I have no problem with that... Its just that citizens worth food, too, but if you have no food storaged they are gonna be killed, so you're technically losing way more food than you should have been losing.
Also, I expected a bit more diversity regarding the health relate tenets in each ideology. I thought that they would be a little bit more related to the ideology itself, so for example autocracy could have a tenet increasing health from strategic resources (considering this ideology is focused on war), order could have a tenet giving a set amount of health in each city (to benefit wide empires) and freedom could keep the current tenet. And about universal healthcare: 22%? Why not 20 or 25?
And lastly, I've been experiencing a bug lately: the game automatically occupies cities when I conquer them, even if they're colonies (even though I can choose production, the colony symbol as well as the option to assimilate the city do not go away). When I assimilated the occupied city, it removed the courthouse I've built there.