from a hut, scoring me the all-important Earth Goddess Pantheon (T19) and allowing me to swap Urban Planning in at the next Civic completion. Soon after eh stumbled upon Zhnagye Danxia, scoring the Astrology boost and finding the a tempting spot for my second city. At this point the Warrior hung around the narrow strip of coast south of the wonder to keep the path for the Settler barb-free.
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Always wanted to find this wonder early, and this was my first chance to really do so!

Thanks to the insane Culture rate, I got CoL on T5 and started running God King right away in hopes of securing the Earth Goddess Pantheon. The capital started with a Scout, then a Builder and pair of Settlers. The Scout headed east, and meanwhile a Warrior from Babylon wandered up to Minou City on T9 for a free envoy. Great to see a blue City State so early in the game. In the end the Scout ends up being very helpful as he found a new continent in time for the FT boost (actually pretty hard to do with the super-high culture rate) and met Indonesia, and found a hut at T20 for the SWF boost, a great score since there was no way I would have completed a district in time for the boost otherwise and also because it fulfilled a quest from Babylon.
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The Scout fulfilled his role in finding the target of the first war. Thank goodness that mountain chain east of Minou City had a one tile gap in it!

The Builder hooked up Sheep, Deer, and Rice, scoring the Irrigation, HBR, and Craftsmanship boosts. Then the first two Settlers are trained quickly thanks to Early Empire completing at just T20, allowing both to be trained with Colonization. Governors arrived quickly as well thanks to culture. Amani headed to Kabul at T20. I am a huge fan of levying CIty States for early wars - those 4 Warriors plus 2-3 of your own Archers is often enough to take a few cities in the first 40 turns, or worst case to get some nice pillaging in. Liang was hired on T28. With most Civs I would prefer Magnus or Pingula, but playing as Teddy I wanted to rush to City Parks ASAP as each can create multiple Breathtaking tiles.

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Here is the state of the game on T25. The capital is churning out 12.5s, 9.8c, and 12f. The first Settler is heading for Zhnagye Danxia. I already have 2 City States under my control thanks to great luck with early meetings and quests. Amani has arrived to take control of Kabul, which reveals the wonder Ik-Kul to the north of Indonesia and I also sent the Mysticism envoy to Babylon to gain control of them as well. There are no Horses anywhere near my captial, but Kabul has one in the second ring so hopefully they will pasture them soon (the 20 Horses in my stockpile are from a hut). Note that Indonesia is very close a the crow flies, but a long march from Minou City because there is only a narrow gap in the mountain chain for units to funnel through.


 

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