When you are about to DOW an AI, is it routine for you to sell all your stuff to them for instant gold, knowing that everything you just gave them will be instantly returned, or is that considered too cheesy for regular play?
-Sinc
It's a fair
computer exploit.. I was kinda pissed in my recent deity game.. montezuma had like 20+k in gold.. when I had gone to war with him
before..

I gobbled it all up.. but I re-started and on the 2nd go around.. I only had resources that allowed about 10-14k?
Apparently, I had been
devalued 
in worth in "the computers" eyes
The worst/most unfair "pissed me off" exploit was civ4's technology trading/city'ing bug.. as I remember it.. you just pressed a few buttons in the right way.. and you got all their tech and even cities if I remember right?
And because of that exploit.. I had to ask the question.. what's
the point in
even playing??
Then they patched it and I took up the
challenge again..
I think the point is if someone
leaves a door open.. I'll walk
through it.. and the only time, I won't is when the door invalidates the experience/goal of playing that game.. so the civ4 bug/exploit was on that order.. I haven't spotted a civ5 bug like that so far.. though I hear the "huns" have a distinct military advantage with their rams.. it doesn't sound "that over the top" compared to getting with no work/play "whatsoever"... any technologies and cities via diplomacy..
I feel like if you don't take the "exploits" places where you can have a advantage your creating for yourself
more work.. I've always thought the challenge was supposed to be
you vs.
the programmers.. but the truth is today.. the programmers deliver bug filled coded games and so now you have to modify that to choose your modded version or the patched version you can stand.. still I do enjoy the "exploits" before their patched too..
But the truth is if the AI code is
really horrible or
not much of a challenge.. I can see why you might refrain from certain "advantages" aka create a harder challenge through your choices..
In my first deity game on civ5 ethiopia spammed me hard with 5-15 units by turn 60.. that was a challenge just keeping my cities/turning that around.. I had to go at it 3-6 times.. and after I survived the challenge I just had to be "patient" to actually have my army conquer cities.. like turn 100
maybe.. anyway.. I'll stop yacking
One other point.. the only way firaxis/programmers know how to turn up the "challenge" for players is to
cheat.. so I don't see why a player shouldn't take every exploit and possibility available to them.. this is why I'm a save and load player.. because I play hard, want to win hard and am willing to seek that perfection/perfect
roll of the dice
Civ is
ultimately just a chess game..
