ChaosArbiter: (grats on becoming a CivFan "King")
Heh, thank you.
Garrisons: I have played this game quite a bit since 2006, and EVERY time I have an un-Garrisoned city, the AI moves passed all my protected cities and takes it in one move. However, on this map, things are peaceful so I have been Disbanding them one after another - in favor of Growth-producing buildings. But maybe I need to learn to play the War aspect of this game b4 I give up this Defensive strategy.
Yes, the AI does know where *all* your units are at any given time (that is, all the time), as well as where all the resources are. This actually makes it easier to abuse the AI, especially once you get Rails: Leave one city open, and the AI almost always goes for it. If you garrison it heavily, and leave another city open, the AI usually switches targets.
In any case, the way to do this without abusing the AI is to simply keep track of them - that's part of why Rights of Passage aren't such good ideas. The AI doesn't usually RoP-rape, but it's annoying when it does do it. Anyway, keep an eye on any AIs in your territory (they *shouldn't* be in it anyway - particularly when you've got such a nice spot like that, the AI has no business being in your territory unless they want war), and either use units to keep them away from important places, or give them Remove Your Troops (aka "Boot Order").
Troops: I see now that the Spear and Pike are good b4 the Sword and Melee troops appear. Once I have them then I can disband them. NOTE: Warriors can be upgraded to the Ancient Infantry, so I was keeping them for that.
Spearmen actually aren't terribly useful at the best of times - Archers are pump your Military Strength more, and Swordsmen are more useful overall. Even Warriors are more useful generally, since they're cheaper. Unless you're gearing up for it, Ancient Warfare is usually not the best strategy, and even then *you* want to be attacking, not be attacked.
Citizens: how do I place them? I clicked on a few squares in the city view and it only seemed to flip from one image of food/gold/shields to another.
If you click on a worked tile, the citizen is removed and becomes an Entertainer (by default - you can change it to Taxmen, Scientists, and later on Police and Civil Engineers). The only reason I noticed it is because I tend to click on the center 'city' tile (which causes the Governor to auto-place citizens to manage them), and when I did it on yours, I got the popup asking me if I wanted to manage them myself.
On lower levels, it doesn't make much of a difference, but once you get past Regent, managing your citizens is more important, and it's absolutely required if you want to get a Settler Factory going, since you have to switch Food and Production tiles to something else to make the math work.
VC: say what?? I am a fan of acronyms. In fact when I threw a party for the students in my department I called it "TFEPDP..." But to a newbie like me only a few of them are obvious, e.g. "CH" Charles Henry, "VC" Viet Cong, "MDI" Military Dustrial Implex... so if you could perhaps give a vowel, like "Trp" = Troops... or maybe a link to a list of the Civ acronyms, that would be cool. As for those three I listed, I figured them out
no problem
Heh. Ah, there is a dictionary of Civ Acronyms around here somewhere ...
Hm. I found this:
http://www.civfanatics.com/civ4/reference/acronyms.php
which isn't what I was looking for, but it does have Civ3 Acronyms. Anyway, VC is Victory Condition - how you're planning on winning the game. MDI is Medieval Infantry (because MI is Mechanized Infantry - the Medieval Infantry didn't arrive until Play the World, so MI had already been taken). CH should have been obvious from the context, but it's Courthouse.
Luxury Slider: there's one for each city?? Sorry, I didn't catch that while I was playing this latest advance... so what/where is it? Or do you mean in my Trade Advisor's window? I use that when I have plenty of G.
He meant the one in the Advisor screen. Frequently, setting the slider to 10% is cheaper or more effective than building a Temple in every city.
Tulsa (nee "Tula"): no waiting when you go Cultural on the AI's butt!

BTW, when it fell, one lone worker was left behind. How can I absorb him into my Collective?
Slave Workers should be kept as Workers since they cost no upkeep, but if you want to have him join a city (he'll be the nationality he was before, BTW - so if he says "Worker (Aztec)," he'll join a city as an Aztec citizen, not an American.
A turnlog? ... we should decide how to do it... I prefer lists, columns etc. Something organized. I have a provincial mind and cannot think in other shapes other than linear! :}
While one can use an outside program to write a turnlog, most people just post them here. Good examples can be seen in Succession Games (which are also a *great* way to learn some neat tricks, since the players usually describe what they're doing for the readers), like this:
http://forums.civfanatics.com/showthread.php?t=358266
The first turnlog is post 5 (CommandoBob), although that's a bit more detailed than a normal one - a closer example of a normal turnlog would be post 12 (ThERat). The exact level of detail is up to the individual poster, however.
Thanks guys for the great help - ur all "kings" in my book... except for GamezRule - who has given me CIVFAN HOMEWORK!!! (lololol 8).
Heh

Haven't checked the new save yet, but I'll look at it right away (and careful, Elephantium's got a huge lead on me - less than a hundred posts from Deity!).