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Choosing the defender for overkill - extremely wrong with the AI

Discussion in 'Civ4 - Strategy & Tips' started by Handel, Aug 7, 2007.

  1. LordOfTheDrinks

    LordOfTheDrinks Chieftain

    Joined:
    Jan 26, 2006
    Messages:
    18
    An easy (not perfect, but pretty good, I guess) fix would be a toggle between "Prioritize best odds" and "Prioritize bonuses".
     
  2. Florian

    Florian Prince

    Joined:
    Jun 23, 2003
    Messages:
    337
    Drinks,

    That sounds like a good idea, but it would take a lot of foresight and care to use that feature well. You would have to analyze carefully how the enemy's unit mix matched up with your own before deciding which option to take. And would two different cities be allowed to defend on the same turn using two different priorities?
     
  3. tycoonist

    tycoonist Deity

    Joined:
    Sep 22, 2006
    Messages:
    3,480
    Location:
    London
    i have noticed that even if seige units have a higher percentage of winning, they do not defend over some units? has anyone else noticed this or am i just seeing things?
     
  4. CreepingDeath

    CreepingDeath Chieftain

    Joined:
    May 14, 2007
    Messages:
    9
    I dig it. I would like to be able to pick which units my attackers attack and which of my defenders defend. Of course there could be some kind of thing that would not allow it sometimes. Maybe it could work like the withdrawal bonuses. Like if you want a unit to attack a weaker unit in your enemy's stack, maybe it could try and fail because one of the stronger enemy units came and countered your unit. Something like would be cool. Sometimes you want to destroy the weaker unit completey or go straight after the stronger unit. It could also work the same while defending. I think it would a little depth to the war part of the game.
     
  5. Cabay Jet

    Cabay Jet Warlord

    Joined:
    Jul 21, 2007
    Messages:
    279
    Guess what happened to me in the Next War scenario. I went to war with the asians and they sent one of their missile cruisers to attack one of my stack which consisted of a missile cruiser with combat 1 and a destroyer with no promotions. The computer selected my destroyer to combat the missile cruiser and it lost. All units were at full strength and my missile cruiser/destroyer were on a coastal square. So all in all, my missile cruiser was at 48 strength and my destroyer was at 33 strength.

    Something is definitely wrong here...
     

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