Kael
Deity
I really like the challenge modes in 0.34. I was chatting with Xienwolf and he had a ton of great ideas for more of them. This is your chance to suggest your own.
As a reminder these are the challenge mode type options that exist in FfH:
1. Barbarian world- the barbs start with several cities on the map.
2. Increasing difficulty- the difficulty increases for human players every x amount of turns.
3. High to Low- the player has to become the highest ranked player, then switch to the lowest ranked player twice during the game.
4. Final Five- Every x amount of turns the lowest ranked player is removed form the game until only 5 remain.
The best entries should be simple, but significantly effect gameplay, as the above options do. They should require additional art (we have enough on our plate in that category).
They should be easy for the AI to adjust to. The AI should be okay with the conditions playing as it normally does. Challenge modes like capture the flag, holding specific points on the map, or capturing specific units (as in regecide) won't work.
As a reminder these are the challenge mode type options that exist in FfH:
1. Barbarian world- the barbs start with several cities on the map.
2. Increasing difficulty- the difficulty increases for human players every x amount of turns.
3. High to Low- the player has to become the highest ranked player, then switch to the lowest ranked player twice during the game.
4. Final Five- Every x amount of turns the lowest ranked player is removed form the game until only 5 remain.
The best entries should be simple, but significantly effect gameplay, as the above options do. They should require additional art (we have enough on our plate in that category).
They should be easy for the AI to adjust to. The AI should be okay with the conditions playing as it normally does. Challenge modes like capture the flag, holding specific points on the map, or capturing specific units (as in regecide) won't work.