patagonia
Emperor
- Joined
- Aug 19, 2006
- Messages
- 1,025
A copuple of thoughts on this:
- City gifting would be fairly easy to check - just look at the replay for the winning losing game and see if any cities swap from player to eventual victor. It'd only need to be done for the game with the earliest finish to ascertain the correct winner and since the saves are posted, anyone could do it.
- If the game's setup through the custom game menu, you could specify one of the AI civs to have in the game and stipulate that this has to be the winning civ, so everyone's gunning for the same guy (or gal).
- Replayability could come from randomly picking another AI afterwards (there could be two categories - fastest win for the chosen AI and fastest win for any AI).
- I vote Toku for the AI chosen to win the challenge. I've never seen him even come close to victory in a normal game, so it'd only be fair!
- The UN and diplomatic victory/defeat should be permitted - if the winning AI is stipulated beforehand, you'd still have to engineer it that they were one of the top two in terms of population.


I guess we should also rule out the aggressive leaders? I'd like an Expansive one, as it would help us with the health cap. Either Bismark or Peter will do. Leaning toward Peter, as we won't build many wonders but will probably want to have farms+specialists instead of cottages - because of pillaging. I don't think we have to worry about money, since we're bound to expand very slowly anyway, so organized/financial would not be of so much use. What do you guys think?