Game version: 1.0.2.39(505793)
Map seed: 1636056475
Game seed: 1636056474
The game is built around the same philosophy as the Russian games I described in the Strategy thread, except I use work ethics and dance of the aurora instead of earth godess and choral music. What makes this map exceptional, and the game a bit different is Rapa Nui. That cs basically ensures you excellent culture throughout the game and no need for more than a couple of theater squares (to get the boosts and hold great works). You also have 4! Scientific CS, including Geneva. Although 1 quickly got killed off in my game, 3 is still great.
Early game:
Despite me calling this as an exceptionally strong map, the start was not that great. I focused on getting an early religion, including boosting GP points through projects. First and second city were strong, but third city was a brainfart. I dont know what I was thinking, but I saw a dessert tile, and thought Pyramids. I did not realize how poor production that city would struggle with the rest of the game... The fourth Settler I sendt straight into barbs, and I had to levy a cs army to get it back. =) Although those warriors turned out to be excellent scouts, so I dont know how bad it actually was. My two first scouts are sent to cirvumvent the world, which is needed to get the first goden age.
By turn 52 I had a solid start, but nothing exceptional. Then came Rapa Nui, and this turned into an extremly promising game. From that point I started taking the game more seriously and realized this could be an amazing game if I could only find another Scientific CS.
That I did! Then it was conquered... Then I found another Scientific CS, then another! =)
Mid game:
Again much the same as my Russian guide, except that Magnus did not tour the tundra cities, as they could hard build anything they wanted. Also only two Theater squares I did not need more. I finished Kilwa much earlier than before (turn 91).
I built the perfect city for mausoleum at Halica, only to place a district at the only valid spot for it... That was a bummer.
At turn 100 the yields are the best I ever had in any game with only 13 cities. It felt very good to slot in rationalism by turn 100, although I realized with no pop 10 cities, and few 3+ campuses the yields were not that great (only 8spt!)!
From turn 100-130ish it was all about planning boosts, and how to approach the end game. Here I messed up several things. Big Ben I planned on a flood plain... That does not work! Also I did not manage to get many of the boosts on the way to moon landing, which were very likly the biggest mistakes in the game.
District planning was also hard, as there were not that many great 3+ sites for campuses. By turn 132 I had 20 cities. I ended up with one more because of Aluminium shortage.
End game:
First spaceport could have been bought at turn 132, but it had to wait some more turns because I did not have enough money. Second Spaceport was also bought with money.
First two projects became a mix of worker boosts and chopping. I decided last minute to go for three spaceports instead of two, so I could spare some chops from the first spaceport.
Next two projects were all workers, and the laser projects were chopped mainly at Tambov with some help from the other two cities.
Biggest mistakes in the end game was missing some boosts, and losing control of my culture output after moon landing. That screwed the timing on the final part of the game a bit, and loosing suz of Geneva for several turns in the end game is a disaster as my science was not really that high.
Game finished on 167.
Some comments:
- This game was done peacefully. That probably slowed it down a bit, but Im unsure of how much as I dont have too much experience with conquering games. I should probably have wiped out Alexander, but I didnt dare, as I was afraid of messing up the relationship with the other AIs, and I needed that good relationship for gold trade. Korea also could potentially be a good target with their campuses.
- Gold is not that abundent on the map, so a bit more trading with the AI than preferable is required.
- I was struggling a bit with happiness, so ended up with 4 x entertainment complex and a waterpark.
- The map is fun!