choxorn 01: Low level training game

choxorn said:
Good. I was beginning to think that SG's were impossible to lose! Or did I... :mischief:
lurker's comment: Ok, I'm providing the link to Greebly's current game as a 5CC, not because they're losing, but look carefully at his sig and TheRat's sig. They both list their wins and losses, and they are both able to play at Deity...very good players. They say you learn more from a loss than a win...figure out what went wrong and do better next time. :)

Edit: Oops! :blush: I forgot to add the link. :rolleyes: Here it is... http://forums.civfanatics.com/showthread.php?t=164569&page=7
 
Okay, now I have proof. But does anyone have a link to one of those SG's that was lost?
 
If I get around to it, I'll read them. Right now, it's about time for bed (in my time zone, that is).
 
Well, it's Apr. 30th, so Warlord is open! ;)
 
Advertise what?
 
Oh... Right. :blush:
 
Same here, jclast, unless you count my culture victory in 2183 AD and the Mesopotamia conquest, where I built all seven great wonders!! :D
You're in. :)
 
Welcome aboard, kill fire! :) If no one else joins by May 3rd, I'll give the remaining two open slots to conquer dude and Bucephalus. If you're wondering who Bucephalus is, he's is a guy who PM'ed me a while ago saying he wanted to join when this opened up to Regent/Monarch. I don't know why he didn't just post here, though.
 
If conquer_dude and Bucephalus still want to play, please say so! BTW guys do you think we should move this game up to Warlord or Regent?
 
Six months ago I would have signed up in a New York minute. Then I made the decision to jump from Chieftain to Monarch (PTW) and haven't looked back. Of course, I had some good help and SG's, especially SGTOM 9, to get me over the hump.

For now I will lurk and lecture (sometimes).

Warlord vs. Regent
How often do you guys win on Chieftain?
Or is Chieftain eating your lunch every time you play?

(Before I decided to move up I had a win with each VC on Chieftain and played with a few variants, mainly No-Wonders and Late-Culture-Rush. Then it got boring.)

Game Stats
Stick with a Standard world size. Tiny won't teach you enough and Huge will drag out forever.

Don't pick an Industrious civ; they build way too fast for you to learn anything about proper worker-turn management.

Let the game pick your opponents and make sure that Historical start-up is not selected.

You may want to roll about three or four random starts, post them and then decide which is the best one to use.
 
@Team...A few ideas...


  • This should absolutely be a regent game. You can do it with help and focus.
  • You should tell everyone in the game a little more about your personal civ style..these questions were helpful to answer in my first training game.

    Spoiler :

    How would you describe your style of play? Builder? Warmonger?

    What do you tend to seek first, military strength, commerce, production, or science?

    Do you have preferred civ traits? (This is not intended to start a 'best civ' sub-thread...)

    In warfighting, do you prefer to "blitz" or use a "combined arms" approach?

    Do you have a favorite Age?


  • It would be helpful if all of you played the first save for 20 turns and then evaluate everyone's start. You can learn quite a bit by reviewing how each of you played the save.

  • If you are interested I could be the "trainer of trading"..

    Are you interested in having someone do this?

    If you want to do this here's how I'd like to do it.
  • If you are going to make a trade; save the game and then trade. In your turn-report write down very detailed what was traded, how and most importantly why you made that trade. I'd also appreciate it if you send me a PM that there is a save for me to judge.
Here's the decision making process I learned from Bede and Rik Meleet and the questions I'd want answered for every trade.
Spoiler :

1. Can I afford it?
2. Do I need it?
3. Can it be traded profitably?
If only 1 of these 3 qualifies then it's a bad trade. If it's 2 of 3 it's acceptable and if it's 3 of 3 it's excellent.
--When structuring a trade: Start with the most expensive monopoly and work your way down to the next near monopoly and finish with the cheap techs at the end for the possibility of a 3 or 4 fer and a profitable trade.
--Do you need it right away or could it wait? Dead end techs are many times not useful.


Let me know if you want to do it this way?
 
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