Changing governments resets foreign opinion?

dunkleosteus

Roman Pleb
Joined
Aug 17, 2015
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Toronto, Canada
What do you think about the idea that changing governments changes how foreign civs view you? (warmongering penalties, positive favour, etc.)

I think this makes sense. In real life, Fascist Germany and Italy were enemies of the US and UK. Today, as democracies, they are allies. The same could be said with the coldwas and USSR. Now, Russia is a democracy (>_>) and the cold war is over.

The evils of your past might be forgotten if the old regime is thrown away. However, if you return to your ways, the old opinions come back.
 
The trouble is you are immortal, you may change government but its the same old genocidal maniac in control.
That's not really realistic though, that's just a flavour aspect of the game. If we're actually taking the immortality of the leader literally then we have all sorts of other problems.
 
The trouble is you are immortal, you may change government but its the same old genocidal maniac in control.

I've always thought about this, who is this immortal, land-grabbing, civilisation wiping maniac whose only real desire is to start a colony on Mars
 
That's not really realistic though, that's just a flavour aspect of the game.
It's not meant to be realistic, Civ is not a simulation, it's a virtual board game. The ones that engage in diplomacy with each other, are the "players" who represent the Civilizations, not the Civilizations themselves.
 
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I see no problem with adding features based on historical accuracy. The AI will love you or hate you depending on your government type. If governments are meaningless, this wouldn't happe. Civ6 has already established that the AI forms opinions about you based on your government.

And yes, I understand your point about hitler but I refuse to actually take the immortality of leaders seriously. You as the player control the actions of your civ, but the "leader" of your civ at any given time is irrelevant. How could you possibly have a democratic government if you are being lead by an immortal unkillable dictator for all of time? No, what is actually happening is that the real leader of your civ acts to the ideals of the "leader" that represents the civ.
 
I don't see a problem with it as an argument either, but anything you add to the game must first and foremost make sense within the rules of the game, things like historical accuracy come after that. Your proposal does in my opinion not make sense in the greater picture of the game, that's why I don't think it's a strong argument in this case.

And yes, AIs form opinions based on things that happen in the game, but that's different from just resetting the whole system.
 
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I don't think resetting opinions when changing governments makes sense in the game, but I would like to see penalties for different governments toned down. Sure, it's definitely a thing in modern diplomacy, but ancient civilizations didn't seem to think that way. Byzantium and Venice were rivals because Venice sacked Constantinople, not because Byzantium was a monarchy and Venice was a merchant republic.
 
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