Chop down all the forests!

Lets colonise a new world and not repeat the great mistake we made on earth ...

CHOP DOWN ALL THE TREES!
 
Just +1 for my assumption that the "great mistake" was to let extremist feminists, SJWs and tree huggers run the world into chaos and anarchy. When there are no trees to hug, tree huggers can't breed. Tree huggers are the intermediate form between human beings and extremist feminists + SJWs, so that's why all trees have to die.

Makes sense in my twisted mind, really.
 
It would have been nice if there was some more granularity on the affinity scales, so more mundane tasks could feed into them. Terraforming activites (chopping forests, draining xenomass, building terrascapes) could add to purity/supremacy, and subtract from harmony (not sure if subtracting from affinities would work though, as how would it handle upgrade requisites disappearing). The problem with this, though, is flavor. How would you differentiate between a purity act or a supremacy act, with regard to the impact on local environment? You'd have to expand on their definitions a bit to narrow it down.

Purity - do everything possible to turn this place into earth. Terrascapes, clearing miasma
Supremacy - do whatever it takes to survive. Chop forests, boreholes
Harmony - protect and enhance the native environment. Spread miasma, destroy terrascapes, etc.

They could have done more with the terraforming than just a singular 'terrascape' upgrade. miasma should respawn from certain types of native terrain, the invasive species should naturally spread, etc. The impact of humanity on this world should have a much more organic effect than a few tiles done only though the directed effort of the humans. But then, that would be more world building, and not civilization building I guess.

Hopefully a new expansion brings the oceans/lakes more into line as well, because currently, they are essentially mountains that units can sometimes cross. My wish is that the first expansion focuses on making the world more dynamic.
 
Civ has lost the Space Hippie votes for sure! There is NO reason not to chop down trees - unless your worker is not immune to miasma and it has it. However, there is a tech you can pick up to make your workers immune to miasma - and they can also clear it as well. I almost always pick it up - it does give you 1 point of Harmony. However, it is a MUST HAVE tech, IMHO - and then you can chop those trees on a scale that you laugh at. Space Hippies must hate this game!
 
Just +1 for my assumption that the "great mistake" was to let extremist feminists, SJWs and tree huggers run the world into chaos and anarchy.

The "great mistake" was probably gamergate. After that humanity decided that earth was a lost cause.
 
The "great mistake" was probably gamergate. After that humanity decided that earth was a lost cause.
Well, it might as well be the case that mainstream media managed to brainwash enough people into thinking that all gamergaters are misogynists, hiding the fact that the amount of people who really harass people was rather small, ignoring the big majority of people who just want gaming journalism to become less of the circus it is right now (btw: total biscuit did a great, neutral soundcloud on that issue), which made gamergate grow more and more until the final clash between good and evil (not saying which side is which here 8)) then lead to the total annihilation of gaming and everything gaming-related... leaving behind a world full of depressed people that didn't have anything to do in their free time anymore. Desperate and helpless, the world began simulating wars and military shooters in reality, leading to a conclusion that a few hundred years ago nobody could have expected: Not playing violent video games leads to real life violence. :lol:
 
Not playing violent video games leads to real life violence. :lol:

speak for yourself

I played too much civ and invaded france


But back on topic, I'm glad they got rid of lumbermills so there is absolutely no remorse in chopping down forests. It is like the difference between killing dogs in Red Alert and killing dogs in Call of Duty. Killing dogs in Red Alert felt good, like I was accomplishing something. Whenever I kill a dog in Call of Duty I just feel dirty.
 
Well, it might as well be the case that mainstream media managed to brainwash enough people into thinking that all gamergaters are misogynists ...

Not all, but enough of them complain about things like "extreme feminism" and throw around terms like SJW that you know there's something awfully wrong with a lot of them.
 
Not all, but enough of them complain about things like "extreme feminism" and throw around terms like SJW that you know there's something awfully wrong with a lot of them.
I don't see what's wrong with complaining about "extreme/extremist feminists". ^^ What people mean by that are pseudo-feminists who talk nonsense like: "If a woman accuses a man of rape, then the judge should believe her by default.", call anyone who disagrees with them a misogynist, assume that all men are rapists, etc.

That does not mean that they're against what dictionary-feminism stands for, they just don't think that these people really represent these values these days - and many actual feminists agree (I would probably call myself a feminist, too, if that movement wasn't plagues with these people who completely twisted its meaning). Especially when these pseudo-feminists are the same people who speak out against topics of equality if that would lead to a benefit for men. Which happened more than once... but... let's not turn this into a serious discussion, I think this is really not the right place for that. I was mainly kidding with my previous posts and didn't mean to seriously offend anyone. :crazyeye:
 
Moderator Action: Please do not derail the thread with digressions about gaming journalism and feminism. We have an Off-Topic forum for that.
 
Biowells can be built on forest without chopping it down, by the way.

This is very useful to know! On Tundra tiles the forest still recieves the extra +1 energy from Mass Digesters, but it always bothered me thinking that improving it in any way was always reducing it from base 3 to 2. I'd been leaving them untouched and using Weather Controllers on them, since that tends to produce Resilin which can still coexist with the forest (and unlocks the ridiculously good building that boosts % health), nice to know Biowells can add to the high base.
 
I guess it may not matter in BE, because honestly, I don't know the timeline, but its always bothered me that over the course of a civ game, you can't reforest a tile.
 
For what it's worth, if you're considering going Supremacy, there's a quest that can trigger if you have a city with at least one forest directly next to it. You chop down all forests next to cities and get a chunk of affinity and a free colonist.
 
Can anyone see a reason not to chop down the forests? I can't.

But, but! "A wise leader will leave some standing to lift the spirits of his people"!!

this is actually a Civiliopedia quote directly copied over from Civ V. Apparently, Forests were supposed to provide Happiness at an early stage of development for Civ V - an idea that was obviously scrapped, but the Civilopedia never updated. And then they copy over the un-updated Civilopedia entry into BE as well... amazing.
 
There's a Reforestation-Mod on the workshop ( http://steamcommunity.com/sharedfiles/filedetails/?id=198158029 ) if that bothers you. :) Used it in many of my "immersive" playthroughs and I think it's - while admittedly of relatively little use - really something that should have been in the base game!

Yeah, I've seen it. Its been more of a design issue to me than something I've ever actually needed. Especially in BE, you'd think if you could convert entire regions into earth like biomes, you'd think you'd be able to alter river flows, plant forests, etc.
 
If you think that's weird, well, drop onto an fungal world. . . . and chop all those fungus for your desks and chairs. >.>

I found myself not chopping anything for like first two hundred turns and then just gave up and chopped the fungus down for production boost and replacing them with proper infrastructure.
 
Biowells can be built on forest without chopping it down, by the way.
Yeah, forests are a good target tile for Biowells.

Inexplicably, removing a forest or marsh takes just as long as building an improvement (in which case the forest is removed for free), so there almost no reason ever to explicitly remove forest. I'm not sure what they were trying to accomplish with that change.
 
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