preturn: nothing
(1) Zulu offer 6 Gold and TM for WM - why not, we need all the money we
can get. We have 7 Swordsmen to attack Seoul, backed up by 4 Mercenaries.
Quick calculation: 7 * 3 = 21, 4 defenders at 2 = 8 * 3 (as all are regular) = 21 --> attack barely feasible. The Mercenaries may have to wipe out 1 HP defenders. Only two of them are vet, but that should do - I attack.
1st Sworseman wins (2 HP left)
2nd Swordsman wins (1 HP left)
3rd Swordsman wins (2 HP left)
4th Swordsman wins (2 HP left)
another Spearman shows up

5th Swordsman wins (1 HP left)
another defender

6th Swordsman wins (3 HP left)
and another defender!!!!!
decide to NOT attack with mercenaries - who knows how many more Spearmen there are. Bring in Swordsmen from Wonsan.
(2) Korea starts the hanging Gardens - whatever! The one Swordsman who reached Seoul last turn attacks and takes the city
We control the Great Lighthouse and the Collossus now!
Land a ferw troops next to Pyongsong - I don't want spoiling attacks against our galleys from there. Also, I want Korea unable to reach our mainland easily. 1 Mercenary moves past Seoul onto hill and fortifies to block counterattacks, Horseman in sight. Rest of attacker stack moves into town to quell resistance ASAP. Utica starts a Galley - want to use Lighthouse as long as we have it.....
take garrison out of Wonsan - the way I know Civ3 it will flip now that I have no troops next to it for immediate retake....
(3) indeed! Wonsan flips. Pyongson falls, taking 1 swordsman along. A Galley deposits 1 Sword 1 Horse next to Wonsan. risk it on not - I can't really decide if I should take our troops out of Seoul. The healthy ones advance on P'yongyang.
(4) I luck out! We get Currency, quell all but 1 resistor in Seoul (disorder), 2 Horsies die attacking Seoul, one retreats from our troops in the field.
I decide NOT to attack Wonsan as it has two defenders at least (1 free 1 rushed), making it defence 2*3*2=12 while attack is 3+3+2=8. (I know this is a rough foruma, but it works usually). Land lots of horsemen there and 2 in Seoul. Healed Swordsmen leave Seoul.
(5) a Horseman kills one of our Swordsmen in the open. Why oh why can't the 2 HP Mercenary defend - I hate Civ3. Seoul starves as resistor gives up (I used auto-happiness here so I would stick to the rules). We get Wonsan back - but it costs us 3 Horsemen. ****ing towns on hills And only resistors in the town! utica starts Aqueduct as Galley heads out to explore.
(6) 3 Swordsmen take P'yongyang, Galley sunk, 6 resistors.
(7) with no instructions, I decide to starve Seoul to happiness (after all, I'm not starving it against flips, only enough so it's not in disorder). Can build FP now.
says it all.....
move some Swords to hill next to Seoul (in case of flip), empty town except for 1 hurt Sword, same for Wonsan. Troops approach Namp'o, fortify troops in P'yongyang.
(8) 4 HP Sword, fortified, is killed in P'yongyang by attacking reg Horseman . 2 HP merc kills second Horsie. Map'o cost us 1 Swordsman, only two defenders. Now we have spices, thus happiness better in Korea.
Kill 1 HP Horseman, retreat troops into P'yongyang, advance with second group into hills near Pusan. Kill 2 exposed Horsemen, losing 1 Sword
(9) Russian Galleys show up. Korea lands a warrior next to Namp'o. Russia pays 20 Gold for peace

, the Warrior is mincemeat. The Horseman (who just took Namp'o and is down to 3 HP) performs so well their capitain Mago is hailed as a great leader. He hurries to safety on the hill next to Seoul (thinking Pusan as Forbidden City here).
(10) kill a Horseman, Pusans citizen now for the first time lay eyes on our magnificent armies before their city's gates
(11) P'yongyang deposes - good thing I kept it empty. no surprise with 6 resistors who survived two turns with 5 troops int the city.... Bapedi builds the Hanging Gardens. P'yongyang has only 4 resistors despite size 5

Pusan has 6 at size 6 - what *******s. And the 4 defenders cost us 2 Swordsmen. Well, while I'm at it I kill the Spear on the 1-tile chokepoint and put a merc there, then kill exposed Archer. Put as many troops as possible into newly conquered cities to quell resisters.
(12) run a risk, rush FP in Pusan (down to 3 resisters).
(13) FP completed. Buy harbor in Seoul. Troops advance into Korea.
(14) Kill 1 Horesman.
(15) Loose 1 Horseman.
(16) The arduous siege of Cheju is hailed in the press as an example of great leadership, especially Captain Hanno is mentioned. The truth is that losses are horrible (4 Swords).
(17) Our intrepid advance on Hyangsan catches workers from korea unawares. 3 more slaves who will work for the glory of our empire.
(18) The Horseman who took the workers defends against Archer. This side of Persia, there is no more Korea

, losses light. Theri capital removes onto Zulu island. Next target: Persia, then Korean mainland cities, then maybe get peace.
http://www.civfanatics.net/uploads3/cg3630ad.zip