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Chronicles of Mankind

Discussion in 'Modmods, add-ons and scenarios' started by Zeta Nexus, Feb 28, 2019.

  1. Alpaya

    Alpaya Chieftain

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    Please let me know how you implemented them. Also, I think ability to have free specialists from city vicinity improvements is not used enough. I want to add buildings that will give specialists from deep mine, lumbermills, plantations etc in city vicinity.
     
  2. Zeta Nexus

    Zeta Nexus Chieftain

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    I'm thinking of free buildings with certain civics: Village Hall for Public Works, Doctor's Office for Socialized, School for Subsidized, etc.
     
    Alpaya likes this.
  3. KardienLupus

    KardienLupus Chieftain

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    I got serious error. When modded New Dawn Chronicles 2 work with internal AI revolution. A separate mod Chronicles of Mankind get CTD error on when AI Civ crumbled then birth new rebel Civ. although barbarian Civ emerging is Ok. I can't Progress game in middle of classic era when AI government failed and rebel civ join new team. Below is important line of Error Log. I will included test map and full crash log. Please help me. I really like your mod but can't play game because it crash in more than 5 times.

    It looks like some XML or Python error happen with warlord asset. by goggle search it happened before earlier version of original Rise of Mankind a New Dawn.

    23:53:08 DEBUG: BugUtil - extending BugEventManager.preGameStart instead CvAppInterface
    23:53:08 DEBUG: BugEventManager - adding event 'PreGameStart'
    23:53:08 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
    23:53:08 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer'
    23:53:08 DEBUG: BugEventManager - adding event 'LanguageChanged'
    23:53:08 DEBUG: BugEventManager - adding event 'ResolutionChanged'
    23:53:08 DEBUG: BugEventManager - adding event 'PythonReloaded'
    23:53:08 DEBUG: BugEventManager - adding event 'unitUpgraded'
    23:53:08 DEBUG: BugEventManager - adding event 'unitCaptured'
    23:53:08 DEBUG: BugEventManager - adding event 'combatWithdrawal'
    23:53:08 DEBUG: BugEventManager - adding event 'combatRetreat'
    23:53:08 DEBUG: BugEventManager - adding event 'combatLogCollateral'
    23:53:08 DEBUG: BugEventManager - adding event 'combatLogFlanking'
    23:53:08 DEBUG: BugEventManager - adding event 'playerRevolution'
    23:53:08 DEBUG: BugEventManager - adding event 'addTeam'
    23:53:08 DEBUG: BugInit - init() called
    23:53:08 DEBUG: BugInit - game not fully initialized
    PY:OnInit

    P.S is there any plan of developing civ 6 version of Chronicle? Lucky civic system partially back to Civ 6. I will be patron for you. :)
     

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    Last edited: May 20, 2019
  4. KardienLupus

    KardienLupus Chieftain

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    Suggestion of game change.

    1. AS far I played your mod in early era (before crash /CTD) in deity difficulty. AI didn't expand not much aggressive, don't use benefit of city-state civic. Yes, it cost 500% upkeep but setting city early are important of infrastructure. The part essential for late outcome. even some AI didn't build worker at all and there worker number aren't enough compare busy player like me. This need to fix.

    2. Early operation or game play city-state civic keep important rule but to simply choose city-state civic you must need wheel, pottery, animal husbandry to simply don't expect huge minus income. Trade good tech but you can't research it while not delay setting second city time.

    3. developing Code of law before monarch is suicidal for you civilization. When you can't adjust and only get tech diffusion Player Civ under City-state Civic tend to have at least no - income. but when code of law researched then can adjust science rate. tech and auto income adjustment with Tech diffustion gone. you usually get -20 around of income. That why the reason monarch researched first to low civic upkeep to avoid ton of DEFICIT that will destroy your civilization.

    4. Need way to get gold and early game. In 10.0 revolution difficulty you constantly donate city for Quell down anarchy chaos or inevitable rising revolution point plus unit upgrade. I use to produce worker then delete to get 113 gold and eternity speed. sadly it is only way to survive Player. This mod need to get a way to earn little gold before trader unit comes and trade route-enough to clear ways of barbarian units to other city capital.

