Changes to Existing Civ's?

steveg700

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So, which of the existing thirtyish civ's seem likely to undergo some changes to their uniques?

Arabia springs to mind. If trade routes change dramatically and we see the return of caravans, then that may well be factored into their UA and UB.

And I would hope to see some change with the Netherlands' UA as well.
 
India please it may not relate to this expansion but I really would like to play India again but their UA really kills the mood it isn't very good and I hope they change it. otherwise I agree with you on Arabia and maybe America will get a late game cultural and diplo bonus for the end game since it would suit them.
 
India please it may not relate to this expansion but I really would like to play India again but their UA really kills the mood it isn't very good and I hope they change it. otherwise I agree with you on Arabia and maybe America will get a late game cultural and diplo bonus for the end game since it would suit them.

I never really understood India's UA. Their "UA" is more of a penalty than anything else.
 
I never really understood India's UA. Their "UA" is more of a penalty than anything else.

Pre Gods and Kings it was awesome, because founding new cities didn't cause too much unhappiness, but population unhappiness was massive. Imagine a size 20 city, that city gives you 3 for being a city and 20 for population, so like 23 total. India that would be 16. Now imagine it across an empire, and remember that high population cities are specialist/gp/science farms. You're growing hugely-populated cities with tons of people and can be potentially having a bonus of 7-20 happiness per city.

India in vanilla was amazing for this, throw in the Mughal Fort and you knocked off two happiness from that double city founding total. Basically you would swim in happiness.

But in G+K religion made happiness so much easier to come by, and happiness changed to "global" and "local" and suddenly their UA basically just punished you for founding new cities because the savings on high-population cities was pretty negligible.
 
"Trade Caravans" - Many thought Arabia would change last expansion, its for sure going to change now. Any chance the Dutch do as well, even though they were just added in the last expansion?
 
I'm guessing the new Great People are going to be added to the Maya's list of Great People. This opens them up for a more varied cultural strategy. After Polynesia, the Mayas are able to quickly discover Civs by picking the Great Admiral and this opens them up for a head start in diplomacy.
 
America America America

The new culture victory sounds EXACTLY like what the United States did during the twentieth century. It's unfortunately a bit far fetched for a civ to receive a complete overhaul from a domination to a culture civ but if it should happen to anyone it should be the Americans.
 
Depending on how drastically they are overhauling the culture system, all culture Civs could be affected. France and Aztecs, for example.
 
Depending on how drastically they are overhauling the culture system, all culture Civs could be affected. France and Aztecs, for example.
Well to be truthful I don't think the Aztecs are going to change I don't know why I just have a feeling they aren't going to change.
 
Depending on how drastically they are overhauling the culture system, all culture Civs could be affected. France and Aztecs, for example.

France, specifically, should get a bonus toward Great Works and tourism. Mind all those museums and stuff.
 
France and Ethiopia might need an overhaul if culture if radically changed.
Arabia could get some trade related bonuses.
But the most important one is: INDIA
Please give them a different UA, they're just so boring to play as.
 
UA changes I feel most likely after reading this thread:

America
Arabia
England
France
 
I also agree, cultural civs will probably get fixes to adjust to the new culture system. France and Aztecs would have to be adjusted, maybe the US will get a fix to get advantage of exporting culture like mad late game.

But there are other new mechanics in place, idologies, trade routes. Im hoping Russia gets a bonus to help form stronger blocks via ideologies.

About trade routes fixes, Arabia wil most likely get a fix to adjust. But Im hoping Rome gets one as well, flavour wise it seems right to do it, maybe something along the lines of trade routes crossing Rome generating production, just an idea.

Hopefully they also fix India, maybe the more religous and ideologic diversity they have the more happiness they can pull off, or something along those lines, anything that makes their UA feel less of a penalty.
 
UA changes I feel most likely after reading this thread:

America
Arabia
England
France

France's UA could be the same, only with an added bonus that comes up after Steam Power.

The English and Dutch UAs should change to reflect their massive trading prowess at sea. Arabia for land reasons.

America? Not sure what I would do there, but it could do with improvement.

China should have its UA changed so it gives a bonus to internal trade routes reflecting China's historical lack of wanting anything from outsiders besides silver.
 
This whole international trade route hubub is making me think how ridiculously amazing the Inca's will be now. Definately going to have to tone it down for them now.
 
This whole international trade route hubub is making me think how ridiculously amazing the Inca's will be now. Definately going to have to tone it down for them now.

Well, the Incans were good traders. ;)
 
India definitely needs to be fixed; as someone pointed out above, their ability was almost overpowered in Vanilla, but in G&K it's usually more of a hinderance than a help. If they want to go the "population growth" theme they should just get a straight-up bonus to population growth. Frankly though something to do with religion would make a lot more sense being that many of the religions available to found in Civ V were founded in India (Buddhism, Hinduism, Sikhism).

Also if any Civ is in need of a fix it's America. Their UA is without a doubt the least useful. Sure it's sometimes nice to know what units your opponent has hidden in that fog of war, but basically any other UA would be better. (And tile-buying? Are you kidding me?) Something to do with culture would make more sense given how America spread its culture around the globe in the 20th century.

Arabia will probably be changed.

We know so little about how culture is going to be changed that it's hard to say if they'll have to change France, Aztecs, etc.

One thing I hope they do is fix Austria a bit. I don't mind their UA, but I don't think they should be able to PERMANENTLY remove a city-state from play; that just seems broken to me. No other civ can do this, not even by conquest (can't raze city-states). I don't think they really thought through how completely this mechanic screws up diplomatic victories. At the very least, when you conquer a former-city state which has diplo-married into Austria, you should have the option of liberating that city-state! IMO, they should give all civs the ability to diplo-marry along these lines, but give Austria a significant bonus to this ability (eg: it costs other civs 2 or 3x as much gold to diplo-marry or something).
 
There seems to be a trend to change as little as possible (for example, I felt for sure Songhai would have changed more last time), so I would be careful in expecting too much. The Arabs would indeed be fun to benefit from the changes. Even a small bonus change, for example, the ability for Caravans to defend themselves from attacks rather than being killed right away would make a ton of sense.
 
There seems to be a trend to change as little as possible (for example, I felt for sure Songhai would have changed more last time), so I would be careful in expecting too much. The Arabs would indeed be fun to benefit from the changes. Even a small bonus change, for example, the ability for Caravans to defend themselves from attacks rather than being killed right away would make a ton of sense.

Yeah, there might be only minor changes to some civs to adjust to new rules, so better not to excpect a major overhaul.

Although I wouldn't mind if they wanted to rework the Unique Abilities a lot, even though it meant learning new strategies. :)
 
Yeah, I'd be fine with it. Especially because there's a risk of the newer abilities standing out too much compared to the older ones.
 
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