madscientist
RPC Supergenius
Again, I think churchhill's best tech order is BW, hunting, archery. Do not waste hammers on warriors except for exploration. Took alot of starts for me until i got it right.
Nothing is more important than early production/development and that is what BW helps you do. InvisibleStalker is correct; it's longbows and x-bows (and really rifles) when Prot starts to shine, so it's worth the power NOW for the benefits later.
Again, I think churchhill's best tech order is BW, hunting, archery. Do not waste hammers on warriors except for exploration. Took alot of starts for me until i got it right.
If you have a Churchill start that would reward early BW (i.e., lots of trees, nothing to mine that isn't forested, you suspect nearby copper, etc.), then by all means, take it and if you get lucky and find copper nearby, so much the better. On the other hand, if you get a seafood start, you're probably going to build a workboat first, so BW can wait a little ... because you won't be able to chop anyway, since you won't have a worker.
You can time the worker to finish right when BW is done (well, so long as BW finishes no later than one turn after your worker is done you'll be fine, and even then you can move your worker to a forest that takes two turns to reach). Not to mention that multiple seafood starts really favor BW; I want to be working my badass seafood tiles all the time instead of working forested plains hills or whatever so it's good to have the worker chop out the boats instead of tile-juggling.
The point is to get hunting and archery (both cheap techs -- 100 beakers for both, compared to 120 for BW) out of the way fast so that you can start making cheap military units that are actually effective. This also gives you the benefit of being able to build a workboat first and grow your city, without having to build a worker first. Let's compare:
Nice example, what exactly were the tech paths? I see you have agriculture which Churchill doesn't start with. Strictly talking Churchill, BW is the way to start for exactly the reason you show, faster production. Now this is a rare example of a Churchhill start in regards to you know that the plains will have iron (I agree with you), most of the time Winston will not have them in the BFC. So let's assume no iron in that spot, you can settle the horse city with garrison warriors and use chariots for protection, not bad. But if you go for hunting and archery after BW you will be producing superior troops and utilizing Church's traits. Also I assumed you went AH after Agri if you did BW/hunting/archery/agri, then AH would tech faster than just BW/Agr/AH. Splitting hairs but getting archery early is pretty darned important for Churchhill, but I 100% agree getting BW first (assuming you have a forrest in the capital).
I see your points but you still need the Wheel and you need to hook the horses up, while you can be putting out well promoted easy archers. Another point is you must have been cracking the whip quite a bit (not a bad thing) based on teh sie of London with all that food.
That's a game winning start right there no matter what. Almost no need to play that one out. Hehe