Ability to sort the list of cities in the information panel by name, age, size, production strength, etc.
A proper unit list.
Thanks. I try not to use mods but if I ever change my mind about that I'll check it out.In case you don't know, it has been done in Better Report Screen, and in a manner that FXS will never be able to do. Try it.
Thanks. I try not to use mods but if I ever change my mind about that I'll check it out.
Fair points when looking at it from a gameplay perspective. I like to look at certain things from a real life perspective so I thought it would make sense because prominent theaters, museums, and broadcast centers tend to be near the center of cities. I could argue commercial hubs too but that is the triangle that I mostly do with the city center and harbor anyways. Right now if I want to build a Theater square I plan out my future wonders as well around it.First. Theatre Squares do get adjacency from a City Centre ... you just have to build the Theatre Square in a triangle with say a Commercial Hub. I find that works pretty well, and makes getting that +1 just a little more satisfying.
Second. I’ve tried giving IZs bonuses for lumber mills. They end up way, way too powerful. That’s why I went with +1 for strategic resources. You rarely get crazy insane good IZs, although when you do it’s very satisfying, but you average IZ tends to be just better (around maybe +4 to +6). I’m currently giving Workshops +1 Housing and giving Pastures in that City +1 Food (borrowed from @FearSunn ).
To be clear, while IZs need a small buff, I don’t think lumbermills do. They’re very god for what they are, and GS will make them even more valuable now you don’t want to be provoking draughts by chopping everything.
Wow never knew there was a specific name for one. It's not as glaring as the others but it will do.Sambadrome > eternal 4,000-year "street carnival"
For me it's all contingent on how well the Empire queue system ends up. That's actually going to be my major decision on whether I buy this product, so I hope it's good
It seems like they’re putting emphasis on consuming resources. Horses are kind of a weird resource to consume since horses can be bred. It’s not like civilizations ever had a shortage of horses that I know of. By the middle ages horses were widespread and mostly domesticated and not considered a “resource”.
it's something they do when they have denounced you... programmed to propose trade deals while also programmed to only accept deals that are unreasonably scewed in their favor.I often get offered silly deals by the AI like: 2 strategic ressources, 4 luxuries, 1 work of art, my house, my car, and my firstborn son for a measly 2 gold per turn.
Why though?
Sticking to simple things they could tweak...
- Aircraft carrier formations should get more air slots
- as mentioned, sortable reports.
- production queue is a godsend!
- after you move a unit, an interrupt in the goto next unit if you select another unit (we all hate this)
- a few GPs imo need some tweaking:
- einstein should apply to research labs and not unis;
- Mary leaky is insanely strong for being atomic instead of information era.
- in general, too many GPs give the same eureka (like computers.) mix it up, even random eureka.
- Great engineer code cleanup for double activation with mausoleum- some stack and some don't.
I think the above is a decent list of some simple stuff that could be tweaked. Even checking off a handful of them would be a grab bag of pleasant surprises.
- A long hard look at t1/t2/t3 buildings across districts and balancing their production costs to be in line with each other
- Same thing for units that come from the same era- need to have costs in line.
- Some people have suggested that Mvemba's ability that grants you a founder belief doesn't actually work. Just fix that.
- A good think about whether mounted units should face vs city penalties or defensive terrain restrictions.
- Just me but I think cities should lose their defense scaling with #of districts. I'd rather see districts give small bonuses to city (not wall) HP instead.
- Great admirals need to have their city transfer ability work at any harbor, not just cities. I get them spawning in lakes all the time.
- A civilopedia page that details just how exactly tourists are calculated. Someone made that code and he can write a quick blurb so we aren't all in the dark.
- Give me a trebuchet unit (base unit for the domrey.) It's the superior siege engine and you will get infinite meme publicity.
- Quick rebalance of the UIs of some civs, especially vanilla ones. The sphinx isn't great, but what really kills it is the lack of boosts as you tech up. The polder or kampung or mekewap aren't that great when you unlock them but get tons of boosts as you tech up.
- The AI needs to keep producing units during wars after their initial army gets wiped: some civs will do this but it doesn't seem like their 60-80% production boost is showing with the slow trickle they put out.
- Partisans mission needs to either go away or get way more restricted. It's anti-fun. That is the mortal sin of game design.
- Gonna be real frank here. Sometimes it is just way too hard to ever get friendship with the AI on hard difficulties. This means little alliance play.
- You only get era score for district adjacency if the district has the adjacency when it is completed, not after the fact. This feels like an oversight or the text needs correcting.
- It may make sense to program in some Ai policy build orders. I don't know what the heck they slot but there's a lot left on the table if it's haphazardly done.
I want to see more than just this given the state of the UI, but this would go a long way by itself if it's any good.
Well yes paying $40 for an empire queue would be a little questionable ;p
Okay...stupid question time (that no doubt will leave egg on my face): What is an empire queue?