This is a training game for low level people. Chieftain-Monarch welcome to join. And now, for the settings:
SG settings:
Turnsets: 20 in Ancient and Middle ages, 10 in Industrial and (if we get there) Modern ages.
Players: Minimum 4, Maximum 6.
EDIT: Forgot to post this earlier:
Got it: 24 hours
Time to Play: 48 hrs. should be enough, but I'll make it 72 if people need the time.
Game settings:
Difficulty Level: Regent
Version: PTW v. 1.27f (would do C3C, but it's not working right now)
Map size: Standard
Opponets: 7 random AI
Barbs: Roaming
Victory Conditions: All on
Everything else will be voted on by the team. I have no opinion, but will vote in case of a tie.
Rules:
No Major Exploits, War, or Mobilization without talking to team, but I'm pretty sure everyone will be talking about war/mobilization for a while before it happens. Oh, and War includes MA's and MPP's. And don't mindlessly build AA wonders. I learned that the hard way.
Roster:
choxorn
cody the genius
jclast
kill fire
Bucephalus
goodsmell
SG settings:
Turnsets: 20 in Ancient and Middle ages, 10 in Industrial and (if we get there) Modern ages.
Players: Minimum 4, Maximum 6.
EDIT: Forgot to post this earlier:
Got it: 24 hours
Time to Play: 48 hrs. should be enough, but I'll make it 72 if people need the time.
Game settings:
Difficulty Level: Regent
Version: PTW v. 1.27f (would do C3C, but it's not working right now)
Map size: Standard
Opponets: 7 random AI
Barbs: Roaming
Victory Conditions: All on
Everything else will be voted on by the team. I have no opinion, but will vote in case of a tie.
Rules:
No Major Exploits, War, or Mobilization without talking to team, but I'm pretty sure everyone will be talking about war/mobilization for a while before it happens. Oh, and War includes MA's and MPP's. And don't mindlessly build AA wonders. I learned that the hard way.
Roster:
choxorn
cody the genius
jclast
kill fire
Bucephalus
goodsmell