    5. Planting animal matter. Planing animal is great layer of game strategy with hunter units but it lack AI don't usually planet animals or guard it with units and simply having animal mean great upkeep-its against hunter meta of game- There should be way to take cost of animal upkeep before or after-to save for second city or third- animal husbandry. And, planting animal means your are full and animal resources. tons of them and almost cover every Capital city tile with animal. This make resource trading less useful. That's problem.

    6. New section Civic needed, Resource mechanism need to be changed. There should be benefit for having more than 2 same resources or people lost interest on getting it and so many building need resource. Like add more resource on map than give more benefit when you have more resource. For example you get -25% strength when you lost source, get more resource get benefit of 15% strength until 3 same resources. more than 3 are subject for trading.
    6-1. Civic Resource category. Subdued animals - support some free animal units, Standard - You lost animal upkeep but start to take extra resource benefit, Over Spending - you get more benefit from resources but get higher chance resource depletion even in animal resource, Recycle - late civic but give high chance to get additional recourse for free less chance for depletion.

    7.Wild Card slot. when breakthrough some tech Wild card slot open and and increased number 1,2,3,4. You can put -other civics matched allowed- civics in wildcard slot.

    That's most of my idea. I hope your game goes well. cheer! :)
     
  5. laniatus

    laniatus Chieftain

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    help? It was working until yesterday. no changes were made...:sad:
     

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  6. KardienLupus

    KardienLupus Chieftain

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    1.I got same error although to me it fixed at next reloading. can I ask How you can pass turn on AI revolution? how can you fix warlord XML error problem? can you upload installed whole file of Civ 4? in place like google drive? I will sand mind to you for helping your case. swapping each other's civ 4 main file may solve this.

    1-1.Do you upgraded your graphic driver recently? apparently in related with diver. but that's as far I now about problem.

    1-2.danm, my game crashed again. with another AI internal revolution. I attach file. but error log are same with one I attach above.

    1-3.Hey Laniatus. While for our modder fix this may play old mod-mod version of Rise of Mankind a New dawn mod chronicle 2 and it's hotfix. at least, it's better than noting.

    2. To modder my offer is still standing how about making Civilization 6 version of Chronicle of Mankind. New engine solve game slow of crash error. and I have will to become supporter to you. again a hard word, damn, there are no barb civ or minor civ and revolution mod on Civ 6 even in gathering strom.
     

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    Last edited: May 24, 2019
  7. Zeta Nexus

    Zeta Nexus Chieftain

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    Do you mean you have installed Chronicles (the modular modmod) on Chronicles of Mankind? If so, than it's no wonder you get errors.
     
  8. Zeta Nexus

    Zeta Nexus Chieftain

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    1.-3. Yes, early game still needs some polishing. I'm working on it as I have some time. One idea is to get Monarchy civic earlier.
    I think I will add a new tech called Realm after Community to allow Monarchy civic and rename original Monarchy tech to Dynastiy.

    4. Agree. Will try to solve that too. Any suggestions?

    5. Yes, I'm already on that too. In next version it will be harder to plant animal: there will be only 10% chance of success and 90% chance of just butchering them.

    6. Basically I agree that it should matter how many copies you have of a resource but I cannot help that. Changing those mechanics are pretty hard, far beyond my reach.
    What I'm planning is to add more resources, e.g. Barn, Camel, Bison, etc.

    6-1. and 7. I don't really understand what you mean.
     
  9. Zeta Nexus

    Zeta Nexus Chieftain

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    You are free to make a Civ6 mod based on CoM I will not do it, because:
    I don't have Civ6
    I don't like Civ6
    I cannot mod Civ6.
     
  10. KardienLupus

    KardienLupus Chieftain

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    I don't mean install Chronicles (the modular modmod) on Chronicles of Mankind. I mean Chronicle modmod works with internal revolution but Chronicle of mankind stand alone mod don't work of internal revolution. I attached purely Chronicle of Mankind only game play.
     
  11. KardienLupus

    KardienLupus Chieftain

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    6-1. About resource. I mean if resource and animal are very easy to planet you need resource civic category. So, I suggest several civics.
    7. wild card mean you can choose both civics in same category. by ability of wild card-it's comes from civ 6 system- .
     
  12. KardienLupus

    KardienLupus Chieftain

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    I respect your opinion. I did want say I can give financial support.


