KardienLupus
Chieftain
- Joined
- May 20, 2019
- Messages
- 40
And also please change matchlock tech picture into real matchlock gun. we used civ3 flintlock picture so wrong. I think that's error.
I plan to slightly rework the Trans-Human Era but I'm really busy these days so it won't happen the the next few months, sorry.2. But, I still think we need new troop to feel gap of unit tree. There are Exo-skeleton are selling for disables. we have perfect robotic arm-I saw Video a Woman who lost arm shoot bow with her robotic arm-, most importantly US do field testing Exo-suit troops. I know current project of Exo are just carry more ammo and heavy gun but not give super power. perhaps we need exo-suit troop unit?
Try asking it here:3. Is there way to change look of Roman troop not like East Roman, but keep oringal? It's weird when you play game Greece keep theme of Roman army in even middle age but roman change theme. I don't ask update but can you teach me to how to edit?
4. I want see all minor city building in world map. I once heard that are code of line that make all minor building visible in world map. May I ask what is that code?
You are welcome, but in the coming weeks/months I'll be away from modding, so don't expect anything from me for a while.And, thanks for answer for my previous questions.
Looking forward to the continued development, have a nice holiday.Now it is mostly "holiday mode" for me and the mod.
Thanks. Actually I'm still around and still have A LOT of ideas... just not that much time than beforeLooking forward to the continued development, have a nice holiday.
Not sure if I'm just missing the tax rate option, but that -5 happiness from oligarch seems like a stealthy early game death sentence. Perhaps it should be unlocked later in the game, when you can change the tax rate?
Yes, Oligarchy is a bad early choice. I ran into that once too and decided to move it to a different tech (probably Code of Laws) but forgot it.
Agreed.This civic really should be moved, it's a death trap for newbies.
I haven't been playing the mod for about a month now, so i don't have that many suggestions. I have some feedback from my last game. In that game i got to early industrialism (factories, coal, oil, all that stuff), and i sadly felt that the game became a bit boring. The whole world hade been explored and most of the land had been settled, there was me and 3 other big nations occupying the world with some vassals under us. Since very early in the game i had had a couple of wars with carthage. During those wars nothing major happened, our borders stayed pretty much the same. I were friendly with France and the native americans were too far away to pose a threat. At that time i felt that the game stagnated, nothing new was happening. So i quit the game, even thou i hadn't won.Any other suggestions that should go into a hotfix?
Agreed.
I also want to set Anarchy blocking City-state, just for the sake of consistency.
Any other suggestions that should go into a hotfix?
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I'll test the top-to-bottom option next time. Thanks for the advice.You should enable aggressive AI and the top to bottom option! The fun part of civ is building up your empire from an unstable position, so switching to a struggling empire when you get to the top keeps the engagement going.
Yes, the late game... I think that all Civ4 mods or even all 4X games suffer from this same issue.I haven't been playing the mod for about a month now, so i don't have that many suggestions. I have some feedback from my last game. In that game i got to early industrialism (factories, coal, oil, all that stuff), and i sadly felt that the game became a bit boring. The whole world hade been explored and most of the land had been settled, there was me and 3 other big nations occupying the world with some vassals under us. Since very early in the game i had had a couple of wars with carthage. During those wars nothing major happened, our borders stayed pretty much the same. I were friendly with France and the native americans were too far away to pose a threat. At that time i felt that the game stagnated, nothing new was happening. So i quit the game, even thou i hadn't won.
To be frank, i don't believe the fault lies with this mod, i have sometimes had the same problem with the base game, the stagnation of late game. Im not sure exactly what could fix this problem. In my opinion to few options remain in the end game: 90% of the possible cities have been built, every civ has been discovered, most land is improved. the 4 x's in 4x stands for: eXplore, eXpand, eXploit, eXterminate. In the late game only the eXterminate and to a minor degree eXploit features remain. The best part of civ is always the beginning. Perhaps this could be adjusted by introducing new game mechanics in the late game. Most major mechanics are introduced very early, the only major mechanic to be introduced late is nukes and flight, both which are warfare oriented. By introducing new mechanics in the early game that part of the game would feel more fresh and less stale.
It can make place for itself given the right circumstances. What do you think a Dreadnought Armor could do in the middle of the Modern era?I´m curious how you could spawn an Alien Civilization in the late game which is a match for the player. Where could it settle if most of the land mass is already settled? The ocean would be maybe the best place...
Yeah. I think Chivalry in the late Medieval Era would work well for that.If you add Modern Olympics then you should also not forget to obsolete the already existing WW Olympic Games some time before...
It is possible but I never thought it was necessary since it is so straightforward: Ram --> Sheep, Bull --> Cow, Elephant --> Ivory, etc.I was wondering if it would be possible to add the information to the Sevopedia which Captured Animals can also be settled down to create a new resource. I can find the info so far only in the xml and it would be a useful info especially for new players.
Never seen something like that and have no idea how it could be related to the hotfix. Makes no senseI also noticed some strange behavior after starting a new game with the latest hotfix. I was asked several times if i would like to declare war on the barbarians when i attacked a barbarian animal (Stallion, Boar and Stag so far) . When i clicked No my hunter moved to the same tile as the animal. I checked the Event Log and didn´t see that the barbarians made peace with me. The next turn i could attack the animal without any questions...