http://www.millenium.org/civilizati...n-shi-huangdi-bonus-faction-nation-mtj-146602
Guys, according to this article:
1) Normal Eureka and Inspiration bonuses are worth 50% per tech and civic. China gets a 10% bonus, pushing it up to 60%
2) Each builder charge that the chinese use can speed up the production of ancient and classical era wonders by 15% (doesn´t say how many charges can be sacrificed per Wonder though, or even if there is a limit at all)
I posted some more details on France´s features, coming from the same website, on the France thread, go check it out
Are there similar details for America, Japan, England, or Egypt?
http://www.millenium.org/civilizati...n-shi-huangdi-bonus-faction-nation-mtj-146602
Guys, according to this article:
1) Normal Eureka and Inspiration bonuses are worth 50% per tech and civic. China gets a 10% bonus, pushing it up to 60%
2) Each builder charge that the chinese use can speed up the production of ancient and classical era wonders by 15% (doesn´t say how many charges can be sacrificed per Wonder though, or even if there is a limit at all)
I posted some more details on France´s features, coming from the same website, on the France thread, go check it out
2) Each builder charge that the chinese use can speed up the production of ancient and classical era wonders by 15% (doesn´t say how many charges can be sacrificed per Wonder though, or even if there is a limit at all)
An early video implies there's no limit because they completed Oracle in the middle of a turn as China via a builder charge.
Considering that each use burns up a worker charge, I doubt there's a limit, particularly with a cut off that early. (It carries it's own penalties if you go crazy on this in terms of what else you could have been using builders for and building on those cities other than builders.)
What's not known is what happens to overflow hammers.
It also depends on how expensive a builder is
They can't be too expensive - they are quite early unit and I believe we saw the number of turns required to build it, it wasn't large compared to other units. Also, if there are no limits, China ability requires only 2 Builders and 1 charge will be left, so it's pretty powerful. You could first build Builders and once you research tech - instabuild the Wonder.
Hope there is some sort of a limit: 1 charge per builder that can be spent on wonder production accelertion type thing, it seems it would be too easy otherwise... you target the techs and civics you want depending on the type of terrain that´s around you, get to them faster thanks to the eurekas, build 2 builders, and a few turns later, BANG, your wonder´s there...
Although barbarians and other civs might force you to build defenses earlier than in prior civ games, and that it might delay the building of important improvements, it still appears to make things way (too?) eas(y)ier
Hope there is some sort of a limit: 1 charge per builder that can be spent on wonder production accelertion type thing, it seems it would be too easy otherwise... you target the techs and civics you want depending on the type of terrain that´s around you, get to them faster thanks to the eurekas, build 2 builders, and a few turns later, BANG, your wonder´s there...
Although barbarians and other civs might force you to build defenses earlier than in prior civ games, and that it might delay the building of important improvements, it still appears to make things way (too?) eas(y)ier
It's balanced by Wonders having terrain or adjacency requirements (you have to have a Campus with a library to build the Great Library, for instance. You have to pre-build that stuff. You can't just be stockpiling Builders) and that China can only do this for 2 eras.
They can't be too expensive - they are quite early unit and I believe we saw the number of turns required to build it, it wasn't large compared to other units. Also, if there are no limits, China ability requires only 2 Builders and 1 charge will be left, so it's pretty powerful. You could first build Builders and once you research tech - instabuild the Wonder.
I've missed videos I guess--does a "charge" cost a movement point? If so there are only so many you could blow in one turn considering 1UPT
I've missed videos I guess--does a "charge" cost a movement point? If so there are only so many you could blow in one turn considering 1UPT
The wonder-rush does cost a movement point (or, more accurately, ends the builder's turn), and according to Arioch the builder costs 34 production.
In order to really maximize on this ability, one should accumulate 5-6 builders (depending on the city's production) with one charge left and spend them all on the same turn, allowing the city to complete it in on the following turn. That being said, seems like an unlikely situation and only viable for maybe one really critical wonder per game.
The wonder-rush does cost a movement point (or, more accurately, ends the builder's turn), and according to Arioch the builder costs 34 production.
In order to really maximize on this ability, one should accumulate 5-6 builders (depending on the city's production) with one charge left and spend them all on the same turn, allowing the city to complete it in on the following turn. That being said, seems like an unlikely situation and only viable for maybe one really critical wonder per game.
1/4 charge of 34 production is 8.5.
For a wonder costs 57 production, 15% of the total production is 8.5
So rushing any wonder > 57 production will be a net gain of hammer for China. Sounds a bit OP to me.