Gerikes
User of Run-on Sentences.
Civkid1991 said:I also need to find out how to add in fuel... the tiles are supposed to produce fuel and fuel can be gained with resources and special units. keal told me about a mod that has magic as a plot yeild but i haven't look through it yet.
This will effect whither or not the city can move. I'm also considering removing culture (if thats not to hard) and replaceing fuel yeild in the place were culture was displayed.
For the saving... would it be best to save it into an array or dictionary using python or should make a log that "saves" the stuff and recalls it later(would this work?)
If you want to save things to a specific plot, I'd suggest you take a look at sdToolkit.
http://forums.civfanatics.com/showthread.php?t=146130&highlight=sdToolkit
It allows you to save values to specific plots, so you don't need to make a huge data structure to save all the individual plot values in.
Not sure how the fuel would work exactly, but I would imagine you would be having a limited amount on each plot that the city uses up when it moves onto/off of it? If so, sdToolkit is probably your best bet. If you need fuel to be "regained", you'd probably do something so that at the end of each turn, you go to every plot and add a bit to that plot's amount.
The sdToolkit allows you to store all that into the plot's script data, meaning it will be stored with game saves as well. And, it allows you to add information to plots / units / cities etc. without having to do anything in the SDK.