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Chronicles [modmod]

Discussion in 'Modmods, add-ons and scenarios' started by Zeta Nexus, Jan 5, 2017.

  1. Zeta Nexus

    Zeta Nexus Deity

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    I just realized that it won't work this way. If a player starts his game later than the Ancient era he will get all techs of the earlier eras, even the non-researchable ones. I need to find a different trait building for Creative. Any ideas? I don't want anything that adds a flat or % +:culture: but something that the Trait.xml could not do otherwise.
     
  2. black213

    black213 Emperor

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    I like your concept of trait buildings. They add some needed persona for the traits.
    For the Cultural one... is there no way to grant the 100% hammers to culture any other way than tech?
     
  3. Zeta Nexus

    Zeta Nexus Deity

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    DLL modding, which is faaar beyond me :rolleyes:
    An other idea is for Muse give +1 or +2 :culture: to all specialists but I don't really like that.
    Or make it a regular building that when built has a 10% chance of creating a Great Artist. I think I could tinker the python code to do that.

    What I would really like to do is something flexible (like :hammers: to :culture:) so a Creative leader can flood out culture when he wants but not constantly.
     
  4. Zeta Nexus

    Zeta Nexus Deity

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    So this is what I'm settled with:

    Creative
    Peaceful conquest

    Keep the flat +2:culture: in all cities (it's useful for a young city)
    Add +10% :culture: in all cities (it's useful for a mature city)

    Muse (Trait building, NW)
    +1:culture: for all specialists (so bigger cities grow faster and to make sure that it's useful for the AI)
    +3:culture: for Artist to double it's :culture: output (base 4+1+3=8)
    +9:culture: for Great Artist (it will be base 12+1+9=22)
    So a Creative player can flood culture by assigning Artists to his cities. Great Artists will also help with a Cultural Victory.
     
  5. MarshallBF

    MarshallBF Chieftain

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    Hello,
    is it possible to play Chronicles with rev 1079? I cannot make it work (errors had been mentioned here).

    Thank you for any advice.
     
    Last edited: Oct 20, 2018
  6. PsychopathicWarmonger

    PsychopathicWarmonger Warlord

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    Just came to say I've been having the same issues with TECH_FIRE and RESEARCH as the person on the other page. I don't think anything was wrong with 1079 on my PC.
    Looking forward for a fix. :)
     
    MarshallBF likes this.
  7. Zeta Nexus

    Zeta Nexus Deity

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    Unfortunately my PC is broken so I cannot do any bug fixing, modding, nor even playing :sad:
    So, sorry, but I cannot solve these issues right now :(
     
  8. Zeta Nexus

    Zeta Nexus Deity

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    GOOD NEWS!

    I've got my PC working again so I can get back to modding. I hope I can get something done by the next week but I make no promise.
     
    black213 and 45°38'N-13°47'E like this.
  9. Zeta Nexus

    Zeta Nexus Deity

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    It runs fine for me. Are you sure you have installed the patch too?
     
  10. Milanicus

    Milanicus Chieftain

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    I am getting these errors too. Patch is installed.
     
  11. Zeta Nexus

    Zeta Nexus Deity

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    Okay, than I'll look into it again, even deeper.
     
  12. Zeta Nexus

    Zeta Nexus Deity

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    Okay it was a silly error. I must have missed something :lol:
    Now the game should start with no errors.

    Hotfix attached.
     

    Attached Files:

  13. Milanicus

    Milanicus Chieftain

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    The mod starts without errors this time but now I am still getting the same error when starting a match. :sad:
     
  14. Zeta Nexus

    Zeta Nexus Deity

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    What kind of error? :eek:
    Can you post a screenshot?
     
  15. Milanicus

    Milanicus Chieftain

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    It was the same error as the other person from previous page, except without TECH_FIRE complaining it looks like.

    Spoiler :


    I also got a "ArtInfo: 'ERROR' was not found" after that.
     
  16. Zeta Nexus

    Zeta Nexus Deity

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    Okay... Maybe this time.
    I'm trying to fix the bug from my workplace so I cannot test it.

    Please, try the attached patch and let me know whether it works or not.
     

    Attached Files:

    MarshallBF and Milanicus like this.
  17. Milanicus

    Milanicus Chieftain

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    Awesome, it works great now. No more errors. Thanks plenty! :goodjob:
     
  18. Zeta Nexus

    Zeta Nexus Deity

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    Oh, great :)
    Have fun!
     
    MarshallBF likes this.
  19. MarshallBF

    MarshallBF Chieftain

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    Thank you! It works perfectly. I really like your mod.
     
  20. Zeta Nexus

    Zeta Nexus Deity

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    Happy to hear that :)
    Have fun!
     

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