That's what we call lip service.
I don't understand what you mean.
there are ways in which the AI cheats. TMIT has pointed these out numerous times, advantages the AI has, particularly in regards to diplomacy, that the player doesn't have.
Yes, I don't dispute that. There are also ways in which the AI is handicapped (for example, it is explicitly forbidden to sell a tech for less than 1/3 of its value even if it
would be a good option to make some money off the tech before everyone has it). The latter just usually doesn't get much attention.
I can show you numerous threads where people were complaining about "AI cheats" which turned out to be simple misunderstandings (or player mistakes), and where the posters
still claimed that cheats must be in place even when all evidence spoke against it. "The combat engine is rigged. It knows when I have an important battle and lets me lose it even though I have 95% chance of winning. The fact that you tested 1000 battles in a worldbuildered scenario and found exactly 95% of those battles won and 5% lost, doesn't matter. Surely the game can distinguish between a worldbuildered scenario and an actual game, and limits its cheating to real game situations." (That's not a word-by-word quote, but an imho faithful representation of an argument that was put forth in one such discussion.)
I know that the AI does get some cheats. I think it's nevertheless remarkably fair (in any case it's way above Civ1 ("Oh, its 1900 and the player is in the lead. Let all AIs attack him."), Civ2 ("Oh, this AI is falling behind. Let's give it a free wonder.", and Civ3 ("Why did the AI settle a city in this godforsaken desert? Ah, several thousand years later I'll probably be able to discover Oil there.") And a lot of energy and effort has been put into
making the Civ4 AI that fair. Unfortunately, many players still prefer to believe very readily that the AI just cheated when in fact it was just doing something well. And that's pretty sad, because it means that developing a fair and smart AI doesn't really pay off - which in turn means that development resources are more likely to be allocated to design areas which have a better payoff. (Sid was admitting this in his GDC keynote.)
So you see (hopefully
) where I'm coming from.
(And to Djoums: Again, this is a general observation I'm talking about, not your post specifically.)