    4. Q/ Can't get gold early time and even trader comes out it's far to dangerous (before late classic era) for traveling other civilization when barbarians roaming. Your answer/ : Agree. Will try to solve that too. Any suggestions?
    My answer/ : How about increase income from hunting and butchering animal?
     
  13. KardienLupus

    KardienLupus Chieftain

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    1. About Realm tech how about change and add civics? Player started with Sherman civic then when realm researched people have two option of civics patriarch and matriarch. Scene matriarch are few in actual world, Let's set patriarch give more benefit but more bad things Matriarch give less benefit but less badness. These two civic support bit of city states upkeep but true change comes in original monarch civic.
    To do that It will be better add new civic category between rule and state. dominant. where patriarch, matriarch and monarch civics placed.

    Edit : Matriarch gets stability bonus because if you are mother will know whos your child. Patriarch give bonus but also give instability with based on man's strength. But father are uncerten for his child; is the lad are real his?

    1-1. Monarch in early aren't fit historical facts.

    2. And, please change matchlock tech picture. It's too bugging me matchlock tech has Civ 3's flintlock Picture. There are plenty of good matchlock pictures around and even I have one Picture-in Asian style- of it.

    3. How about creating new independent civ game with other modder? I have no experience on Civ editing. but just a suppoter. I can support 35.00 USD per month. How about gather supporters and other modders then create independent civilization mod game?
    Civ engine to old. I'm really grow tired of slow turn speed of 2 mintues per turn while I play Full option of Fallout 4. Mod is good now engine about to change. What do you think about gathering modding team?

    Below is example : a example of matchlock.
     

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    Last edited: May 24, 2019
  14. KardienLupus

    KardienLupus Chieftain

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    Additional suggestion. add different skin of Mongolian, China, Japan and Korea. I'm from South Korea and it make sad to me nomad Mongolian share same skin with rest Civilizations of Asia, and Korea have own different skin of Army set. Below Picture from Europa but there are already Korean unit skin for Civ 4. Please consider this.

    Korean Army.jpg
     
    Last edited: May 24, 2019
  15. KardienLupus

    KardienLupus Chieftain

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    My idea, about way to give benefit for more than 2 resources : How about make Civic that affect on number of resources? like EX) New Civic Animal Husbandry give +1 gold and health per certain animals resources, Civic Martime and Civic Pastoral give sea and more more benefit from animal resources. New Civic Crop Rotation give better bonus than previous era. New Civic industrial give better bonus with food and hammer production building in cites. New Civic recycle will give high chance new resource appear and low chance to depletion . New Civic Over expanding give better bonus per resource but more chance to depletion of all resource. New Civic Total War give better and better bonuses on strategic resource but great chance to depletion.

    Then, just able to AI will trade 2 more same resources.
     
    Last edited: May 24, 2019
  16. Zeta Nexus

    Zeta Nexus Chieftain

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    Those cannot be done with current game engine I believe. I'm not a programmer only a hobby modder, so my skills (and time) are very limited.
    Actually Stance category is meant to be something like the wild-card category.
     
  17. Zeta Nexus

    Zeta Nexus Chieftain

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    I'm not adding Matriarchy. That is too C2C to my taste.

    Pharaohs? :mischief:
    I'm afraid tha AI isn't hunting enough.
    AND2 had greater ethnic variety in the past but it was reduced for stability reasons. I'm not changing that back.
    The current code of the game does not allow that. :sad:
     
  18. KardienLupus

    KardienLupus Chieftain

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    I got them. but doesn't you solve problem with mine Game broken with internal revolution and with other user's bug screen don't appear. Bug log and save file are above thread please dear moder help us.

    About Pharaohs :There need to be proto-monarch civics before actual Monarch. I think that more fit for history.
    How about colony and vessel can able to trade every resource even vessel only have one of them? Again, I'm not programmer and we can use this I think.
     
    Last edited: May 27, 2019
  19. KardienLupus

    KardienLupus Chieftain

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    How about making new AND with better engine? -which accept modern day PC- 35.00 USD supporting money isn't that much however if we gather more supporter and creating modding team and gathering member I think we may do this. What do you think about gathering team and change engine?
     
  20. KardienLupus

    KardienLupus Chieftain

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    Again reload crash log and save file.
     

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